RenderPipelineDesc

Struct RenderPipelineDesc 

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pub struct RenderPipelineDesc<'a> {
    pub name: &'a str,
    pub data_layouts: &'a [&'a ShaderDataLayout],
    pub vertex: ShaderFunction<'a>,
    pub vertex_fetches: &'a [VertexFetchState<'a>],
    pub primitive: PrimitiveState,
    pub depth_stencil: Option<DepthStencilState>,
    pub fragment: Option<ShaderFunction<'a>>,
    pub color_targets: &'a [ColorTargetState],
    pub multisample_state: MultisampleState,
}

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§name: &'a str§data_layouts: &'a [&'a ShaderDataLayout]§vertex: ShaderFunction<'a>§vertex_fetches: &'a [VertexFetchState<'a>]§primitive: PrimitiveState§depth_stencil: Option<DepthStencilState>§fragment: Option<ShaderFunction<'a>>§color_targets: &'a [ColorTargetState]§multisample_state: MultisampleState

Auto Trait Implementations§

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impl<'a> Freeze for RenderPipelineDesc<'a>

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impl<'a> RefUnwindSafe for RenderPipelineDesc<'a>

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impl<'a> Send for RenderPipelineDesc<'a>

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impl<'a> Sync for RenderPipelineDesc<'a>

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impl<'a> Unpin for RenderPipelineDesc<'a>

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impl<'a> UnwindSafe for RenderPipelineDesc<'a>

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