WinitSettings

Struct WinitSettings 

Source
pub struct WinitSettings {
    pub focused_mode: UpdateMode,
    pub unfocused_mode: UpdateMode,
}
Expand description

Settings for the WinitPlugin.

Fields§

§focused_mode: UpdateMode

Determines how frequently the application can update when it has focus.

§unfocused_mode: UpdateMode

Determines how frequently the application can update when it’s out of focus.

Implementations§

Source§

impl WinitSettings

Source

pub fn game() -> WinitSettings

Default settings for games.

Continuous if windows have focus, reactive_low_power otherwise.

Examples found in repository?
examples/window/low_power.rs (line 16)
13fn main() {
14    App::new()
15        // Continuous rendering for games - bevy's default.
16        .insert_resource(WinitSettings::game())
17        // Power-saving reactive rendering for applications.
18        .insert_resource(WinitSettings::desktop_app())
19        // You can also customize update behavior with the fields of [`WinitSettings`]
20        .insert_resource(WinitSettings {
21            focused_mode: bevy::winit::UpdateMode::Continuous,
22            unfocused_mode: bevy::winit::UpdateMode::reactive_low_power(Duration::from_millis(10)),
23        })
24        .insert_resource(ExampleMode::Game)
25        .add_plugins(DefaultPlugins.set(WindowPlugin {
26            primary_window: Some(Window {
27                // Turn off vsync to maximize CPU/GPU usage
28                present_mode: PresentMode::AutoNoVsync,
29                ..default()
30            }),
31            ..default()
32        }))
33        .add_systems(Startup, test_setup::setup)
34        .add_systems(
35            Update,
36            (
37                test_setup::cycle_modes,
38                test_setup::rotate_cube,
39                test_setup::update_text,
40                update_winit,
41            ),
42        )
43        .run();
44}
45
46#[derive(Resource, Debug)]
47enum ExampleMode {
48    Game,
49    Application,
50    ApplicationWithRequestRedraw,
51    ApplicationWithWakeUp,
52}
53
54/// Update winit based on the current `ExampleMode`
55fn update_winit(
56    mode: Res<ExampleMode>,
57    mut winit_config: ResMut<WinitSettings>,
58    event_loop_proxy: Res<EventLoopProxyWrapper<WakeUp>>,
59    mut redraw_request_writer: MessageWriter<RequestRedraw>,
60) {
61    use ExampleMode::*;
62    *winit_config = match *mode {
63        Game => {
64            // In the default `WinitSettings::game()` mode:
65            //   * When focused: the event loop runs as fast as possible
66            //   * When not focused: the app will update when the window is directly interacted with
67            //     (e.g. the mouse hovers over a visible part of the out of focus window), a
68            //     [`RequestRedraw`] event is received, or one sixtieth of a second has passed
69            //     without the app updating (60 Hz refresh rate max).
70            WinitSettings::game()
71        }
72        Application => {
73            // While in `WinitSettings::desktop_app()` mode:
74            //   * When focused: the app will update any time a winit event (e.g. the window is
75            //     moved/resized, the mouse moves, a button is pressed, etc.), a [`RequestRedraw`]
76            //     event is received, or after 5 seconds if the app has not updated.
77            //   * When not focused: the app will update when the window is directly interacted with
78            //     (e.g. the mouse hovers over a visible part of the out of focus window), a
79            //     [`RequestRedraw`] event is received, or one minute has passed without the app
80            //     updating.
81            WinitSettings::desktop_app()
82        }
83        ApplicationWithRequestRedraw => {
84            // Sending a `RequestRedraw` event is useful when you want the app to update the next
85            // frame regardless of any user input. For example, your application might use
86            // `WinitSettings::desktop_app()` to reduce power use, but UI animations need to play even
87            // when there are no inputs, so you send redraw requests while the animation is playing.
88            // Note that in this example the RequestRedraw winit event will make the app run in the same
89            // way as continuous
90            redraw_request_writer.write(RequestRedraw);
91            WinitSettings::desktop_app()
92        }
93        ApplicationWithWakeUp => {
94            // Sending a `WakeUp` event is useful when you want the app to update the next
95            // frame regardless of any user input. This can be used from outside Bevy, see example
96            // `window/custom_user_event.rs` for an example usage from outside.
97            // Note that in this example the `WakeUp` winit event will make the app run in the same
98            // way as continuous
99            let _ = event_loop_proxy.send_event(WakeUp);
100            WinitSettings::desktop_app()
101        }
102    };
103}
Source

