Struct bevy::ui::RepeatedGridTrack

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pub struct RepeatedGridTrack { /* private fields */ }
Expand description

Represents a possibly repeated GridTrack.

The repetition parameter can either be:

  • The integer 1, in which case the track is non-repeated.
  • a u16 count to repeat the track N times.
  • A GridTrackRepetition::AutoFit or GridTrackRepetition::AutoFill.

Note: that in the common case you want a non-repeating track (repetition count 1), you may use the constructor methods on GridTrack to create a RepeatedGridTrack. i.e. GridTrack::px(10.0) is equivalent to RepeatedGridTrack::px(1, 10.0).

You may only use one auto-repetition per track list. And if your track list contains an auto repetition then all tracks (in and outside of the repetition) must be fixed size (px or percent). Integer repetitions are just shorthand for writing out N tracks longhand and are not subject to the same limitations.

Implementations§

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impl RepeatedGridTrack

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pub fn px<T>(repetition: impl Into<GridTrackRepetition>, value: f32) -> T

Create a repeating set of grid tracks with a fixed pixel size

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pub fn percent<T>(repetition: impl Into<GridTrackRepetition>, value: f32) -> T

Create a repeating set of grid tracks with a percentage size

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pub fn auto<T>(repetition: u16) -> T

Create a repeating set of grid tracks with automatic size

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pub fn fr<T>(repetition: u16, value: f32) -> T

Create a repeating set of grid tracks with an fr size. Note that this will give the track a content-based minimum size. Usually you are best off using GridTrack::flex instead which uses a zero minimum size.

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pub fn flex<T>(repetition: u16, value: f32) -> T

Create a repeating set of grid tracks with a minmax(0, Nfr) size.

Examples found in repository?
examples/stress_tests/many_buttons.rs (line 195)
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fn setup_grid(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<Args>) {
    warn!(include_str!("warning_string.txt"));
    let image = if 0 < args.image_freq {
        Some(asset_server.load("branding/icon.png"))
    } else {
        None
    };

    let buttons_f = args.buttons as f32;
    let border = if args.no_borders {
        UiRect::ZERO
    } else {
        UiRect::all(Val::VMin(0.05 * 90. / buttons_f))
    };

    let as_rainbow = |i: usize| Color::hsl((i as f32 / buttons_f) * 360.0, 0.9, 0.8);
    commands.spawn(Camera2dBundle::default());
    commands
        .spawn(NodeBundle {
            style: Style {
                display: Display::Grid,
                width: Val::Percent(100.),
                height: Val::Percent(100.0),
                grid_template_columns: RepeatedGridTrack::flex(args.buttons as u16, 1.0),
                grid_template_rows: RepeatedGridTrack::flex(args.buttons as u16, 1.0),
                ..default()
            },
            ..default()
        })
        .with_children(|commands| {
            for column in 0..args.buttons {
                for row in 0..args.buttons {
                    let color = as_rainbow(row % column.max(1)).into();
                    let border_color = Color::WHITE.with_a(0.5).into();
                    spawn_button(
                        commands,
                        color,
                        buttons_f,
                        column,
                        row,
                        !args.no_text,
                        border,
                        border_color,
                        image
                            .as_ref()
                            .filter(|_| (column + row) % args.image_freq == 0)
                            .cloned(),
                    );
                }
            }
        });
}
More examples
Hide additional examples
examples/ui/grid.rs (line 81)
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fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
    let font = asset_server.load("fonts/FiraSans-Bold.ttf");
    commands.spawn(Camera2dBundle::default());

