Struct Task

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#[non_exhaustive]
pub struct Task<F: InterfaceBackend> { pub menu_count: F::Mut<i16>, pub flags: Option<F::Mut<u8>>, pub state: Option<F::Mut<u32>>, }
Expand description

Contains GameVars for a Spatula’s pause-menu counter and game object state.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§menu_count: F::Mut<i16>

The count field of this task’s _xCounter struct.

Notable values are:

  • 0 => Task is “locked”, will be a question mark in the menu.
  • 1 => Task is “incomplete”, will be a silver spatula in the menu.
  • 2 => Task is “complete”, will be a golden spatula in the menu.
  • 3 => Task is also silver in the menu, this appears to only be used by Spatula::InfestationAtTheKrustyKrab, which uses this value for after clearing the robots, but before you’ve collected the spatula.
  • _ => No icon will appear for this task in the menu, just an empty bubble. You can not warp to it and attempting to will put the menu into an invalid state until a different unlocked task is selected.
§flags: Option<F::Mut<u8>>

A bitfield of flags for a spatula entity. The first bit determines if the entity is enabled or not.

§state: Option<F::Mut<u32>>

Another bitfield for a spatula entity.

Auto Trait Implementations§

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impl<F> Freeze for Task<F>

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impl<F> RefUnwindSafe for Task<F>

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impl<F> Send for Task<F>

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impl<F> Sync for Task<F>

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impl<F> Unpin for Task<F>

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impl<F> UnwindSafe for Task<F>

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