RenderVisibleEntities

Struct RenderVisibleEntities 

Source
pub struct RenderVisibleEntities {
    pub entities: HashMap<TypeId, Vec<(Entity, MainEntity)>, NoOpHash>,
}
Expand description

Collection of entities visible from the current view.

This component is extracted from VisibleEntities.

Fields§

§entities: HashMap<TypeId, Vec<(Entity, MainEntity)>, NoOpHash>

Implementations§

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impl RenderVisibleEntities

Source

pub fn get<QF>(&self) -> &[(Entity, MainEntity)]
where QF: 'static,

Examples found in repository?
examples/shader_advanced/custom_phase_item.rs (line 237)
215fn queue_custom_phase_item(
216    pipeline_cache: Res<PipelineCache>,
217    mut pipeline: ResMut<CustomPhasePipeline>,
218    mut opaque_render_phases: ResMut<ViewBinnedRenderPhases<Opaque3d>>,
219    opaque_draw_functions: Res<DrawFunctions<Opaque3d>>,
220    views: Query<(&ExtractedView, &RenderVisibleEntities, &Msaa)>,
221    mut next_tick: Local<Tick>,
222) {
223    let draw_custom_phase_item = opaque_draw_functions
224        .read()
225        .id::<DrawCustomPhaseItemCommands>();
226
227    // Render phases are per-view, so we need to iterate over all views so that
228    // the entity appears in them. (In this example, we have only one view, but
229    // it's good practice to loop over all views anyway.)
230    for (view, view_visible_entities, msaa) in views.iter() {
231        let Some(opaque_phase) = opaque_render_phases.get_mut(&view.retained_view_entity) else {
232            continue;
233        };
234
235        // Find all the custom rendered entities that are visible from this
236        // view.
237        for &entity in view_visible_entities.get::<CustomRenderedEntity>().iter() {
238            // Ordinarily, the [`SpecializedRenderPipeline::Key`] would contain
239            // some per-view settings, such as whether the view is HDR, but for
240            // simplicity's sake we simply hard-code the view's characteristics,
241            // with the exception of number of MSAA samples.
242            let Ok(pipeline_id) = pipeline
243                .variants
244                .specialize(&pipeline_cache, CustomPhaseKey(*msaa))
245            else {
246                continue;
247            };
248
249            // Bump the change tick in order to force Bevy to rebuild the bin.
250            let this_tick = next_tick.get() + 1;
251            next_tick.set(this_tick);
252
253            // Add the custom render item. We use the
254            // [`BinnedRenderPhaseType::NonMesh`] type to skip the special
255            // handling that Bevy has for meshes (preprocessing, indirect
256            // draws, etc.)
257            //
258            // The asset ID is arbitrary; we simply use [`AssetId::invalid`],
259            // but you can use anything you like. Note that the asset ID need
260            // not be the ID of a [`Mesh`].
261            opaque_phase.add(
262                Opaque3dBatchSetKey {
263                    draw_function: draw_custom_phase_item,
264                    pipeline: pipeline_id,
265                    material_bind_group_index: None,
266                    lightmap_slab: None,
267                    vertex_slab: default(),
268                    index_slab: None,
269                },
270                Opaque3dBinKey {
271                    asset_id: AssetId::<Mesh>::invalid().untyped(),
272                },
273                entity,
274                InputUniformIndex::default(),
275                BinnedRenderPhaseType::NonMesh,
276                *next_tick,
277            );
278        }
279    }
280}
More examples
Hide additional examples
examples/shader_advanced/specialized_mesh_pipeline.rs (line 304)
267fn queue_custom_mesh_pipeline(
268    pipeline_cache: Res<PipelineCache>,
269    custom_mesh_pipeline: Res<CustomMeshPipeline>,
270    (mut opaque_render_phases, opaque_draw_functions): (
271        ResMut<ViewBinnedRenderPhases<Opaque3d>>,
272        Res<DrawFunctions<Opaque3d>>,
273    ),
274    mut specialized_mesh_pipelines: ResMut<SpecializedMeshPipelines<CustomMeshPipeline>>,
275    views: Query<(&RenderVisibleEntities, &ExtractedView, &Msaa)>,
276    (render_meshes, render_mesh_instances): (
