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EngineBuilder

Struct EngineBuilder 

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pub struct EngineBuilder<Player, State = (), Trigger = (), Metadata = ()>
where Player: PlayerInfo + PlayerMutator, Trigger: Copy,
{ /* private fields */ }

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impl<Player, State, Trigger, Metadata> EngineBuilder<Player, State, Trigger, Metadata>
where Player: PlayerInfo + PlayerMutator, State: Default, Trigger: Copy + PartialEq + Eq + Debug,

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pub fn new() -> Self

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pub fn bloops(self, bloops: Vec<Bloop<Player>>) -> Self

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pub fn achievements( self, achievements: Vec<Achievement<Metadata, Player, State, Trigger>>, ) -> Self

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pub fn bloop_retention(self, retention: Duration) -> Self

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pub fn audio_base_path<P: Into<PathBuf>>(self, path: P) -> Self

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pub fn player_registry( self, registry: Arc<Mutex<PlayerRegistry<Player>>>, ) -> Self

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pub fn state(self, state: Arc<Mutex<State>>) -> Self

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pub fn trigger_registry(self, registry: TriggerRegistry<Trigger>) -> Self

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pub fn network_rx( self, rx: Receiver<(EngineRequest, Sender<ServerMessage>)>, ) -> Self

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pub fn event_tx(self, tx: Sender<Event>) -> Self

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pub fn throttle(self, throttle: Throttle) -> Self

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pub fn build( self, ) -> Result<Engine<Metadata, Player, State, Trigger>, BuilderError>

Consumes the builder and constructs the Engine.

Trait Implementations§

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impl<Player, State: Debug, Trigger, Metadata: Debug> Debug for EngineBuilder<Player, State, Trigger, Metadata>
where Player: PlayerInfo + PlayerMutator + Debug, Trigger: Copy + Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Player, State: Default, Trigger, Metadata: Default> Default for EngineBuilder<Player, State, Trigger, Metadata>
where Player: PlayerInfo + PlayerMutator + Default, Trigger: Copy + Default,

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fn default() -> EngineBuilder<Player, State, Trigger, Metadata>

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<Player, State, Trigger, Metadata> Freeze for EngineBuilder<Player, State, Trigger, Metadata>
where Trigger: Freeze,

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impl<Player, State = (), Trigger = (), Metadata = ()> !RefUnwindSafe for EngineBuilder<Player, State, Trigger, Metadata>

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impl<Player, State, Trigger, Metadata> Send for EngineBuilder<Player, State, Trigger, Metadata>
where State: Send, Metadata: Send, Trigger: Send, Player: Send + Sync,

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impl<Player, State, Trigger, Metadata> Sync for EngineBuilder<Player, State, Trigger, Metadata>
where State: Send, Metadata: Sync, Trigger: Sync, Player: Send + Sync,

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impl<Player, State, Trigger, Metadata> Unpin for EngineBuilder<Player, State, Trigger, Metadata>
where Metadata: Unpin, Trigger: Unpin,

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impl<Player, State, Trigger, Metadata> UnsafeUnpin for EngineBuilder<Player, State, Trigger, Metadata>
where Trigger: UnsafeUnpin,

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impl<Player, State = (), Trigger = (), Metadata = ()> !UnwindSafe for EngineBuilder<Player, State, Trigger, Metadata>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> Erasable for T

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const ACK_1_1_0: bool = true

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unsafe fn unerase(this: NonNull<Erased>) -> NonNull<T>

Unerase this erased pointer. Read more
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fn erase(this: NonNull<Self>) -> NonNull<Erased>

Turn this erasable pointer into an erased pointer. Read more
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fn from(t: T) -> T

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

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Calls U::from(self).

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> PolicyExt for T
where T: ?Sized,

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where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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type Output = T

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Performs the conversion.
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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where S: Into<Dispatch>,

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