pub enum RepeatStrategy {
Repeat,
MirroredRepeat,
}Expand description
Repeat strategy for animation cycles.
Only applicable when RepeatCount is greater than the total duration of
the tweenable animation.
Default: Repeat.
Variants§
Repeat
Reset the cycle back to its starting position.
When playback reaches the end of the animation cycle, it jumps directly back to the cycle start. This can create discontinuities if the animation is not authored to be looping.
MirroredRepeat
Follow a ping-pong pattern, changing the cycle direction each time an endpoint is reached.
A complete loop start -> end -> start always counts as 2 cycles for the various operations where cycle count matters. That is, an animation with a 1-second cycle and a mirrored repeat strategy will take 2 seconds to end up back in the state where it started.
This strategy ensures that there’s no discontinuity in the animation, since there’s no jump.
Trait Implementations§
Source§impl Clone for RepeatStrategy
impl Clone for RepeatStrategy
Source§fn clone(&self) -> RepeatStrategy
fn clone(&self) -> RepeatStrategy
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for RepeatStrategy
impl Debug for RepeatStrategy
Source§impl Default for RepeatStrategy
impl Default for RepeatStrategy
Source§fn default() -> RepeatStrategy
fn default() -> RepeatStrategy
Source§impl PartialEq for RepeatStrategy
impl PartialEq for RepeatStrategy
impl Copy for RepeatStrategy
impl Eq for RepeatStrategy
impl StructuralPartialEq for RepeatStrategy
Auto Trait Implementations§
impl Freeze for RepeatStrategy
impl RefUnwindSafe for RepeatStrategy
impl Send for RepeatStrategy
impl Sync for RepeatStrategy
impl Unpin for RepeatStrategy
impl UnwindSafe for RepeatStrategy
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