pub struct DestructibleConfig {Show 13 fields
pub nodes: Vec<NodeDesc>,
pub bonds: Vec<BondDesc>,
pub node_sizes: Vec<Vec3>,
pub node_colliders: Vec<Option<ScenarioCollider>>,
pub solver_settings: SolverSettings,
pub gravity: Vec3,
pub fracture_policy: FracturePolicy,
pub resimulation: ResimulationOptions,
pub skip_single_bodies: bool,
pub sleep_thresholds: SleepThresholdOptions,
pub small_body_damping: SmallBodyDampingOptions,
pub debris_cleanup: DebrisCleanupOptions,
pub dynamic_body_ccd_enabled: bool,
}Expand description
Configuration for creating a DestructibleSet.
Fields§
§nodes: Vec<NodeDesc>§bonds: Vec<BondDesc>§node_sizes: Vec<Vec3>§node_colliders: Vec<Option<ScenarioCollider>>§solver_settings: SolverSettings§gravity: Vec3§fracture_policy: FracturePolicy§resimulation: ResimulationOptions§skip_single_bodies: bool§sleep_thresholds: SleepThresholdOptions§small_body_damping: SmallBodyDampingOptions§debris_cleanup: DebrisCleanupOptions§dynamic_body_ccd_enabled: boolAuto Trait Implementations§
impl Freeze for DestructibleConfig
impl RefUnwindSafe for DestructibleConfig
impl Send for DestructibleConfig
impl Sync for DestructibleConfig
impl Unpin for DestructibleConfig
impl UnsafeUnpin for DestructibleConfig
impl UnwindSafe for DestructibleConfig
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