277        Res<RenderAssets<RenderMesh>>,
278        Res<RenderMeshInstances>,
279    ),
280    mut change_tick: Local<Tick>,
281    mesh_allocator: Res<MeshAllocator>,
282    gpu_preprocessing_support: Res<GpuPreprocessingSupport>,
283) {
284    // Get the id for our custom draw function
285    let draw_function = opaque_draw_functions
286        .read()
287        .id::<DrawSpecializedPipelineCommands>();
288
289    // Render phases are per-view, so we need to iterate over all views so that
290    // the entity appears in them. (In this example, we have only one view, but
291    // it's good practice to loop over all views anyway.)
292    for (view_visible_entities, view, msaa) in views.iter() {
293        let Some(opaque_phase) = opaque_render_phases.get_mut(&view.retained_view_entity) else {
294            continue;
295        };
296
297        // Create the key based on the view. In this case we only care about MSAA and HDR
298        let view_key = MeshPipelineKey::from_msaa_samples(msaa.samples())
299            | MeshPipelineKey::from_hdr(view.hdr);
300
301        // Find all the custom rendered entities that are visible from this
302        // view.
303        for &(render_entity, visible_entity) in
304            view_visible_entities.get::<CustomRenderedEntity>().iter()
305        {
306            // Get the mesh instance
307            let Some(mesh_instance) = render_mesh_instances.render_mesh_queue_data(visible_entity)
308            else {
309                continue;
310            };
311
312            // Get the mesh data
313            let Some(mesh) = render_meshes.get(mesh_instance.mesh_asset_id) else {
314                continue;
315            };
316
317            let (vertex_slab, index_slab) = mesh_allocator.mesh_slabs(&mesh_instance.mesh_asset_id);
318
319            // Specialize the key for the current mesh entity
320            // For this example we only specialize based on the mesh topology
321            // but you could have more complex keys and that's where you'd need to create those keys
322            let mut mesh_key = view_key;
323            mesh_key |= MeshPipelineKey::from_primitive_topology(mesh.primitive_topology());
324
325            // Finally, we can specialize the pipeline based on the key
326            let pipeline_id = specialized_mesh_pipelines
327                .specialize(
328                    &pipeline_cache,
329                    &custom_mesh_pipeline,
330                    mesh_key,
331                    &mesh.layout,
332                )
333                // This should never happen with this example, but if your pipeline
334                // specialization can fail you need to handle the error here
335                .expect("Failed to specialize mesh pipeline");
336
337            // Bump the change tick so that Bevy is forced to rebuild the bin.
338            let next_change_tick = change_tick.get() + 1;
339            change_tick.set(next_change_tick);
340
341            // Add the mesh with our specialized pipeline
342            opaque_phase.add(
343                Opaque3dBatchSetKey {
344                    draw_function,
345                    pipeline: pipeline_id,
346                    material_bind_group_index: None,
347                    vertex_slab: vertex_slab.unwrap_or_default(),
348                    index_slab,
349                    lightmap_slab: None,
350                },
351                // For this example we can use the mesh asset id as the bin key,
352                // but you can use any asset_id as a key
353                Opaque3dBinKey {
354                    asset_id: mesh_instance.mesh_asset_id.into(),
355                },
356                (render_entity, visible_entity),
357                mesh_instance.current_uniform_index,
358                // This example supports batching and multi draw indirect,
359                // but if your pipeline doesn't support it you can use
360                // `BinnedRenderPhaseType::UnbatchableMesh`
361                BinnedRenderPhaseType::mesh(
362                    mesh_instance.should_batch(),
363                    &gpu_preprocessing_support,
364                ),
365                *change_tick,
366            );
367        }
368    }
369}
Source

