Struct On

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pub struct On<E>
where E: EntityEvent,
{ /* private fields */ }
Expand description

An event listener with a callback that is triggered when an EntityEvent bubbles past or targets this entity.

The building block for all event listeners is the On::run method. All the other provided methods are convenience methods that describe the most common functionality. However, because these all use the public On::run method internally, you can easily define your own variants that have the behavior you want!

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impl<E> On<E>
where E: EntityEvent,

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pub fn run<Marker>(callback: impl IntoSystem<(), (), Marker>) -> On<E>

Run a callback system every time this event listener is triggered. This can be a closure or a function, as described by bevy’s documentation. The only notable difference from Bevy systems is that the callback system can access a resource with event data, ListenerInput. You can more easily access this with the system params Listener and ListenerMut.

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pub fn add_command<C>() -> On<E>
where C: From<ListenerInput<E>> + Command + Send + Sync + 'static,

Add a single Command any time this event listener is triggered. The command must implement From<E>.

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pub fn commands_mut( func: impl Send + Sync + FnMut(&mut ListenerInput<E>, &mut Commands<'_, '_>) + 'static, ) -> On<E>

Get mutable access to Commands any time this event listener is triggered.

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pub fn target_commands_mut( func: impl Send + Sync + FnMut(&mut ListenerInput<E>, &mut EntityCommands<'_>) + 'static, ) -> On<E>

Get mutable access to the target entity’s EntityCommands using a closure any time this event listener is triggered.

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pub fn target_insert(bundle: impl Bundle + Clone) -> On<E>

Insert a bundle on the target entity any time this event listener is triggered.

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pub fn target_remove<B>() -> On<E>
where B: Bundle,

Remove a bundle from the target entity any time this event listener is triggered.

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pub fn target_component_mut<C>( func: impl Send + Sync + FnMut(&mut ListenerInput<E>, &mut C) + 'static, ) -> On<E>
where C: Component,

Get mutable access to a specific component on the target entity using a closure any time this event listener is triggered. If the component does not exist, an error will be logged.

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pub fn listener_commands_mut( func: impl Send + Sync + FnMut(&mut ListenerInput<E>, &mut EntityCommands<'_>) + 'static, ) -> On<E>

Get mutable access to the listener entity’s EntityCommands using a closure any time this event listener is triggered.

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pub fn listener_insert(bundle: impl Bundle + Clone) -> On<E>

Insert a bundle on the listener entity any time this event listener is triggered.

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pub fn listener_remove<B>() -> On<E>
where B: Bundle,

Remove a bundle from the listener entity any time this event listener is triggered.

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pub fn listener_component_mut<C>( func: impl Send + Sync + FnMut(&mut ListenerInput<E>, &mut C) + 'static, ) -> On<E>
where C: Component,

Get mutable access to a specific component on the listener entity using a closure any time this event listener is triggered. If the component does not exist, an error will be logged.

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pub fn send_event<F>() -> On<E>
where F: Event + From<ListenerInput<E>>,

Send an event F any time this event listener is triggered.

Trait Implementations§

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impl<E> Component for On<E>
where E: EntityEvent, On<E>: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl<E> Default for On<E>
where E: Default + EntityEvent,

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fn default() -> On<E>

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<E> Freeze for On<E>

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impl<E> !RefUnwindSafe for On<E>

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impl<E> Send for On<E>

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impl<E> Sync for On<E>

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impl<E> Unpin for On<E>
where E: Unpin,

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impl<E> !UnwindSafe for On<E>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<C> DynamicBundle for C
where C: Component,

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fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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where T: Default,

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Creates Self using data from the given World.
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const ALIGN: usize

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type Init = T

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type Output = T

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The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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The inclusion map: converts self to the equivalent element of its superset.
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