pub enum HighlightKind<T>where
T: Asset,{
Fixed(Handle<T>),
Dynamic {
function: fn(&T) -> T,
cache: Option<Handle<T>>,
},
}
Expand description
Used to override each highlighting state in Highlight
.
Variants§
Fixed(Handle<T>)
A fixed override for this entity. For example, to change a material to a specific color.
Dynamic
A function that takes the base asset of the entity, and outputs a new, modified asset. This can be used to make “tinted” materials.
Implementations§
Source§impl<T> HighlightKind<T>where
T: Asset,
impl<T> HighlightKind<T>where
T: Asset,
Sourcepub fn get_handle(&self) -> Option<Handle<T>>
pub fn get_handle(&self) -> Option<Handle<T>>
Get a handle to the override Asset
.
Sourcepub fn get_dynamic(&mut self) -> Option<(&fn(&T) -> T, &mut Option<Handle<T>>)>
pub fn get_dynamic(&mut self) -> Option<(&fn(&T) -> T, &mut Option<Handle<T>>)>
Get the dynamic override function and cache if it exists.
Sourcepub const fn new_dynamic(function: fn(&T) -> T) -> HighlightKind<T>
pub const fn new_dynamic(function: fn(&T) -> T) -> HighlightKind<T>
Create a HighlightKind::Dynamic
with the supplied function. Useful when you want to
tweak the initial Asset
when highlighting, e.g. tinting StandardMaterial
blue.
Trait Implementations§
Source§impl<T> Clone for HighlightKind<T>
impl<T> Clone for HighlightKind<T>
Source§fn clone(&self) -> HighlightKind<T>
fn clone(&self) -> HighlightKind<T>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl<T> Freeze for HighlightKind<T>
impl<T> !RefUnwindSafe for HighlightKind<T>
impl<T> Send for HighlightKind<T>
impl<T> Sync for HighlightKind<T>
impl<T> Unpin for HighlightKind<T>
impl<T> !UnwindSafe for HighlightKind<T>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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