pub fn iter<QF>(&self) -> impl DoubleEndedIterator
where QF: 'static,

Examples found in repository?
examples/2d/mesh2d_manual.rs (line 403)
377pub fn queue_colored_mesh2d(
378    transparent_draw_functions: Res<DrawFunctions<Transparent2d>>,
379    colored_mesh2d_pipeline: Res<ColoredMesh2dPipeline>,
380    mut pipelines: ResMut<SpecializedRenderPipelines<ColoredMesh2dPipeline>>,
381    pipeline_cache: Res<PipelineCache>,
382    render_meshes: Res<RenderAssets<RenderMesh>>,
383    render_mesh_instances: Res<RenderColoredMesh2dInstances>,
384    mut transparent_render_phases: ResMut<ViewSortedRenderPhases<Transparent2d>>,
385    views: Query<(&RenderVisibleEntities, &ExtractedView, &Msaa)>,
386) {
387    if render_mesh_instances.is_empty() {
388        return;
389    }
390    // Iterate each view (a camera is a view)
391    for (visible_entities, view, msaa) in &views {
392        let Some(transparent_phase) = transparent_render_phases.get_mut(&view.retained_view_entity)
393        else {
394            continue;
395        };
396
397        let draw_colored_mesh2d = transparent_draw_functions.read().id::<DrawColoredMesh2d>();
398
399        let mesh_key = Mesh2dPipelineKey::from_msaa_samples(msaa.samples())
400            | Mesh2dPipelineKey::from_hdr(view.hdr);
401
402        // Queue all entities visible to that view
403        for (render_entity, visible_entity) in visible_entities.iter::<Mesh2d>() {
404            if let Some(mesh_instance) = render_mesh_instances.get(visible_entity) {
405                let mesh2d_handle = mesh_instance.mesh_asset_id;
406                let mesh2d_transforms = &mesh_instance.transforms;
407                // Get our specialized pipeline
408                let mut mesh2d_key = mesh_key;
409                let Some(mesh) = render_meshes.get(mesh2d_handle) else {
410                    continue;
411                };
412                mesh2d_key |= Mesh2dPipelineKey::from_primitive_topology(mesh.primitive_topology());
413
414                let pipeline_id =
415                    pipelines.specialize(&pipeline_cache, &colored_mesh2d_pipeline, mesh2d_key);
416
417                let mesh_z = mesh2d_transforms.world_from_local.translation.z;
418                transparent_phase.add(Transparent2d {
419                    entity: (*render_entity, *visible_entity),
420                    draw_function: draw_colored_mesh2d,
421                    pipeline: pipeline_id,
422                    // The 2d render items are sorted according to their z value before rendering,
423                    // in order to get correct transparency
424                    sort_key: FloatOrd(mesh_z),
425                    // This material is not batched
426                    batch_range: 0..1,
427                    extra_index: PhaseItemExtraIndex::None,
428                    extracted_index: usize::MAX,
429                    indexed: mesh.indexed(),
430                });
431            }
432        }
433    }
434}
More examples
Hide additional examples
examples/shader_advanced/custom_render_phase.rs (line 520)
496fn queue_custom_meshes(
497    custom_draw_functions: Res<DrawFunctions<Stencil3d>>,
498    mut pipelines: ResMut<SpecializedMeshPipelines<StencilPipeline>>,
499    pipeline_cache: Res<PipelineCache>,
500    custom_draw_pipeline: Res<StencilPipeline>,
501    render_meshes: Res<RenderAssets<RenderMesh>>,
502    render_mesh_instances: Res<RenderMeshInstances>,
503    mut custom_render_phases: ResMut<ViewSortedRenderPhases<Stencil3d>>,
504    mut views: Query<(&ExtractedView, &RenderVisibleEntities, &Msaa)>,
505    has_marker: Query<(), With<DrawStencil>>,
506) {
507    for (view, visible_entities, msaa) in &mut views {
508        let Some(custom_phase) = custom_render_phases.get_mut(&view.retained_view_entity) else {
509            continue;
510        };
511        let draw_custom = custom_draw_functions.read().id::<DrawMesh3dStencil>();
512
513        // Create the key based on the view.
514        // In this case we only care about MSAA and HDR
515        let view_key = MeshPipelineKey::from_msaa_samples(msaa.samples())
516            | MeshPipelineKey::from_hdr(view.hdr);
517
518        let rangefinder = view.rangefinder3d();
519        // Since our phase can work on any 3d mesh we can reuse the default mesh 3d filter
520        for (render_entity, visible_entity) in visible_entities.iter::<Mesh3d>() {
521            // We only want meshes with the marker component to be queued to our phase.
522            if has_marker.get(*render_entity).is_err() {
523                continue;
524            }
525            let Some(mesh_instance) = render_mesh_instances.render_mesh_queue_data(*visible_entity)
526            else {
527                continue;
528            };
529            let Some(mesh) = render_meshes.get(mesh_instance.mesh_asset_id) else {
530                continue;
531            };
532
533            // Specialize the key for the current mesh entity
534            // For this example we only specialize based on the mesh topology
535            // but you could have more complex keys and that's where you'd need to create those keys
536            let mut mesh_key = view_key;
537            mesh_key |= MeshPipelineKey::from_primitive_topology(mesh.primitive_topology());
538
539            let pipeline_id = pipelines.specialize(
540                &pipeline_cache,
541                &custom_draw_pipeline,
542                mesh_key,
543                &mesh.layout,
544            );
545            let pipeline_id = match pipeline_id {
546                Ok(id) => id,
547                Err(err) => {
548                    error!("{}", err);
549                    continue;
550                }
551            };
552            let distance = rangefinder.distance_translation(&mesh_instance.translation);
553            // At this point we have all the data we need to create a phase item and add it to our
554            // phase
555            custom_phase.add(Stencil3d {
556                // Sort the data based on the distance to the view
557                sort_key: FloatOrd(distance),
558                entity: (*render_entity, *visible_entity),
559                pipeline: pipeline_id,
560                draw_function: draw_custom,
561                // Sorted phase items aren't batched
562                batch_range: 0..1,
563                extra_index: PhaseItemExtraIndex::None,
564                indexed: mesh.indexed(),
565            });
566        }
567    }
568}
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pub fn len<QF>(&self) -> usize
where QF: 'static,

