pub struct Particle {
    pub parent_system: Entity,
    pub max_lifetime: f32,
    pub max_distance: Option<f32>,
    pub use_scaled_time: bool,
    pub initial_scale: f32,
    pub scale: ValueOverTime,
    pub velocity_modifiers: Vec<VelocityModifier>,
    pub rotation_speed: f32,
    pub despawn_with_parent: bool,
}
Expand description

An individual Particle, spawned by a ParticleSystem

The parent_entity should link to the entity with the spawning ParticleSystem on it.

If the parent_entity no longer exists or does not contain a ParticleSystem the particle will be despawned immediately.

The parent should be linked here explicitly because particles may operate in world space, and not be actual children of the ParticleSystem itself.

Fields§

§parent_system: Entity

The entity on which the spawning ParticleSystem resides.

§max_lifetime: f32

The total lifetime of the particle.

When the Lifetime component value reaches this value, the particle is considered dead and will be despawned.

§max_distance: Option<f32>

The maximum distance traveled for the particle.

When the DistanceTraveled component value reaches this value, the particle is considered dead and will be despawned.

§use_scaled_time: bool

Whether the particle will respect scaled time in its transformations.

This is copied from ParticleSystem::use_scaled_time on spawn.

§initial_scale: f32

The initial scale of the particle, multiplied with scale to produce the final scale of the particle.

§scale: ValueOverTime

The scale or size of this particle over time.

This is copied from ParticleSystem::scale on spawn.

§velocity_modifiers: Vec<VelocityModifier>

Velocity Modifiers of this particle.

This is copied from ParticleSystem::velocity_modifiers on spawn.

§rotation_speed: f32

The speed, in radian per second, at which the particle rotates.

This is chosen from ParticleSystem::rotation_speed on spawn.

§despawn_with_parent: bool

Indicates whether the particle should be cleaned up when the parent system is despawned

Trait Implementations§

source§

impl Component for Particle
where Self: Send + Sync + 'static,

§

type Storage = TableStorage

A marker type indicating the storage type used for this component. This must be either TableStorage or SparseStorage.
source§

impl Debug for Particle

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl Default for Particle

source§

fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

source§

fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<C> Bundle for C
where C: Component,

source§

fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )

source§

unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

§

impl<T> Downcast<T> for T

§

fn downcast(&self) -> &T

§

impl<T> Downcast for T
where T: Any,

§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
source§

impl<C> DynamicBundle for C
where C: Component,

source§

fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))

source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T> FromWorld for T
where T: Default,

source§

fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> Upcast<T> for T

§

fn upcast(&self) -> Option<&T>

§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

§

fn vzip(self) -> V

§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
source§

impl<T> Settings for T
where T: 'static + Send + Sync,

§

impl<T> WasmNotSend for T
where T: Send,

§

impl<T> WasmNotSendSync for T
where T: WasmNotSend + WasmNotSync,

§

impl<T> WasmNotSync for T
where T: Sync,