pub struct ShaderDataLayout {
pub bindings: Vec<(&'static str, ShaderBinding)>,
}Fields§
§bindings: Vec<(&'static str, ShaderBinding)>Implementations§
Trait Implementations§
Source§impl Clone for ShaderDataLayout
impl Clone for ShaderDataLayout
Source§fn clone(&self) -> ShaderDataLayout
fn clone(&self) -> ShaderDataLayout
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ShaderDataLayout
impl Debug for ShaderDataLayout
Source§impl Default for ShaderDataLayout
impl Default for ShaderDataLayout
Source§fn default() -> ShaderDataLayout
fn default() -> ShaderDataLayout
Returns the “default value” for a type. Read more
Source§impl PartialEq for ShaderDataLayout
impl PartialEq for ShaderDataLayout
impl StructuralPartialEq for ShaderDataLayout
Auto Trait Implementations§
impl Freeze for ShaderDataLayout
impl RefUnwindSafe for ShaderDataLayout
impl Send for ShaderDataLayout
impl Sync for ShaderDataLayout
impl Unpin for ShaderDataLayout
impl UnwindSafe for ShaderDataLayout
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more