pub struct BlitzApplication<Rend: WindowRenderer> {
pub windows: HashMap<WindowId, View<Rend>>,
pub pending_windows: Vec<WindowConfig<Rend>>,
pub proxy: EventLoopProxy<BlitzShellEvent>,
}Fields§
§windows: HashMap<WindowId, View<Rend>>§pending_windows: Vec<WindowConfig<Rend>>§proxy: EventLoopProxy<BlitzShellEvent>Implementations§
Source§impl<Rend: WindowRenderer> BlitzApplication<Rend>
impl<Rend: WindowRenderer> BlitzApplication<Rend>
pub fn new(proxy: EventLoopProxy<BlitzShellEvent>) -> Self
pub fn add_window(&mut self, window_config: WindowConfig<Rend>)
Trait Implementations§
Source§impl<Rend: WindowRenderer> ApplicationHandler<BlitzShellEvent> for BlitzApplication<Rend>
impl<Rend: WindowRenderer> ApplicationHandler<BlitzShellEvent> for BlitzApplication<Rend>
Source§fn resumed(&mut self, event_loop: &ActiveEventLoop)
fn resumed(&mut self, event_loop: &ActiveEventLoop)
Emitted when the application has been resumed. Read more
Source§fn suspended(&mut self, _event_loop: &ActiveEventLoop)
fn suspended(&mut self, _event_loop: &ActiveEventLoop)
Emitted when the application has been suspended. Read more
Source§fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
window_id: WindowId,
event: WindowEvent,
)
fn window_event( &mut self, event_loop: &ActiveEventLoop, window_id: WindowId, event: WindowEvent, )
Emitted when the OS sends an event to a winit window.
Source§fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: BlitzShellEvent)
fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: BlitzShellEvent)
Emitted when an event is sent from
EventLoopProxy::send_event.Source§fn new_events(&mut self, event_loop: &ActiveEventLoop, cause: StartCause)
fn new_events(&mut self, event_loop: &ActiveEventLoop, cause: StartCause)
Emitted when new events arrive from the OS to be processed. Read more
Source§fn device_event(
&mut self,
event_loop: &ActiveEventLoop,
device_id: DeviceId,
event: DeviceEvent,
)
fn device_event( &mut self, event_loop: &ActiveEventLoop, device_id: DeviceId, event: DeviceEvent, )
Emitted when the OS sends an event to a device.
Source§fn about_to_wait(&mut self, event_loop: &ActiveEventLoop)
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop)
Emitted when the event loop is about to block and wait for new events. Read more
Source§fn exiting(&mut self, event_loop: &ActiveEventLoop)
fn exiting(&mut self, event_loop: &ActiveEventLoop)
Emitted when the event loop is being shut down. Read more
Source§fn memory_warning(&mut self, event_loop: &ActiveEventLoop)
fn memory_warning(&mut self, event_loop: &ActiveEventLoop)
Emitted when the application has received a memory warning. Read more
Auto Trait Implementations§
impl<Rend> Freeze for BlitzApplication<Rend>
impl<Rend> !RefUnwindSafe for BlitzApplication<Rend>
impl<Rend> !Send for BlitzApplication<Rend>
impl<Rend> !Sync for BlitzApplication<Rend>
impl<Rend> Unpin for BlitzApplication<Rend>where
Rend: Unpin,
impl<Rend> !UnwindSafe for BlitzApplication<Rend>
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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T: Any,
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if into_left is true.
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