pub trait Evaluator<Player, State, Trigger> {
// Required method
fn evaluate(
&self,
ctx: &AchievementContext<'_, Player, State, Trigger>,
) -> impl Into<EvalResult>;
}Expand description
Trait for statically typed achievement evaluators.
This is the primary abstraction for writing custom logic to evaluate whether an achievement should be awarded.
Required Methods§
Sourcefn evaluate(
&self,
ctx: &AchievementContext<'_, Player, State, Trigger>,
) -> impl Into<EvalResult>
fn evaluate( &self, ctx: &AchievementContext<'_, Player, State, Trigger>, ) -> impl Into<EvalResult>
Evaluate the achievement for the given context.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".