pub struct ParticleSystem {
Show 23 fields pub max_particles: usize, pub texture: ParticleTexture, pub rescale_texture: Option<Vec2>, pub spawn_rate_per_second: ValueOverTime, pub emitter_shape: EmitterShape, pub initial_speed: JitteredValue, pub velocity_modifiers: Vec<VelocityModifier>, pub lifetime: JitteredValue, pub color: ColorOverTime, pub initial_scale: JitteredValue, pub scale: ValueOverTime, pub initial_rotation: JitteredValue, pub rotation_speed: JitteredValue, pub rotate_to_movement_direction: bool, pub looping: bool, pub system_duration_seconds: f32, pub max_distance: Option<f32>, pub z_value_override: Option<JitteredValue>, pub bursts: Vec<ParticleBurst>, pub space: ParticleSpace, pub use_scaled_time: bool, pub despawn_on_finish: bool, pub despawn_particles_with_system: bool,
}
Expand description

Defines the parameters of how a system and its particles behave.

A ParticleSystem will emit particles until it reaches the system_duration_seconds or forever if looping is true, so long as the entity with the ParticleSystem also has a Playing component.

If a ParticleSystem component is removed before all particles have finished their lifetime, the associated particles will all despawn themselves on the next frame.

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§max_particles: usize

The maximum number of particles the system can have alive at any given time.

§texture: ParticleTexture

The texture used for each particle.

§rescale_texture: Option<Vec2>

If provided, re-scale the texture size

This is simply passed directly to Sprite::custom_size or TextureAtlasSprite::custom_size

§spawn_rate_per_second: ValueOverTime

The number of particles to spawn per second.

This uses a ValueOverTime so that the spawn rate can vary over the lifetime of the system.

§emitter_shape: EmitterShape

The shape of the emitter.

§initial_speed: JitteredValue

The initial movement speed of a particle.

This value can be constant, or have added jitter to have particles move at varying speeds.

§velocity_modifiers: Vec<VelocityModifier>

Modifiers affecting the particle velocity.

They can be stacked, and will be applied in order. No modifiers makes the particle move at its initial_speed for its lifetime.

§lifetime: JitteredValue

The lifetime of each particle, in seconds.

This value can have jitter, causing lifetimes to vary per particle.

§color: ColorOverTime

The color of each particle over time.

Color is used to modify the default_sprite. A constant value of bevy_render::prelude::Color::WHITE will make the sprite appear with no modifications.

This can vary over time and be used to modify alpha as well.

§initial_scale: JitteredValue

The initial scale of a particle.

This value can be constant, or have added jitter to have particles with different sizes

This value is multiplied with scale to produce the final scale.

§scale: ValueOverTime

The scale or size of the particle over time.

Changing this value over time shrinks or grows the particle accordingly.

Multiplied with initial_scale to produce the final scale.

§initial_rotation: JitteredValue

The rotation of a particle around the z access at spawn in radian.

§rotation_speed: JitteredValue

The speed at which the particle rotates in radian per second.

§rotate_to_movement_direction: bool

Rotates the particle to be facing the movement direction at spawn.

This is useful if the image used for the particle has a visual ‘forward’ that should match it’s movement, such as an arrow.

This rotation for the movement direction will be added to the initial_rotation value, to account for needing to apply a base rotation to the sprite.

§looping: bool

Whether or not the system will start over automatically.

§system_duration_seconds: f32

How long the system will emit particles for.

§max_distance: Option<f32>

A maximum distance a particle can travel before being despawned.

§z_value_override: Option<JitteredValue>

Set a fixed/constant z value (useful for 2D to set a fixed z-depth).

§bursts: Vec<ParticleBurst>

A series of bursts of particles at configured times.

§space: ParticleSpace

What coordinate space particles should use.

§use_scaled_time: bool

Dictates whether this system respects Bevy’s time scaling by using bevy_time::Virtual when true, or bevy_time::Real when false.

§despawn_on_finish: bool

Indicates that the entity the ParticleSystem is on should be despawned when the system completes and has no more particles.

Defaults to false.

Note that this will never trigger on a system that has looping set to true.

§despawn_particles_with_system: bool

Indicates whether alive particles should be despawned when the system itself is despawned.

When this is false (the default), particles will live out their lifetime even if the system has been despawned.

Implementations§

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impl ParticleSystem

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pub fn oneshot() -> Self

A oneshot particle system, that doesn’t loop and despawns when finished

Appropriate base for collision effects etc.

Trait Implementations§

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impl Clone for ParticleSystem

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fn clone(&self) -> ParticleSystem

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for ParticleSystem
where Self: Send + Sync + 'static,

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type Storage = TableStorage

A marker type indicating the storage type used for this component. This must be either TableStorage or SparseStorage.
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impl Debug for ParticleSystem

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ParticleSystem

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl FromReflect for ParticleSystem

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fn from_reflect(reflect: &dyn Reflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for ParticleSystem

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impl Reflect for ParticleSystem

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &dyn Any

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut dyn Any

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &dyn Reflect

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, value: &dyn Reflect)

Applies a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Self>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Struct for ParticleSystem

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fn field(&self, name: &str) -> Option<&dyn Reflect>

Returns a reference to the value of the field named name as a &dyn Reflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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fn field_at(&self, index: usize) -> Option<&dyn Reflect>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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impl TypePath for ParticleSystem
where Self: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for ParticleSystem

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<C> DynamicBundle for C
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fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))

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impl<T> DynamicTypePath for T
where T: TypePath,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
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impl<S> GetField for S
where S: Struct,

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fn get_field<T>(&self, name: &str) -> Option<&T>
where T: Reflect,

Returns a reference to the value of the field named name, downcast to T.
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fn get_field_mut<T>(&mut self, name: &str) -> Option<&mut T>
where T: Reflect,

Returns a mutable reference to the value of the field named name, downcast to T.
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impl<T> GetPath for T
where T: Reflect + ?Sized,

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fn reflect_path<'p>( &self, path: impl ReflectPath<'p> ) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
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fn path<'p, T>( &self, path: impl ReflectPath<'p> ) -> Result<&T, ReflectPathError<'p>>
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Returns a statically typed reference to the value specified by path. Read more
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Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

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