    // Top-level grid (app frame)
    commands
        .spawn(NodeBundle {
            style: Style {
                // Use the CSS Grid algorithm for laying out this node
                display: Display::Grid,
                // Make node fill the entirety it's parent (in this case the window)
                width: Val::Percent(100.0),
                height: Val::Percent(100.0),
                // Set the grid to have 2 columns with sizes [min-content, minmax(0, 1fr)]
                //   - The first column will size to the size of it's contents
                //   - The second column will take up the remaining available space
                grid_template_columns: vec![GridTrack::min_content(), GridTrack::flex(1.0)],
                // Set the grid to have 3 rows with sizes [auto, minmax(0, 1fr), 20px]
                //  - The first row will size to the size of it's contents
                //  - The second row take up remaining available space (after rows 1 and 3 have both been sized)
                //  - The third row will be exactly 20px high
                grid_template_rows: vec![
                    GridTrack::auto(),
                    GridTrack::flex(1.0),
                    GridTrack::px(20.),
                ],
                ..default()
            },
            background_color: BackgroundColor(Color::WHITE),
            ..default()
        })
        .with_children(|builder| {
            // Header
            builder
                .spawn(NodeBundle {
                    style: Style {
                        display: Display::Grid,
                        // Make this node span two grid columns so that it takes up the entire top tow
                        grid_column: GridPlacement::span(2),
                        padding: UiRect::all(Val::Px(6.0)),
                        ..default()
                    },
                    ..default()
                })
                .with_children(|builder| {
                    spawn_nested_text_bundle(builder, font.clone(), "Bevy CSS Grid Layout Example");
                });

            // Main content grid (auto placed in row 2, column 1)
            builder
                .spawn(NodeBundle {
                    style: Style {
                        // Make the height of the node fill its parent
                        height: Val::Percent(100.0),
                        // Make the grid have a 1:1 aspect ratio meaning it will scale as an exact square
                        // As the height is set explicitly, this means the width will adjust to match the height
                        aspect_ratio: Some(1.0),
                        // Use grid layout for this node
                        display: Display::Grid,
                        // Add 24px of padding around the grid
                        padding: UiRect::all(Val::Px(24.0)),
                        // Set the grid to have 4 columns all with sizes minmax(0, 1fr)
                        // This creates 4 exactly evenly sized columns
                        grid_template_columns: RepeatedGridTrack::flex(4, 1.0),
                        // Set the grid to have 4 rows all with sizes minmax(0, 1fr)
                        // This creates 4 exactly evenly sized rows
                        grid_template_rows: RepeatedGridTrack::flex(4, 1.0),
                        // Set a 12px gap/gutter between rows and columns
                        row_gap: Val::Px(12.0),
                        column_gap: Val::Px(12.0),
                        ..default()
                    },
                    background_color: BackgroundColor(Color::DARK_GRAY),
                    ..default()
                })
                .with_children(|builder| {
                    // Note there is no need to specify the position for each grid item. Grid items that are
                    // not given an explicit position will be automatically positioned into the next available
                    // grid cell. The order in which this is performed can be controlled using the grid_auto_flow
                    // style property.

                    item_rect(builder, Color::ORANGE);
                    item_rect(builder, Color::BISQUE);
                    item_rect(builder, Color::BLUE);
                    item_rect(builder, Color::CRIMSON);

                    item_rect(builder, Color::CYAN);
                    item_rect(builder, Color::ORANGE_RED);
                    item_rect(builder, Color::DARK_GREEN);
                    item_rect(builder, Color::FUCHSIA);

                    item_rect(builder, Color::TEAL);
                    item_rect(builder, Color::ALICE_BLUE);
                    item_rect(builder, Color::CRIMSON);
                    item_rect(builder, Color::ANTIQUE_WHITE);

                    item_rect(builder, Color::YELLOW);
                    item_rect(builder, Color::PINK);
                    item_rect(builder, Color::YELLOW_GREEN);
                    item_rect(builder, Color::SALMON);
                });