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pub fn is_empty<QF>(&self) -> bool
where QF: 'static,

Trait Implementations§

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impl Clone for RenderVisibleEntities

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fn clone(&self) -> RenderVisibleEntities

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for RenderVisibleEntities
where RenderVisibleEntities: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have Component<Mutability = Mutable>, while immutable components will instead have Component<Mutability = Immutable>. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_replace ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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impl Debug for RenderVisibleEntities

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for RenderVisibleEntities

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fn default() -> RenderVisibleEntities

Returns the “default value” for a type. Read more
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impl FromArg for RenderVisibleEntities

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type This<'from_arg> = RenderVisibleEntities

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<RenderVisibleEntities as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromReflect for RenderVisibleEntities

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fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<RenderVisibleEntities>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetOwnership for RenderVisibleEntities

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetTypeRegistration for RenderVisibleEntities

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl IntoReturn for RenderVisibleEntities

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fn into_return<'into_return>(self) -> Return<'into_return>
where RenderVisibleEntities: 'into_return,

Converts Self into a Return value.
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impl PartialReflect for RenderVisibleEntities

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<RenderVisibleEntities>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<RenderVisibleEntities>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect( self: Box<RenderVisibleEntities>, ) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>

Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn to_dynamic(&self) -> Box<dyn PartialReflect>

Converts this reflected value into its dynamic representation based on its kind. Read more
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fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
where T: 'static, Self: Sized + TypePath,

For a type implementing PartialReflect, combines reflect_clone and take in a useful fashion, automatically constructing an appropriate ReflectCloneError if the downcast fails. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for RenderVisibleEntities

