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ServerMessage

Enum ServerMessage 

Source
pub enum ServerMessage {
    Error(ErrorResponse),
    ServerHandshake {
        accepted_version: u8,
        capabilities: Capabilities,
    },
    AuthenticationAccepted,
    Pong,
    BloopAccepted {
        achievements: Vec<AchievementRecord>,
    },
    AudioData {
        data: Vec<u8>,
    },
    PreloadMatch,
    PreloadMismatch {
        audio_manifest_hash: DataHash,
        achievements: Vec<AchievementRecord>,
    },
    Custom(Message),
}
Expand description

Enum of messages sent from the server to the client.

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Error(ErrorResponse)

Error response message.

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ServerHandshake

Server handshake response with the accepted protocol version and capabilities.

Fields

§accepted_version: u8
§capabilities: Capabilities
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AuthenticationAccepted

Authentication was accepted.

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Pong

Pong response to client’s ping.

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BloopAccepted

Response to a Bloop message containing achievement records.

Fields

§achievements: Vec<AchievementRecord>
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AudioData

Audio data response carrying raw bytes.

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§data: Vec<u8>
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PreloadMatch

Indicates preload data matched on the server.

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PreloadMismatch

Indicates preload data mismatched, includes hash and achievements.

Fields

§audio_manifest_hash: DataHash
§achievements: Vec<AchievementRecord>
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Custom(Message)

Custom server message.

Trait Implementations§

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impl Debug for ServerMessage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<ServerMessage> for Message

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fn from(server_message: ServerMessage) -> Message

Converts a ServerMessage enum into a raw Message suitable for transmission.

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