Module bevy_particle_systems::components
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Defines bevy Components used by the particle system.
Structs§
- Defines how will be animated the texture atlas index
- Tracks the current index for particle bursts for the
ParticleSystem
on the same entity. - Contains how far, in world units, a particle has moved since spawning.
- Contains how long a particle has been alive, in seconds.
- An individual Particle, spawned by a
ParticleSystem
- Defines a burst of a specified number of particles at the given time in a running particle system.
- Holds an individual particles color descriptor.
- Tracks the current particle count for the
ParticleSystem
on the same entity. - Defines the parameters of how a system and its particles behave.
- A spawnable bundle for a
ParticleSystem
containing all of the necessary components. - Marker component indicating that the
ParticleSystem
on the same entity is currently Playing. - Tracks running state of the
ParticleSystem
on the same entity. - Defines the current velocity of an individual entity particle.
Enums§
- Defines what space a particle should operate in.
- Defines what texture to use for a particle