[−][src]Trait blend2d::matrix::MatrixTransform
Provided methods
fn set_matrix(&mut self, m: &Matrix2D) -> Result<()>
fn reset_matrix(&mut self) -> Result<()>
fn translate(&mut self, x: f64, y: f64) -> Result<()>
fn translate_point<P: Point>(&mut self, p: &P) -> Result<()>
fn scale(&mut self, x: f64, y: f64) -> Result<()>
fn scale_point<P: Point>(&mut self, p: &P) -> Result<()>
fn skew(&mut self, x: f64, y: f64) -> Result<()>
fn skew_point<P: Point>(&mut self, p: &P) -> Result<()>
fn rotate(&mut self, angle: f64) -> Result<()>
fn rotate_around(&mut self, angle: f64, x: f64, y: f64) -> Result<()>
fn rotate_around_point<P: Point>(&mut self, angle: f64, p: &P) -> Result<()>
fn transform(&mut self, mat: &Matrix2D) -> Result<()>
fn post_translate(&mut self, x: f64, y: f64) -> Result<()>
fn post_translate_point<P: Point>(&mut self, p: &P) -> Result<()>
fn post_scale(&mut self, x: f64, y: f64) -> Result<()>
fn post_scale_point<P: Point>(&mut self, p: &P) -> Result<()>
fn post_skew(&mut self, x: f64, y: f64) -> Result<()>
fn post_skew_point<P: Point>(&mut self, p: &P) -> Result<()>
fn post_rotate(&mut self, angle: f64) -> Result<()>
fn post_rotate_around(&mut self, angle: f64, x: f64, y: f64) -> Result<()>
fn post_rotate_around_point<P: Point>(
&mut self,
angle: f64,
p: &P
) -> Result<()>
&mut self,
angle: f64,
p: &P
) -> Result<()>
fn post_transform(&mut self, mat: &Matrix2D) -> Result<()>
Implementors
impl MatrixTransform for Context
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fn set_matrix(&mut self, m: &Matrix2D) -> Result<()>
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fn reset_matrix(&mut self) -> Result<()>
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fn translate(&mut self, x: f64, y: f64) -> Result<()>
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fn translate_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn scale(&mut self, x: f64, y: f64) -> Result<()>
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fn scale_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn skew(&mut self, x: f64, y: f64) -> Result<()>
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fn skew_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn rotate(&mut self, angle: f64) -> Result<()>
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fn rotate_around(&mut self, angle: f64, x: f64, y: f64) -> Result<()>
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fn rotate_around_point<P: Point>(&mut self, angle: f64, p: &P) -> Result<()>
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fn transform(&mut self, mat: &Matrix2D) -> Result<()>
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fn post_translate(&mut self, x: f64, y: f64) -> Result<()>
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fn post_translate_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn post_scale(&mut self, x: f64, y: f64) -> Result<()>
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fn post_scale_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn post_skew(&mut self, x: f64, y: f64) -> Result<()>
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fn post_skew_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn post_rotate(&mut self, angle: f64) -> Result<()>
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fn post_rotate_around(&mut self, angle: f64, x: f64, y: f64) -> Result<()>
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fn post_rotate_around_point<P: Point>(
&mut self,
angle: f64,
p: &P
) -> Result<()>
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&mut self,
angle: f64,
p: &P
) -> Result<()>
fn post_transform(&mut self, mat: &Matrix2D) -> Result<()>
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impl MatrixTransform for Matrix2D
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fn set_matrix(&mut self, m: &Matrix2D) -> Result<()>
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fn reset_matrix(&mut self) -> Result<()>
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fn translate(&mut self, x: f64, y: f64) -> Result<()>
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fn translate_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn scale(&mut self, x: f64, y: f64) -> Result<()>
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fn scale_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn skew(&mut self, x: f64, y: f64) -> Result<()>
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fn skew_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn rotate(&mut self, angle: f64) -> Result<()>
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fn rotate_around(&mut self, angle: f64, x: f64, y: f64) -> Result<()>
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fn rotate_around_point<P: Point>(&mut self, angle: f64, p: &P) -> Result<()>
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fn transform(&mut self, mat: &Matrix2D) -> Result<()>
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fn post_translate(&mut self, x: f64, y: f64) -> Result<()>
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fn post_translate_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn post_scale(&mut self, x: f64, y: f64) -> Result<()>
