pub struct RetroCameraBundle {
    pub camera_render_graph: CameraRenderGraph,
    pub orthographic_projection: OrthographicProjection,
    pub visible_entities: VisibleEntities,
    pub frustum: Frustum,
    pub transform: Transform,
    pub global_transform: GlobalTransform,
    pub camera: Camera,
    pub camera_2d: Camera2d,
}
Expand description

2D pixel-art camera with easy settings

Fields

camera_render_graph: CameraRenderGraphorthographic_projection: OrthographicProjectionvisible_entities: VisibleEntitiesfrustum: Frustumtransform: Transformglobal_transform: GlobalTransformcamera: Cameracamera_2d: Camera2d

Implementations

Create a camera with a fixed width in pixels and a height determined by the window aspect.

Create a camera with a fixed height in pixels and a width determined by the window aspect.

Switch automatically between fixed width and fixed height depending on window’s aspect ratio.

Trait Implementations

SAFETY: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order

Gets this [Bundle]’s component ids, in the order of this bundle’s [Component]s

Calls func, which should return data for each component in the bundle, in the order of this bundle’s [Component]s Read more

Calls func on each value, in the order of this bundle’s [Component]s. This will std::mem::forget the bundle fields, so callers are responsible for dropping the fields if that is desirable. Read more

Auto Trait Implementations

Blanket Implementations

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