pub struct Pickable {
pub should_block_lower: bool,
pub is_hoverable: bool,
}
Expand description
An optional component that overrides default picking behavior for an entity, allowing you to make an entity non-hoverable, or allow items below it to be hovered. See the documentation on the fields for more details.
Fields§
§should_block_lower: bool
Should this entity block entities below it from being picked?
This is useful if you want picking to continue hitting entities below this one. Normally, only the topmost entity under a pointer can be hovered, but this setting allows the pointer to hover multiple entities, from nearest to farthest, stopping as soon as it hits an entity that blocks lower entities.
Note that the word “lower” here refers to entities that have been reported as hit by any picking backend, but are at a lower depth than the current one. This is different from the concept of event bubbling, as it works irrespective of the entity hierarchy.
For example, if a pointer is over a UI element, as well as a 3d mesh, backends will report
hits for both of these entities. Additionally, the hits will be sorted by the camera order,
so if the UI is drawing on top of the 3d mesh, the UI will be “above” the mesh. When focus
is computed, the UI element will be checked first to see if it this field is set to block
lower entities. If it does (default), the focus system will stop there, and only the UI
element will be marked as hovered. However, if this field is set to false
, both the UI
element and the mesh will be marked as hovered.
Entities without the Pickable
component will block by default.
is_hoverable: bool
Should this entity be added to the HoverMap
and thus emit events when
targeted?
If this is set to false
and should_block_lower
is set to true, this entity will block
lower entities from being interacted and at the same time will itself not emit any events.
Note that the word “lower” here refers to entities that have been reported as hit by any picking backend, but are at a lower depth than the current one. This is different from the concept of event bubbling, as it works irrespective of the entity hierarchy.
For example, if a pointer is over a UI element, and this field is set to false
, it will
not be marked as hovered, and consequently will not emit events nor will any picking
components mark it as hovered. This can be combined with the other field
Self::should_block_lower, which is orthogonal to this one.
Entities without the Pickable
component are hoverable by default.
Implementations§
Trait Implementations§
Source§impl Component for Pickable
impl Component for Pickable
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
ComponentHooks
.Source§impl FromReflect for Pickable
impl FromReflect for Pickable
Source§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Pickable>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Pickable>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn Reflect>,
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect>, ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for Pickable
impl GetTypeRegistration for Pickable
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl Reflect for Pickable
impl Reflect for Pickable
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
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fn into_reflect(self: Box<Pickable>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
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fn clone_value(&self) -> Box<dyn Reflect>
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<Pickable>) -> ReflectOwned
fn reflect_owned(self: Box<Pickable>) -> ReflectOwned
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
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fn serializable(&self) -> Option<Serializable<'_>>
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fn is_dynamic(&self) -> bool
Source§impl Struct for Pickable
impl Struct for Pickable
Source§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.Source§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
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fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
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index
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fn name_at(&self, index: usize) -> Option<&str>
index
.Source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
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fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.Source§impl TypePath for Pickable
impl TypePath for Pickable
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
impl Eq for Pickable
impl StructuralPartialEq for Pickable
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impl Freeze for Pickable
impl RefUnwindSafe for Pickable
impl Send for Pickable
impl Sync for Pickable
impl Unpin for Pickable
impl UnwindSafe for Pickable
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impl<T, U> AsBindGroupShaderType<U> for T
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components: &Components,
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