Enum EaseMethod

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pub enum EaseMethod {
    EaseFunction(EaseFunction),
    Discrete(f32),
    CustomFunction(fn(f32) -> f32),
}
Expand description

Describe how eased value should be computed.

This function is applied to the animation fraction t representing the playback position over the animation duration. The result is used to interpolate the animator target.

In general a Lens should perform a linear interpolation over its target, and the non-linear behavior (for example, bounciness, etc.) comes from this function. This ensures the same Lens can be reused in multiple contexts, while the “shape” of the animation is controlled independently.

Default: Linear.

Variants§

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EaseFunction(EaseFunction)

Follow EaseFunction.

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Discrete(f32)

Discrete interpolation. The eased value will jump from start to end when stepping over the discrete limit, which must be value between 0 and 1.

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CustomFunction(fn(f32) -> f32)

Use a custom function to interpolate the value.

Trait Implementations§

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impl Clone for EaseMethod

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fn clone(&self) -> EaseMethod

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for EaseMethod

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl From<EaseFunction> for EaseMethod

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fn from(ease_function: EaseFunction) -> Self

Converts to this type from the input type.
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impl Copy for EaseMethod

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