pub enum TweeningDirection {
    Forward,
    Backward,
}
Expand description

Direction a tweening animation is playing.

When playing a tweenable forward, the progress values 0 and 1 are respectively mapped to the start and end bounds of the lens(es) being used. Conversely, when playing backward, this mapping is reversed, such that a progress value of 0 corresponds to the state of the target at the end bound of the lens, while a progress value of 1 corresponds to the state of that target at the start bound of the lens, effectively making the animation play backward.

For all but RepeatStrategy::MirroredRepeat this is always TweeningDirection::Forward, unless manually configured with Tween::set_direction() in which case the value is constant equal to the value set. When using RepeatStrategy::MirroredRepeat, this is either forward (from start to end; ping) or backward (from end to start; pong), depending on the current iteration of the loop.

Variants§

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Forward

Animation playing from start to end.

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Backward

Animation playing from end to start, in reverse.

Implementations§

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impl TweeningDirection

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pub fn is_forward(&self) -> bool

Is the direction equal to TweeningDirection::Forward?

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pub fn is_backward(&self) -> bool

Is the direction equal to TweeningDirection::Backward?

Trait Implementations§

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impl Clone for TweeningDirection

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fn clone(&self) -> TweeningDirection

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TweeningDirection

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TweeningDirection

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Not for TweeningDirection

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type Output = TweeningDirection

The resulting type after applying the ! operator.
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fn not(self) -> Self::Output

Performs the unary ! operation. Read more
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impl PartialEq for TweeningDirection

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fn eq(&self, other: &TweeningDirection) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for TweeningDirection

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impl Eq for TweeningDirection

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impl StructuralPartialEq for TweeningDirection

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Gets the TypeId of self. Read more
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