UiButton

Struct UiButton 

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pub struct UiButton { /* private fields */ }
Expand description

Button component Bundle

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impl UiButton

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pub fn rectangle() -> Self

Creates a rectangular UiButton

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pub fn square() -> Self

Creates a square UiButton

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pub fn background_color(self, color: Color) -> Self

Sets the initial background color

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pub fn width(self, width: Val) -> Self

Sets the button width with the provided Val

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pub fn height(self, height: Val) -> Self

Sets the button height with the provided Val

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pub fn id(self, id: usize) -> Self

Sets the button ID

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pub fn payload(self, payload: &str) -> Self

Sets the button payload in UiButtonData

Trait Implementations§

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impl Bundle for UiButton

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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fn register_required_components( components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, )

Registers components that are required by the components in this Bundle.
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impl Default for UiButton

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fn default() -> Self

Creates a rectangular UiButton

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impl DynamicBundle for UiButton

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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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impl BundleFromComponents for UiButton

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impl<T> Any for T
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Gets the TypeId of self. Read more
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where U: ShaderType, &'a T: for<'a> Into<U>,

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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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