pub fn desktop_app() -> WinitSettings

Default settings for desktop applications.

Reactive if windows have focus, reactive_low_power otherwise.

Use the EventLoopProxy to request a redraw from outside bevy.

Examples found in repository?
tests/window/desktop_request_redraw.rs (line 30)
9fn main() {
10    App::new()
11        .add_plugins(DefaultPlugins)
12        .add_plugins(MeshPickingPlugin)
13        // Enable the FPS overlay with a high resolution refresh interval. This makes it
14        // easier to validate that UpdateMode is behaving correctly when desktop_app is used.
15        // The FPS counter should essentially pause when the cube is not rotating and should
16        // update rapidly when the cube is rotating or there is input (e.g. moving the mouse).
17        //
18        // Left and Right clicking the cube should roggle rotation on/off.
19        .add_plugins(FpsOverlayPlugin {
20            config: FpsOverlayConfig {
21                text_config: TextFont {
22                    font_size: 12.0,
23                    ..default()
24                },
25                text_color: Color::srgb(0.0, 1.0, 0.0),
26                refresh_interval: core::time::Duration::from_millis(16),
27                ..default()
28            },
29        })
30        .insert_resource(WinitSettings::desktop_app())
31        .add_systems(Startup, setup)
32        .add_systems(Update, (update, redraw.after(update)))
33        .run();
34}
More examples
Hide additional examples
examples/window/low_power.rs (line 18)
13fn main() {
14    App::new()
15        // Continuous rendering for games - bevy's default.
16        .insert_resource(WinitSettings::game())
17        // Power-saving reactive rendering for applications.
18        .insert_resource(WinitSettings::desktop_app())
19        // You can also customize update behavior with the fields of [`WinitSettings`]
20        .insert_resource(WinitSettings {
21            focused_mode: bevy::winit::UpdateMode::Continuous,
22            unfocused_mode: bevy::winit::UpdateMode::reactive_low_power(Duration::from_millis(10)),
23        })
24        .insert_resource(ExampleMode::Game)
25        .add_plugins(DefaultPlugins.set(WindowPlugin {
26            primary_window: Some(Window {
27                // Turn off vsync to maximize CPU/GPU usage
28                present_mode: PresentMode::AutoNoVsync,
29                ..default()
30            }),
31            ..default()
32        }))
33        .add_systems(Startup, test_setup::setup)
34        .add_systems(
35            Update,
36            (
37                test_setup::cycle_modes,
38                test_setup::rotate_cube,
39                test_setup::update_text,
40                update_winit,
41            ),
42        )
43        .run();
44}
45
46#[derive(Resource, Debug)]
47enum ExampleMode {
48    Game,
49    Application,
50    ApplicationWithRequestRedraw,
51    ApplicationWithWakeUp,
52}
53
54/// Update winit based on the current `ExampleMode`
55fn update_winit(
56    mode: Res<ExampleMode>,
57    mut winit_config: ResMut<WinitSettings>,
58    event_loop_proxy: Res<EventLoopProxyWrapper<WakeUp>>,
59    mut redraw_request_writer: MessageWriter<RequestRedraw>,
60) {
61    use ExampleMode::*;
62    *winit_config = match *mode {
63        Game => {
64            // In the default `WinitSettings::game()` mode:
65            //   * When focused: the event loop runs as fast as possible
66            //   * When not focused: the app will update when the window is directly interacted with
67            //     (e.g. the mouse hovers over a visible part of the out of focus window), a
68            //     [`RequestRedraw`] event is received, or one sixtieth of a second has passed
69            //     without the app updating (60 Hz refresh rate max).
70            WinitSettings::game()
71        }
72        Application => {
73            // While in `WinitSettings::desktop_app()` mode:
74            //   * When focused: the app will update any time a winit event (e.g. the window is
75            //     moved/resized, the mouse moves, a button is pressed, etc.), a [`RequestRedraw`]
76            //     event is received, or after 5 seconds if the app has not updated.
77            //   * When not focused: the app will update when the window is directly interacted with
78            //     (e.g. the mouse hovers over a visible part of the out of focus window), a
79            //     [`RequestRedraw`] event is received, or one minute has passed without the app
80            //     updating.
81            WinitSettings::desktop_app()
82        }
83        ApplicationWithRequestRedraw => {
84            // Sending a `RequestRedraw` event is useful when you want the app to update the next
85            // frame regardless of any user input. For example, your application might use
86            // `WinitSettings::desktop_app()` to reduce power use, but UI animations need to play even
87            // when there are no inputs, so you send redraw requests while the animation is playing.
88            // Note that in this example the RequestRedraw winit event will make the app run in the same
89            // way as continuous
90            redraw_request_writer.write(RequestRedraw);
91            WinitSettings::desktop_app()
92        }
93        ApplicationWithWakeUp => {
94            // Sending a `WakeUp` event is useful when you want the app to update the next
95            // frame regardless of any user input. This can be used from outside Bevy, see example
96            // `window/custom_user_event.rs` for an example usage from outside.
97            // Note that in this example the `WakeUp` winit event will make the app run in the same
98            // way as continuous
99            let _ = event_loop_proxy.send_event(WakeUp);
100            WinitSettings::desktop_app()
101        }
102    };
103}
Source

