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MinBloopsEvaluator

Struct MinBloopsEvaluator 

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pub struct MinBloopsEvaluator { /* private fields */ }
Expand description

Evaluates that the player has at least a given number of total bloops.

This evaluator returns true if the total number of bloops associated with the player meets or exceeds the configured minimum count. It can be used to gate achievements based on accumulated activity.

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impl MinBloopsEvaluator

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pub fn new(min_count: usize) -> Self

Creates a new MinBloopsEvaluator with a given min count.

§Examples
use bloop_server_framework::evaluator::min_bloops::MinBloopsEvaluator;

let evaluator = MinBloopsEvaluator::new(10_000);

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impl Debug for MinBloopsEvaluator

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Player: PlayerInfo, Metadata, Trigger> Evaluator<Player, Metadata, Trigger> for MinBloopsEvaluator

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fn evaluate( &self, ctx: &AchievementContext<'_, Player, Metadata, Trigger>, ) -> impl Into<EvalResult>

Evaluate the achievement for the given context.

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const ACK_1_1_0: bool = true

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