pub enum RepeatStrategy {
    Repeat,
    MirroredRepeat,
}
Expand description

What to do when a tween animation needs to be repeated. See also RepeatCount.

Only applicable when RepeatCount is greater than the animation duration.

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Repeat

Reset the animation back to its starting position.

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MirroredRepeat

Follow a ping-pong pattern, changing the direction each time an endpoint is reached.

A complete cycle start -> end -> start always counts as 2 loop iterations for the various operations where looping matters. That is, a 1 second animation will take 2 seconds to end up back where it started.

Trait Implementations§

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impl Clone for RepeatStrategy

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fn clone(&self) -> RepeatStrategy

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RepeatStrategy

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for RepeatStrategy

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for RepeatStrategy

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fn eq(&self, other: &RepeatStrategy) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for RepeatStrategy

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impl Eq for RepeatStrategy

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impl StructuralPartialEq for RepeatStrategy

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Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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