pub fn mobile() -> WinitSettings

Default settings for mobile.

Reactive if windows have focus, reactive_low_power otherwise.

Use the EventLoopProxy to request a redraw from outside bevy.

Source

pub fn continuous() -> WinitSettings

The application will update as fast possible.

Uses Continuous regardless of whether windows have focus.

Examples found in repository?
examples/stress_tests/many_cameras_lights.rs (line 23)
13fn main() {
14    App::new()
15        .add_plugins(DefaultPlugins.set(WindowPlugin {
16            primary_window: Some(Window {
17                present_mode: PresentMode::AutoNoVsync,
18                resolution: WindowResolution::new(1920, 1080).with_scale_factor_override(1.0),
19                ..default()
20            }),
21            ..default()
22        }))
23        .insert_resource(WinitSettings::continuous())
24        .add_systems(Startup, setup)
25        .add_systems(Update, rotate_cameras)
26        .run();
27}
More examples
Hide additional examples
examples/stress_tests/text_pipeline.rs (line 28)
14fn main() {
15    App::new()
16        .add_plugins((
17            DefaultPlugins.set(WindowPlugin {
18                primary_window: Some(Window {
19                    present_mode: PresentMode::AutoNoVsync,
20                    resolution: WindowResolution::new(1920, 1080).with_scale_factor_override(1.0),
21                    ..default()
22                }),
23                ..default()
24            }),
25            FrameTimeDiagnosticsPlugin::default(),
26            LogDiagnosticsPlugin::default(),
27        ))
28        .insert_resource(WinitSettings::continuous())
29        .add_systems(Startup, spawn)
30        .add_systems(Update, update_text_bounds)
31        .run();
32}
examples/stress_tests/many_lights.rs (line 35)
19fn main() {
20    App::new()
21        .add_plugins((
22            DefaultPlugins.set(WindowPlugin {
23                primary_window: Some(Window {
24                    resolution: WindowResolution::new(1920, 1080).with_scale_factor_override(1.0),
25                    title: "many_lights".into(),
26                    present_mode: PresentMode::AutoNoVsync,
27                    ..default()
28                }),
29                ..default()
30            }),
31            FrameTimeDiagnosticsPlugin::default(),
32            LogDiagnosticsPlugin::default(),
33            LogVisibleLights,
34        ))
35        .insert_resource(WinitSettings::continuous())
36        .add_systems(Startup, setup)
37        .add_systems(Update, (move_camera, print_light_count))
38        .run();
39}
examples/stress_tests/many_gizmos.rs (line 29)
14fn main() {
15    let mut app = App::new();
16    app.add_plugins((
17        DefaultPlugins.set(WindowPlugin {
18            primary_window: Some(Window {
19                title: "Many Debug Lines".to_string(),
