[−][src]Struct blend2d::pattern::Pattern
Methods
impl Pattern
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pub fn new(
image: &Image,
area: Option<&RectI>,
extend_mode: ExtendMode,
matrix: Option<&Matrix2D>
) -> Self
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image: &Image,
area: Option<&RectI>,
extend_mode: ExtendMode,
matrix: Option<&Matrix2D>
) -> Self
pub fn image(&self) -> &Image
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pub fn set_image(&mut self, image: &Image) -> Result<()>
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pub fn set_image_clipped(&mut self, image: &Image, area: &RectI) -> Result<()>
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pub fn reset_image(&mut self) -> Result<()>
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pub fn area(&self) -> &RectI
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pub fn set_area(&mut self, area: &RectI) -> Result<()>
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pub fn reset_area(&mut self) -> Result<()>
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pub fn extend_mode(&self) -> ExtendMode
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pub fn set_extend_mode(&mut self, mode: ExtendMode) -> Result<()>
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pub fn reset_extend_mode(&mut self) -> Result<()>
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pub fn has_matrix(&self) -> bool
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pub fn matrix(&self) -> Option<&Matrix2D>
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Trait Implementations
impl ArrayType for Pattern
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impl MatrixTransform for Pattern
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fn set_matrix(&mut self, m: &Matrix2D) -> Result<()>
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fn reset_matrix(&mut self) -> Result<()>
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fn translate(&mut self, x: f64, y: f64) -> Result<()>
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fn translate_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn scale(&mut self, x: f64, y: f64) -> Result<()>
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fn scale_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn skew(&mut self, x: f64, y: f64) -> Result<()>
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fn skew_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn rotate(&mut self, angle: f64) -> Result<()>
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fn rotate_around(&mut self, angle: f64, x: f64, y: f64) -> Result<()>
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fn rotate_around_point<P: Point>(&mut self, angle: f64, p: &P) -> Result<()>
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fn transform(&mut self, mat: &Matrix2D) -> Result<()>
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fn post_translate(&mut self, x: f64, y: f64) -> Result<()>
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fn post_translate_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn post_scale(&mut self, x: f64, y: f64) -> Result<()>
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fn post_scale_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn post_skew(&mut self, x: f64, y: f64) -> Result<()>
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fn post_skew_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn post_rotate(&mut self, angle: f64) -> Result<()>
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fn post_rotate_around(&mut self, angle: f64, x: f64, y: f64) -> Result<()>
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fn post_rotate_around_point<P: Point>(
&mut self,
angle: f64,
p: &P
) -> Result<()>
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&mut self,
angle: f64,
p: &P
) -> Result<()>
fn post_transform(&mut self, mat: &Matrix2D) -> Result<()>
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impl Drop for Pattern
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impl PartialEq<Pattern> for Pattern
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fn eq(&self, other: &Self) -> bool
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#[must_use]
default fn ne(&self, other: &Rhs) -> bool
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#[must_use]
default fn ne(&self, other: &Rhs) -> boolThis method tests for !=
.
impl Clone for Pattern
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Auto Trait Implementations
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T> From for T
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,