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fn into_any(self: Box<RenderVisibleEntities>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<RenderVisibleEntities>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Struct for RenderVisibleEntities

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fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field named name as a &dyn PartialReflect.
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fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn PartialReflect.
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fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn to_dynamic_struct(&self) -> DynamicStruct

Creates a new DynamicStruct from this struct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for RenderVisibleEntities

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for RenderVisibleEntities

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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impl<C> BundleFromComponents for C
where C: Component,

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Conv for T

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fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSend for T
where T: Any + Send,

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fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<C> DynamicBundle for C
where C: Component,

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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

Moves the components out of the bundle. Read more
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unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )

Applies the after-effects of spawning this bundle. Read more
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impl<T> DynamicTypePath for T
where T: TypePath,

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impl<T> DynamicTyped for T
where T: Typed,

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impl<T> FmtForward for T

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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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fn fmt_octal(self) -> FmtOctal<Self>
where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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fn fmt_pointer(self) -> FmtPointer<Self>
where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
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fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using default().

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impl<S> GetField for S
where S: Struct,

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fn get_field<T>(&self, name: &str) -> Option<&T>
where T: Reflect,

Returns a reference to the value of the field named name, downcast to T.
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fn get_field_mut<T>(&mut self, name: &str) -> Option<&mut T>
where T: Reflect,

Returns a mutable reference to the value of the field named name, downcast to T.
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impl<T> GetPath for T
where T: Reflect + ?Sized,

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fn reflect_path<'p>( &self, path: impl ReflectPath<'p>, ) -> Result<&(dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
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fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut (dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by path. Read more
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fn path<'p, T>( &self, path: impl ReflectPath<'p>, ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
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fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
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impl<T, W> HasTypeWitness<W> for T
where W: MakeTypeWitness<Arg = T>, T: ?Sized,

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const WITNESS: W = W::MAKE

A constant of the type witness
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impl<T> Identity for T
where T: ?Sized,

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const TYPE_EQ: TypeEq<T, <T as Identity>::Type> = TypeEq::NEW

Proof that Self is the same type as Self::Type, provides methods for casting between Self and Self::Type.
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type Type = T

The same type as Self, used to emulate type equality bounds (T == U) with associated type equality constraints (T: Identity<Type = U>).
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impl<T> InitializeFromFunction<T> for T

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fn initialize_from_function(f: fn() -> T) -> T

Create an instance of this type from an initialization function
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoResult<T> for T

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fn into_result(self) -> Result<T, RunSystemError>

Converts this type into the system output type.
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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<A> Is for A
where A: Any,

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fn is<T>() -> bool
where T: Any,

Checks if the current type “is” another type, using a TypeId equality comparison. This is most useful in the context of generic logic. Read more
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impl<T> NoneValue for T
where T: Default,

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type NoneType = T

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fn null_value() -> T

The none-equivalent value.
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impl<T> Pipe for T
where T: ?Sized,

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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
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fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
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fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> R
where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
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fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
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fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
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fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
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fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
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fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
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fn pipe_deref_mut<'a, T, R>( &'a mut self, func: impl FnOnce(&'a mut T) -> R, ) -> R
where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<Ret> SpawnIfAsync<(), Ret> for Ret

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fn spawn(self) -> Ret

Spawn the value into the dioxus runtime if it is an async block
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impl<T, O> SuperFrom<T> for O
where O: From<T>,

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fn super_from(input: T) -> O

Convert from a type to another type.
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impl<T, O, M> SuperInto<O, M> for T
where O: SuperFrom<T, M>,

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fn super_into(self) -> O

Convert from a type to another type.
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impl<T> Tap for T

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fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
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fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
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fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
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fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
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fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
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fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
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fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
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fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
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fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
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fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
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fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
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fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
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fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
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fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T> TryConv for T

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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

Creates a type-erased clone of this value.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<T> Reflectable for T

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,