20                present_mode: PresentMode::AutoNoVsync,
21                resolution: WindowResolution::new(1920, 1080).with_scale_factor_override(1.0),
22                ..default()
23            }),
24            ..default()
25        }),
26        FrameTimeDiagnosticsPlugin::default(),
27        LogDiagnosticsPlugin::default(),
28    ))
29    .insert_resource(WinitSettings::continuous())
30    .insert_resource(Config {
31        line_count: 50_000,
32        fancy: false,
33    })
34    .add_systems(Startup, setup)
35    .add_systems(Update, (input, ui_system));
36
37    for _ in 0..SYSTEM_COUNT {
38        app.add_systems(Update, system);
39    }
40
41    app.run();
42}
examples/stress_tests/many_glyphs.rs (line 54)
34fn main() {
35    // `from_env` panics on the web
36    #[cfg(not(target_arch = "wasm32"))]
37    let args: Args = argh::from_env();
38    #[cfg(target_arch = "wasm32")]
39    let args = Args::from_args(&[], &[]).unwrap();
40
41    let mut app = App::new();
42    app.add_plugins((
43        DefaultPlugins.set(WindowPlugin {
44            primary_window: Some(Window {
45                present_mode: PresentMode::AutoNoVsync,
46                resolution: WindowResolution::new(1920, 1080).with_scale_factor_override(1.0),
47                ..default()
48            }),
49            ..default()
50        }),
51        FrameTimeDiagnosticsPlugin::default(),
52        LogDiagnosticsPlugin::default(),
53    ))
54    .insert_resource(WinitSettings::continuous())
55    .add_systems(Startup, setup);
56
57    if args.recompute_text {
58        app.add_systems(Update, force_text_recomputation);
59    }
60
61    app.insert_resource(args).run();
62}
examples/stress_tests/many_animated_sprites.rs (line 34)
19fn main() {
20    App::new()
21        // Since this is also used as a benchmark, we want it to display performance data.
22        .add_plugins((
23            LogDiagnosticsPlugin::default(),
24            FrameTimeDiagnosticsPlugin::default(),
25            DefaultPlugins.set(WindowPlugin {
26                primary_window: Some(Window {
27                    present_mode: PresentMode::AutoNoVsync,
28                    resolution: WindowResolution::new(1920, 1080).with_scale_factor_override(1.0),
29                    ..default()
30                }),
31                ..default()
32            }),
33        ))
34        .insert_resource(WinitSettings::continuous())
35        .add_systems(Startup, setup)
36        .add_systems(
37            Update,
38            (
39                animate_sprite,
40                print_sprite_count,
41                move_camera.after(print_sprite_count),
42            ),
43        )
44        .run();
45}
Source

pub fn update_mode(&self, focused: bool) -> UpdateMode

Returns the current UpdateMode.

Note: The output depends on whether the window has focus or not.

