MapProject

Struct MapProject 

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pub struct MapProject {
    pub version: u32,
    pub level: Level,
    pub tilesets: HashMap<Uuid, Tileset>,
    pub sprite_sheets: HashMap<Uuid, SpriteData>,
    pub dialogues: HashMap<String, DialogueTree>,
    pub entity_type_configs: HashMap<String, EntityTypeConfig>,
}
Expand description

A self-contained map project that includes level data and tileset metadata

This format is designed for the editor-to-runtime workflow, embedding all tileset information needed to load and render a level.

§Example JSON

{
  "version": 1,
  "level": { ... },
  "tilesets": { "uuid": { ... } }
}

Fields§

§version: u32

Format version for future compatibility

§level: Level

The level data

§tilesets: HashMap<Uuid, Tileset>

Tilesets used by this level, keyed by their UUID

§sprite_sheets: HashMap<Uuid, SpriteData>

Sprite sheets used by this level, keyed by their UUID

§dialogues: HashMap<String, DialogueTree>

Dialogue trees used by this level, keyed by their ID

§entity_type_configs: HashMap<String, EntityTypeConfig>

Entity type component configurations (physics, input, sprite per type)

Implementations§

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impl MapProject

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pub fn new(level: Level, tilesets: Vec<Tileset>) -> MapProject

Create a new map project from a level and its tilesets

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pub fn new_with_sprite_sheets( level: Level, tilesets: Vec<Tileset>, sprite_sheets: Vec<SpriteData>, ) -> MapProject

Create a new map project with sprite sheets

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pub fn get_entity_type_config( &self, type_name: &str, ) -> Option<&EntityTypeConfig>

Get entity type config by type name

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pub fn get_sprite_sheet(&self, id: Uuid) -> Option<&SpriteData>

Get a sprite sheet by ID

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pub fn sprite_sheet_by_name(&self, name: &str) -> Option<&SpriteData>

Get a sprite sheet by name

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pub fn sprite_sheet_paths(&self) -> Vec<(Uuid, &str)>

Get all sprite sheet image paths

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pub fn get_dialogue(&self, id: &str) -> Option<&DialogueTree>

Get a dialogue tree by ID

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pub fn dialogue_ids(&self) -> impl Iterator<Item = &str>

Get all dialogue IDs

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pub fn dialogue_by_name(&self, name: &str) -> Option<&DialogueTree>

Get a dialogue by name (searches by DialogueTree.name field)

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pub fn get_tileset(&self, id: Uuid) -> Option<&Tileset>

Get a tileset by ID

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pub fn used_tileset_ids(&self) -> Vec<Uuid>

Get all unique tileset IDs used by tile layers in this level

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pub fn image_paths(&self) -> Vec<(Uuid, usize, &str)>

Get all image paths needed to render this level

Returns a list of (tileset_id, image_index, path) tuples for each tileset image that needs to be loaded.

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pub fn validate(&self) -> Result<(), String>

Validate that all tileset references in the level are satisfied

Trait Implementations§

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impl Clone for MapProject

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fn clone(&self) -> MapProject

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MapProject

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for MapProject

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fn deserialize<__D>( __deserializer: __D, ) -> Result<MapProject, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for MapProject

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl TypePath for MapProject

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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Returns the name of the type, or None if it is anonymous. Read more
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Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl VisitAssetDependencies for MapProject

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fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))

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impl Asset for MapProject

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