#[repr(C)]pub struct Pixel {
pub r: u8,
pub g: u8,
pub b: u8,
pub a: u8,
}
Expand description
An RGBA pixel. 0-255 linear. Probably you don’t need to use this directly but convert it from and into another types such as Color.
Fields§
§r: u8
Red channel
g: u8
Green channel
b: u8
Blue channel
a: u8
Alpha channel
Implementations§
Source§impl Pixel
impl Pixel
Sourcepub fn as_egui_color32(self) -> Color32
pub fn as_egui_color32(self) -> Color32
Gets the color as the egui Color32 sRGB color type
Sourcepub fn as_egui_rgba(self) -> Rgba
pub fn as_egui_rgba(self) -> Rgba
Get the color as the egui RGBA linear color type
Source§impl Pixel
impl Pixel
Sourcepub const FORMAT: TextureFormat = TextureFormat::Rgba8Unorm
pub const FORMAT: TextureFormat = TextureFormat::Rgba8Unorm
WGPU texture format the pixel of the pixel
pub const WHITE: Self
pub const BLACK: Self
pub const TRANSPARENT: Self
pub const RED: Self
pub const GREEN: Self
pub const BLUE: Self
Sourcepub fn random() -> Self
pub fn random() -> Self
Gets a random pixel. Solid, alpha is 255.
Uses rand::thread_rng to get the random value.
Trait Implementations§
Source§impl From<LinearRgba> for Pixel
impl From<LinearRgba> for Pixel
Source§fn from(c: LinearRgba) -> Self
fn from(c: LinearRgba) -> Self
Converts to this type from the input type.
impl Copy for Pixel
impl Eq for Pixel
impl Pod for Pixel
impl StructuralPartialEq for Pixel
Auto Trait Implementations§
impl Freeze for Pixel
impl RefUnwindSafe for Pixel
impl Send for Pixel
impl Sync for Pixel
impl Unpin for Pixel
impl UnwindSafe for Pixel
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
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impl<Q, K> Equivalent<K> for Q
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impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
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Compare self to
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Source§impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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