Trait Implementations§

Source§

impl Clone for WinitSettings

Source§

fn clone(&self) -> WinitSettings

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for WinitSettings

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
Source§

impl Default for WinitSettings

Source§

fn default() -> WinitSettings

Returns the “default value” for a type. Read more
Source§

impl Resource for WinitSettings
where WinitSettings: Send + Sync + 'static,

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

Source§

fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> Conv for T

Source§

fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> DowncastSend for T
where T: Any + Send,

Source§

fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

Source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> FmtForward for T

Source§

fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
Source§

fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
Source§

fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
Source§

fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
Source§

fn fmt_octal(self) -> FmtOctal<Self>
where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
Source§

fn fmt_pointer(self) -> FmtPointer<Self>
where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
Source§

fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
Source§

fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
Source§

fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<S> FromSample<S> for S

Source§

fn from_sample_(s: S) -> S

Source§

impl<T> FromWorld for T
where T: Default,

Source§

fn from_world(_world: &mut World) -> T

Creates Self using default().

Source§

impl<T, W> HasTypeWitness<W> for T
where W: MakeTypeWitness<Arg = T>, T: ?Sized,

Source§

const WITNESS: W = W::MAKE

A constant of the type witness
Source§

impl<T> Identity for T
where T: ?Sized,

Source§

const TYPE_EQ: TypeEq<T, <T as Identity>::Type> = TypeEq::NEW

Proof that Self is the same type as Self::Type, provides methods for casting between Self and Self::Type.
Source§

type Type = T

The same type as Self, used to emulate type equality bounds (T == U) with associated type equality constraints (T: Identity<Type = U>).
Source§

impl<T> InitializeFromFunction<T> for T

Source§

fn initialize_from_function(f: fn() -> T) -> T

Create an instance of this type from an initialization function
Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> IntoResult<T> for T

Source§

fn into_result(self) -> Result<T, RunSystemError>

Converts this type into the system output type.
Source§

impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

Source§

fn into_sample(self) -> T

Source§

impl<A> Is for A
where A: Any,

Source§

fn is<T>() -> bool
where T: Any,

Checks if the current type “is” another type, using a TypeId equality comparison. This is most useful in the context of generic logic. Read more
Source§

impl<T> NoneValue for T
where T: Default,

Source§

type NoneType = T

Source§

fn null_value() -> T

The none-equivalent value.
Source§

impl<T> Pipe for T
where T: ?Sized,

Source§

fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
Source§

fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
Source§

fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> R
where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
Source§

fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
Source§

fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
Source§

fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
Source§

fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
Source§

fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
Source§

fn pipe_deref_mut<'a, T, R>( &'a mut self, func: impl FnOnce(&'a mut T) -> R, ) -> R
where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

Source§

fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
Source§

fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
Source§

fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<Ret> SpawnIfAsync<(), Ret> for Ret

Source§

fn spawn(self) -> Ret

Spawn the value into the dioxus runtime if it is an async block
Source§

impl<T, O> SuperFrom<T> for O
where O: From<T>,

Source§

fn super_from(input: T) -> O

Convert from a type to another type.
Source§

impl<T, O, M> SuperInto<O, M> for T
where O: SuperFrom<T, M>,

Source§

fn super_into(self) -> O

Convert from a type to another type.
Source§

impl<T> Tap for T

Source§

fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
Source§

fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
Source§

fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
Source§

fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
Source§

fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
Source§

fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
Source§

fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
Source§

fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
Source§

fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
Source§

fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
Source§

fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
Source§

fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
Source§

fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
Source§

fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
Source§

fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
Source§

fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> ToSample<U> for T
where U: FromSample<T>,

Source§

fn to_sample_(self) -> U

Source§

impl<T> TryConv for T

Source§

fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

Source§

fn clone_type_data(&self) -> Box<dyn TypeData>

Creates a type-erased clone of this value.
Source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

Source§

fn vzip(self) -> V

Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<T> ConditionalSend for T
where T: Send,

Source§

impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

Source§

impl<T> Settings for T
where T: 'static + Send + Sync,

Source§

impl<T> WasmNotSend for T
where T: Send,

Source§

impl<T> WasmNotSendSync for T

Source§

impl<T> WasmNotSync for T
where T: Sync,