pub enum ProtoAssetEvent<T: Prototypical> {
Created {
id: T::Id,
handle: Handle<T>,
},
Modified {
id: T::Id,
handle: Handle<T>,
},
Removed {
id: T::Id,
handle: Handle<T>,
},
}
Expand description
Asset lifecycle events for prototype assets.
This is analogous to AssetEvent
, but accounts for prototype
caching and registration.
This event should be preferred over using the AssetEvent
directly.
Variants§
Created
This event is fired when a prototype has been successfully created, registered, and cached.
Fields
Modified
This event is fired when a prototype has been modified.
This includes when a prototype is directly modified or when one its dependencies is modified.
Fields
Removed
This event is fired when a prototype has been fully unloaded.
Implementations§
Source§impl<T: Prototypical> ProtoAssetEvent<T>
impl<T: Prototypical> ProtoAssetEvent<T>
Sourcepub fn is_created<I: for<'a> PartialEq<&'a T::Id>>(&self, id: I) -> bool
pub fn is_created<I: for<'a> PartialEq<&'a T::Id>>(&self, id: I) -> bool
Returns true if the prototype with the given ID was created.
Sourcepub fn is_modified<I: for<'a> PartialEq<&'a T::Id>>(&self, id: I) -> bool
pub fn is_modified<I: for<'a> PartialEq<&'a T::Id>>(&self, id: I) -> bool
Returns true if the prototype with the given ID was modified.
Sourcepub fn is_removed<I: for<'a> PartialEq<&'a T::Id>>(&self, id: I) -> bool
pub fn is_removed<I: for<'a> PartialEq<&'a T::Id>>(&self, id: I) -> bool
Returns true if the prototype with the given ID was removed.
Trait Implementations§
Source§impl<T: Debug + Prototypical> Debug for ProtoAssetEvent<T>
impl<T: Debug + Prototypical> Debug for ProtoAssetEvent<T>
Source§impl<T: PartialEq + Prototypical> PartialEq for ProtoAssetEvent<T>
impl<T: PartialEq + Prototypical> PartialEq for ProtoAssetEvent<T>
impl<T: Prototypical> Event for ProtoAssetEvent<T>
impl<T: Prototypical> StructuralPartialEq for ProtoAssetEvent<T>
Auto Trait Implementations§
impl<T> Freeze for ProtoAssetEvent<T>
impl<T> RefUnwindSafe for ProtoAssetEvent<T>
impl<T> Send for ProtoAssetEvent<T>
impl<T> Sync for ProtoAssetEvent<T>
impl<T> Unpin for ProtoAssetEvent<T>
impl<T> UnwindSafe for ProtoAssetEvent<T>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.