SpriteAnimationPlugin

Struct SpriteAnimationPlugin 

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pub struct SpriteAnimationPlugin<const MAXDEPTH: usize>;
Expand description

The plugin that adds all you need for the Animation sytem The const is the max number of nodes that are to be run per entity per frame This is to stop infinity looping, you should be abel to see this high if you have no nodes that loop This will only report as a warning when the max depth is reached so please dont set it too high if there is a potental to loop start small get bigger, keep it as small as you can whithout rist of breaking early

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impl<const MAX: usize> Plugin for SpriteAnimationPlugin<MAX>

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fn build(&self, app: &mut App)

Configures the App to which this plugin is added.
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fn ready(&self, _app: &App) -> bool

Has the plugin finished it’s setup? This can be useful for plugins that needs something asynchronous to happen before they can finish their setup, like renderer initialization. Once the plugin is ready, finish should be called.
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fn finish(&self, _app: &mut App)

Finish adding this plugin to the App, once all plugins registered are ready. This can be useful for plugins that depends on another plugin asynchronous setup, like the renderer.
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fn cleanup(&self, _app: &mut App)

Runs after all plugins are built and finished, but before the app schedule is executed. This can be useful if you have some resource that other plugins need during their build step, but after build you want to remove it and send it to another thread.
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fn name(&self) -> &str

Configures a name for the Plugin which is primarily used for checking plugin uniqueness and debugging.
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fn is_unique(&self) -> bool

If the plugin can be meaningfully instantiated several times in an App, override this method to return false.

Auto Trait Implementations§

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impl<const MAXDEPTH: usize> Freeze for SpriteAnimationPlugin<MAXDEPTH>

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impl<const MAXDEPTH: usize> RefUnwindSafe for SpriteAnimationPlugin<MAXDEPTH>

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impl<const MAXDEPTH: usize> Send for SpriteAnimationPlugin<MAXDEPTH>

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impl<const MAXDEPTH: usize> Sync for SpriteAnimationPlugin<MAXDEPTH>

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impl<const MAXDEPTH: usize> Unpin for SpriteAnimationPlugin<MAXDEPTH>

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impl<const MAXDEPTH: usize> UnwindSafe for SpriteAnimationPlugin<MAXDEPTH>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T, W> HasTypeWitness<W> for T
where W: MakeTypeWitness<Arg = T>, T: ?Sized,

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const WITNESS: W = W::MAKE

A constant of the type witness
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impl<T> Identity for T
where T: ?Sized,

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const TYPE_EQ: TypeEq<T, <T as Identity>::Type> = TypeEq::NEW

Proof that Self is the same type as Self::Type, provides methods for casting between Self and Self::Type.
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type Type = T

The same type as Self, used to emulate type equality bounds (T == U) with associated type equality constraints (T: Identity<Type = U>).
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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

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fn to_sample_(self) -> U

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type Error = Infallible

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Performs the conversion.
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Performs the conversion.
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impl<Marker, T> Plugins<Marker> for T
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