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CameraController

Struct CameraController 

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pub struct CameraController {
Show 29 fields pub mode: CameraMode, pub target: Vec3, pub distance: f32, pub azimuth: f32, pub elevation: f32, pub damping: f32, pub velocity: Vec3, pub angular_velocity: Vec2, pub is_animating: bool, pub animation_target: Option<CameraAnimationTarget>, pub fov: f32, pub near: f32, pub far: f32, pub walk_speed: f32, pub orbit_sensitivity: f32, pub pan_sensitivity: f32, pub zoom_sensitivity: f32, pub is_dragging: bool, pub last_mouse_pos: Vec2, pub drag_start_pos: Vec2, pub did_drag: bool, pub just_clicked: bool, pub touch_count: usize, pub last_touch_pos: Vec2, pub last_pinch_distance: f32, pub last_two_touch_center: Vec2, pub is_touch_dragging: bool, pub touch_drag_start: Vec2, pub touch_did_drag: bool,
}
Expand description

Camera controller resource

Fields§

§mode: CameraMode

Current mode

§target: Vec3

Target point to orbit around

§distance: f32

Distance from target

§azimuth: f32

Azimuth angle (horizontal rotation)

§elevation: f32

Elevation angle (vertical rotation)

§damping: f32

Damping factor for smooth movement (0.0 = instant, 1.0 = never moves)

§velocity: Vec3

Velocity for inertia

§angular_velocity: Vec2

Angular velocity for orbit inertia

§is_animating: bool

Whether camera is currently animating

§animation_target: Option<CameraAnimationTarget>

Animation target (for preset views)

§fov: f32

Field of view in degrees

§near: f32

Near clipping plane

§far: f32

Far clipping plane

§walk_speed: f32

Walk mode speed

§orbit_sensitivity: f32

Orbit sensitivity

§pan_sensitivity: f32

Pan sensitivity

§zoom_sensitivity: f32

Zoom sensitivity

§is_dragging: bool

Is dragging (mouse down)

§last_mouse_pos: Vec2

Last mouse position

§drag_start_pos: Vec2

Mouse position when drag started (for click detection)

§did_drag: bool

Did actual dragging occur (mouse moved significantly)?

§just_clicked: bool

Was this a click (released without dragging)?

§touch_count: usize

Number of active touches last frame

§last_touch_pos: Vec2

Last single-touch position (for computing deltas)

§last_pinch_distance: f32

Last distance between two fingers (for pinch zoom)

§last_two_touch_center: Vec2

Last center of two fingers (for pan)

§is_touch_dragging: bool

Is a single-finger drag active?

§touch_drag_start: Vec2

Position where touch started (for tap detection)

§touch_did_drag: bool

Did touch move significantly (not a tap)?

Implementations§

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impl CameraController

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pub fn get_position(&self) -> Vec3

Get camera position from spherical coordinates

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pub fn set_preset_view(&mut self, azimuth: f32, elevation: f32)

Set preset view

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pub fn home(&mut self)

Set home/isometric view

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pub fn fit_bounds(&mut self, min: Vec3, max: Vec3)

Fit all - zoom to show entire scene

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pub fn frame(&mut self, min: Vec3, max: Vec3)

Frame selection - zoom to specific bounds

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pub fn zoom_in(&mut self)

Zoom in

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pub fn zoom_out(&mut self)

Zoom out

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pub fn to_storage(&self) -> CameraStorage

Convert to storage format

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pub fn from_storage(&mut self, storage: &CameraStorage)

Load from storage format

Trait Implementations§

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impl Default for CameraController

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Resource for CameraController
where Self: Send + Sync + 'static,

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