pub struct CameraController {Show 29 fields
pub mode: CameraMode,
pub target: Vec3,
pub distance: f32,
pub azimuth: f32,
pub elevation: f32,
pub damping: f32,
pub velocity: Vec3,
pub angular_velocity: Vec2,
pub is_animating: bool,
pub animation_target: Option<CameraAnimationTarget>,
pub fov: f32,
pub near: f32,
pub far: f32,
pub walk_speed: f32,
pub orbit_sensitivity: f32,
pub pan_sensitivity: f32,
pub zoom_sensitivity: f32,
pub is_dragging: bool,
pub last_mouse_pos: Vec2,
pub drag_start_pos: Vec2,
pub did_drag: bool,
pub just_clicked: bool,
pub touch_count: usize,
pub last_touch_pos: Vec2,
pub last_pinch_distance: f32,
pub last_two_touch_center: Vec2,
pub is_touch_dragging: bool,
pub touch_drag_start: Vec2,
pub touch_did_drag: bool,
}Expand description
Camera controller resource
Fields§
§mode: CameraModeCurrent mode
target: Vec3Target point to orbit around
distance: f32Distance from target
azimuth: f32Azimuth angle (horizontal rotation)
elevation: f32Elevation angle (vertical rotation)
damping: f32Damping factor for smooth movement (0.0 = instant, 1.0 = never moves)
velocity: Vec3Velocity for inertia
angular_velocity: Vec2Angular velocity for orbit inertia
is_animating: boolWhether camera is currently animating
animation_target: Option<CameraAnimationTarget>Animation target (for preset views)
fov: f32Field of view in degrees
near: f32Near clipping plane
far: f32Far clipping plane
walk_speed: f32Walk mode speed
orbit_sensitivity: f32Orbit sensitivity
pan_sensitivity: f32Pan sensitivity
zoom_sensitivity: f32Zoom sensitivity
is_dragging: boolIs dragging (mouse down)
last_mouse_pos: Vec2Last mouse position
drag_start_pos: Vec2Mouse position when drag started (for click detection)
did_drag: boolDid actual dragging occur (mouse moved significantly)?
just_clicked: boolWas this a click (released without dragging)?
touch_count: usizeNumber of active touches last frame
last_touch_pos: Vec2Last single-touch position (for computing deltas)
last_pinch_distance: f32Last distance between two fingers (for pinch zoom)
last_two_touch_center: Vec2Last center of two fingers (for pan)
is_touch_dragging: boolIs a single-finger drag active?
touch_drag_start: Vec2Position where touch started (for tap detection)
touch_did_drag: boolDid touch move significantly (not a tap)?
Implementations§
Source§impl CameraController
impl CameraController
Sourcepub fn get_position(&self) -> Vec3
pub fn get_position(&self) -> Vec3
Get camera position from spherical coordinates
Sourcepub fn set_preset_view(&mut self, azimuth: f32, elevation: f32)
pub fn set_preset_view(&mut self, azimuth: f32, elevation: f32)
Set preset view
Sourcepub fn fit_bounds(&mut self, min: Vec3, max: Vec3)
pub fn fit_bounds(&mut self, min: Vec3, max: Vec3)
Fit all - zoom to show entire scene
Sourcepub fn to_storage(&self) -> CameraStorage
pub fn to_storage(&self) -> CameraStorage
Convert to storage format
Sourcepub fn from_storage(&mut self, storage: &CameraStorage)
pub fn from_storage(&mut self, storage: &CameraStorage)
Load from storage format
Trait Implementations§
Source§impl Default for CameraController
impl Default for CameraController
impl Resource for CameraController
Auto Trait Implementations§
impl Freeze for CameraController
impl RefUnwindSafe for CameraController
impl Send for CameraController
impl Sync for CameraController
impl Unpin for CameraController
impl UnsafeUnpin for CameraController
impl UnwindSafe for CameraController
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