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fn post_scale_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn post_skew(&mut self, x: f64, y: f64) -> Result<()>
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fn post_skew_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn post_rotate(&mut self, angle: f64) -> Result<()>
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fn post_rotate_around(&mut self, angle: f64, x: f64, y: f64) -> Result<()>
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fn post_rotate_around_point<P: Point>(
&mut self,
angle: f64,
p: &P
) -> Result<()>
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&mut self,
angle: f64,
p: &P
) -> Result<()>
fn post_transform(&mut self, mat: &Matrix2D) -> Result<()>
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impl MatrixTransform for Pattern
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fn set_matrix(&mut self, m: &Matrix2D) -> Result<()>
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fn reset_matrix(&mut self) -> Result<()>
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fn translate(&mut self, x: f64, y: f64) -> Result<()>
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fn translate_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn scale(&mut self, x: f64, y: f64) -> Result<()>
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fn scale_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn skew(&mut self, x: f64, y: f64) -> Result<()>
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fn skew_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn rotate(&mut self, angle: f64) -> Result<()>
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fn rotate_around(&mut self, angle: f64, x: f64, y: f64) -> Result<()>
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fn rotate_around_point<P: Point>(&mut self, angle: f64, p: &P) -> Result<()>
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fn transform(&mut self, mat: &Matrix2D) -> Result<()>
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fn post_translate(&mut self, x: f64, y: f64) -> Result<()>
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fn post_translate_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn post_scale(&mut self, x: f64, y: f64) -> Result<()>
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fn post_scale_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn post_skew(&mut self, x: f64, y: f64) -> Result<()>
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fn post_skew_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn post_rotate(&mut self, angle: f64) -> Result<()>
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fn post_rotate_around(&mut self, angle: f64, x: f64, y: f64) -> Result<()>
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fn post_rotate_around_point<P: Point>(
&mut self,
angle: f64,
p: &P
) -> Result<()>
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&mut self,
angle: f64,
p: &P
) -> Result<()>
fn post_transform(&mut self, mat: &Matrix2D) -> Result<()>
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impl<T: GradientType> MatrixTransform for Gradient<T>
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fn set_matrix(&mut self, m: &Matrix2D) -> Result<()>
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fn reset_matrix(&mut self) -> Result<()>
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fn translate(&mut self, x: f64, y: f64) -> Result<()>
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fn translate_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn scale(&mut self, x: f64, y: f64) -> Result<()>
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fn scale_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn skew(&mut self, x: f64, y: f64) -> Result<()>
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fn skew_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn rotate(&mut self, angle: f64) -> Result<()>
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fn rotate_around(&mut self, angle: f64, x: f64, y: f64) -> Result<()>
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fn rotate_around_point<P: Point>(&mut self, angle: f64, p: &P) -> Result<()>
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fn transform(&mut self, mat: &Matrix2D) -> Result<()>
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fn post_translate(&mut self, x: f64, y: f64) -> Result<()>
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fn post_translate_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn post_scale(&mut self, x: f64, y: f64) -> Result<()>
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fn post_scale_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn post_skew(&mut self, x: f64, y: f64) -> Result<()>
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fn post_skew_point<P: Point>(&mut self, p: &P) -> Result<()>
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fn post_rotate(&mut self, angle: f64) -> Result<()>
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fn post_rotate_around(&mut self, angle: f64, x: f64, y: f64) -> Result<()>
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fn post_rotate_around_point<P: Point>(
&mut self,
angle: f64,
p: &P
) -> Result<()>
[src]
&mut self,
angle: f64,
p: &P
) -> Result<()>