pub struct View<Rend: WindowRenderer> {
pub doc: Box<dyn Document>,
pub renderer: Rend,
pub waker: Option<Waker>,
pub event_loop_proxy: EventLoopProxy<BlitzShellEvent>,
pub window: Arc<Window>,
pub theme_override: Option<Theme>,
pub keyboard_modifiers: Modifiers,
pub buttons: MouseEventButtons,
pub mouse_pos: (f32, f32),
pub animation_timer: Option<Instant>,
pub is_visible: bool,
pub accessibility: AccessibilityState,
}Fields§
§doc: Box<dyn Document>§renderer: Rend§waker: Option<Waker>§event_loop_proxy: EventLoopProxy<BlitzShellEvent>§window: Arc<Window>§theme_override: Option<Theme>The state of the keyboard modifiers (ctrl, shift, etc). Winit/Tao don’t track these for us so we need to store them in order to have access to them when processing keypress events
keyboard_modifiers: Modifiers§mouse_pos: (f32, f32)§animation_timer: Option<Instant>§is_visible: bool§accessibility: AccessibilityStateAvailable on crate feature
accessibility only.Accessibility adapter for accesskit.
Implementations§
Source§impl<Rend: WindowRenderer> View<Rend>
impl<Rend: WindowRenderer> View<Rend>
pub fn init( config: WindowConfig<Rend>, event_loop: &ActiveEventLoop, proxy: &EventLoopProxy<BlitzShellEvent>, ) -> Self
pub fn replace_document( &mut self, new_doc: Box<dyn Document>, retain_scroll_position: bool, )
pub fn theme_override(&self) -> Option<Theme>
pub fn current_theme(&self) -> Theme
pub fn set_theme_override(&mut self, theme: Option<Theme>)
pub fn downcast_doc_mut<T: 'static>(&mut self) -> &mut T
pub fn current_animation_time(&mut self) -> f64
Source§impl<Rend: WindowRenderer> View<Rend>
impl<Rend: WindowRenderer> View<Rend>
pub fn resume(&mut self)
pub fn suspend(&mut self)
pub fn poll(&mut self) -> bool
pub fn request_redraw(&self)
pub fn redraw(&mut self)
pub fn window_id(&self) -> WindowId
pub fn with_viewport(&mut self, cb: impl FnOnce(&mut Viewport))
pub fn build_accessibility_tree(&mut self)
Available on crate feature
accessibility only.pub fn handle_winit_event(&mut self, event: WindowEvent)
Auto Trait Implementations§
impl<Rend> Freeze for View<Rend>where
Rend: Freeze,
impl<Rend> !RefUnwindSafe for View<Rend>
impl<Rend> !Send for View<Rend>
impl<Rend> !Sync for View<Rend>
impl<Rend> Unpin for View<Rend>where
Rend: Unpin,
impl<Rend> !UnwindSafe for View<Rend>
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