            // Right side bar (auto placed in row 2, column 2)
            builder
                .spawn(NodeBundle {
                    style: Style {
                        display: Display::Grid,
                        // Align content towards the start (top) in the vertical axis
                        align_items: AlignItems::Start,
                        // Align content towards the center in the horizontal axis
                        justify_items: JustifyItems::Center,
                        // Add 10px padding
                        padding: UiRect::all(Val::Px(10.)),
                        // Add an fr track to take up all the available space at the bottom of the column so that the text nodes
                        // can be top-aligned. Normally you'd use flexbox for this, but this is the CSS Grid example so we're using grid.
                        grid_template_rows: vec![GridTrack::auto(), GridTrack::auto(), GridTrack::fr(1.0)],
                        // Add a 10px gap between rows
                        row_gap: Val::Px(10.),
                        ..default()
                    },
                    background_color: BackgroundColor(Color::BLACK),
                    ..default()
                })
                .with_children(|builder| {
                    builder.spawn(TextBundle::from_section(
                        "Sidebar",
                        TextStyle {
                            font: font.clone(),
                            font_size: 24.0,
                            ..default()
                        },
                    ));
                    builder.spawn(TextBundle::from_section(
                        "A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely. A paragraph of text which ought to wrap nicely.",
                        TextStyle {
                            font: font.clone(),
                            font_size: 16.0,
                            ..default()
                        },
                    ));
                    builder.spawn(NodeBundle::default());
                });

            // Footer / status bar
            builder.spawn(NodeBundle {
                style: Style {
                    // Make this node span two grid column so that it takes up the entire bottom row
                    grid_column: GridPlacement::span(2),
                    ..default()
                },
                background_color: BackgroundColor(Color::WHITE),
                ..default()
            });

            // Modal (absolutely positioned on top of content - currently hidden: to view it, change its visibility)
            builder.spawn(NodeBundle {
                visibility: Visibility::Hidden,
                style: Style {
                    position_type: PositionType::Absolute,
                    margin: UiRect {
                        top: Val::Px(100.),
                        bottom: Val::Auto,
                        left: Val::Auto,
                        right: Val::Auto,
                    },
                    width: Val::Percent(60.),
                    height: Val::Px(300.),
                    max_width: Val::Px(600.),
                    ..default()
                },
                background_color: BackgroundColor(Color::Rgba {
                    red: 255.0,
                    green: 255.0,
                    blue: 255.0,
                    alpha: 0.8,
                }),
                ..default()
            });
        });
}
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pub fn min_content<T>(repetition: u16) -> T

Create a repeating set of grid tracks with min-content size

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pub fn max_content<T>(repetition: u16) -> T

Create a repeating set of grid tracks with max-content size

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pub fn fit_content_px<T>(repetition: u16, limit: f32) -> T

Create a repeating set of fit-content() grid tracks with fixed pixel limit

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pub fn fit_content_percent<T>(repetition: u16, limit: f32) -> T

Create a repeating set of fit-content() grid tracks with percentage limit

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pub fn minmax<T>( repetition: impl Into<GridTrackRepetition>, min: MinTrackSizingFunction, max: MaxTrackSizingFunction ) -> T

Create a repeating set of minmax() grid track

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pub fn repeat_many<T>( repetition: impl Into<GridTrackRepetition>, tracks: impl Into<Vec<GridTrack>> ) -> T

Create a repetition of a set of tracks

Trait Implementations§

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impl Clone for RepeatedGridTrack

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fn clone(&self) -> RepeatedGridTrack

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RepeatedGridTrack

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl From<GridTrack> for RepeatedGridTrack

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fn from(track: GridTrack) -> RepeatedGridTrack

Converts to this type from the input type.
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impl From<RepeatedGridTrack> for Vec<RepeatedGridTrack>

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fn from(track: RepeatedGridTrack) -> Vec<RepeatedGridTrack>

Converts to this type from the input type.
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impl FromReflect for RepeatedGridTrack

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fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<RepeatedGridTrack>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for RepeatedGridTrack

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impl PartialEq for RepeatedGridTrack

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fn eq(&self, other: &RepeatedGridTrack) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Reflect for RepeatedGridTrack

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<RepeatedGridTrack>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<RepeatedGridTrack>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<RepeatedGridTrack>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Struct for RepeatedGridTrack

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fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field named name as a &dyn Reflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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impl TypePath for RepeatedGridTrack

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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Returns the name of the type, or None if it is anonymous. Read more
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Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for RepeatedGridTrack

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl StructuralPartialEq for RepeatedGridTrack

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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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