pub struct SpriteData {
pub id: Uuid,
pub name: String,
pub sheet_path: String,
pub frame_width: u32,
pub frame_height: u32,
pub columns: u32,
pub rows: u32,
pub pivot_x: f32,
pub pivot_y: f32,
pub animations: HashMap<String, AnimationDef>,
}Expand description
Sprite data with spritesheet reference and animations
This represents a complete sprite sheet definition including frame dimensions, grid layout, pivot point, and named animations.
Fields§
§id: UuidUnique identifier for this sprite data
name: StringDisplay name for this animation asset
sheet_path: StringPath to the spritesheet image (relative to assets)
frame_width: u32Width of each frame in pixels
frame_height: u32Height of each frame in pixels
columns: u32Number of columns in the spritesheet (calculated from image width / frame_width)
rows: u32Number of rows in the spritesheet (calculated from image height / frame_height)
pivot_x: f32Pivot point X (0.0-1.0, where 0.5 is center)
pivot_y: f32Pivot point Y (0.0-1.0, where 0.5 is center)
animations: HashMap<String, AnimationDef>Named animations (user-defined names like “idle”, “attack”, “death”, etc.)
Implementations§
Source§impl SpriteData
impl SpriteData
Sourcepub fn new(
sheet_path: impl Into<String>,
frame_width: u32,
frame_height: u32,
) -> SpriteData
pub fn new( sheet_path: impl Into<String>, frame_width: u32, frame_height: u32, ) -> SpriteData
Create a new sprite data with the given sheet path and frame dimensions
Sourcepub fn new_named(
name: impl Into<String>,
sheet_path: impl Into<String>,
frame_width: u32,
frame_height: u32,
) -> SpriteData
pub fn new_named( name: impl Into<String>, sheet_path: impl Into<String>, frame_width: u32, frame_height: u32, ) -> SpriteData
Create a new named sprite data with the given sheet path and frame dimensions
Sourcepub fn total_frames(&self) -> usize
pub fn total_frames(&self) -> usize
Get total frame count based on grid
Sourcepub fn frame_to_grid(&self, frame: usize) -> (u32, u32)
pub fn frame_to_grid(&self, frame: usize) -> (u32, u32)
Convert frame index to grid position (col, row)
Sourcepub fn grid_to_frame(&self, col: u32, row: u32) -> usize
pub fn grid_to_frame(&self, col: u32, row: u32) -> usize
Convert grid position to frame index
Sourcepub fn frame_uv(&self, frame: usize) -> (f32, f32, f32, f32)
pub fn frame_uv(&self, frame: usize) -> (f32, f32, f32, f32)
Get the UV rectangle for a specific frame
Sourcepub fn add_animation(
&mut self,
name: impl Into<String>,
animation: AnimationDef,
)
pub fn add_animation( &mut self, name: impl Into<String>, animation: AnimationDef, )
Add an animation definition
Sourcepub fn get_animation(&self, name: &str) -> Option<&AnimationDef>
pub fn get_animation(&self, name: &str) -> Option<&AnimationDef>
Get an animation by name
Sourcepub fn animation_names(&self) -> impl Iterator<Item = &str>
pub fn animation_names(&self) -> impl Iterator<Item = &str>
Get all animation names
Sourcepub fn update_from_image_size(&mut self, image_width: u32, image_height: u32)
pub fn update_from_image_size(&mut self, image_width: u32, image_height: u32)
Update grid dimensions from image size
Trait Implementations§
Source§impl Clone for SpriteData
impl Clone for SpriteData
Source§fn clone(&self) -> SpriteData
fn clone(&self) -> SpriteData
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for SpriteData
impl Debug for SpriteData
Source§impl Default for SpriteData
impl Default for SpriteData
Source§fn default() -> SpriteData
fn default() -> SpriteData
Source§impl<'de> Deserialize<'de> for SpriteData
impl<'de> Deserialize<'de> for SpriteData
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<SpriteData, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<SpriteData, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl FromReflect for SpriteData
impl FromReflect for SpriteData
Source§fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<SpriteData>
fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<SpriteData>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for SpriteData
impl GetTypeRegistration for SpriteData
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for SpriteData
impl PartialReflect for SpriteData
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<SpriteData>) -> ReflectOwned
fn reflect_owned(self: Box<SpriteData>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<SpriteData>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<SpriteData>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<SpriteData>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<SpriteData>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
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&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for SpriteData
impl Reflect for SpriteData
Source§fn into_any(self: Box<SpriteData>) -> Box<dyn Any>
fn into_any(self: Box<SpriteData>) -> Box<dyn Any>
Box<dyn Any>. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<SpriteData>) -> Box<dyn Reflect>
fn into_reflect(self: Box<SpriteData>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Serialize for SpriteData
impl Serialize for SpriteData
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Source§impl Struct for SpriteData
impl Struct for SpriteData
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
name as a &dyn PartialReflect.Source§fn field_mut(
&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
name as a
&mut dyn PartialReflect.Source§fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
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&dyn PartialReflect.Source§fn field_at_mut(
&mut self,
index: usize,
) -> Option<&mut (dyn PartialReflect + 'static)>
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index
as a &mut dyn PartialReflect.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index.Source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
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fn to_dynamic_struct(&self) -> DynamicStruct
DynamicStruct from this struct.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None if TypeInfo is not available.Source§impl TypePath for SpriteData
impl TypePath for SpriteData
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for SpriteData
impl Typed for SpriteData
Source§impl VisitAssetDependencies for SpriteData
impl VisitAssetDependencies for SpriteData
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
impl Asset for SpriteData
Auto Trait Implementations§
impl Freeze for SpriteData
impl RefUnwindSafe for SpriteData
impl Send for SpriteData
impl Sync for SpriteData
impl Unpin for SpriteData
impl UnwindSafe for SpriteData
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
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impl<T> CloneToUninit for Twhere
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T: Any,
impl<T> Downcast for Twhere
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fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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