pub struct GpuPreprocessingSupport {
pub max_supported_mode: GpuPreprocessingMode,
}Expand description
Records whether GPU preprocessing and/or GPU culling are supported on the device.
No GPU preprocessing is supported on WebGL because of the lack of compute
shader support. GPU preprocessing is supported on DirectX 12, but due to a
wgpu limitation GPU culling is not.
Fields§
§max_supported_mode: GpuPreprocessingModeThe maximum amount of GPU preprocessing available on this platform.
Implementations§
Source§impl GpuPreprocessingSupport
impl GpuPreprocessingSupport
Sourcepub fn is_available(&self) -> bool
pub fn is_available(&self) -> bool
Returns true if this GPU preprocessing support level isn’t None.
Sourcepub fn min(&self, mode: GpuPreprocessingMode) -> GpuPreprocessingMode
pub fn min(&self, mode: GpuPreprocessingMode) -> GpuPreprocessingMode
Returns the given GPU preprocessing mode, capped to the current preprocessing mode.
Sourcepub fn is_culling_supported(&self) -> bool
pub fn is_culling_supported(&self) -> bool
Returns true if GPU culling is supported on this platform.
Examples found in repository?
examples/3d/occlusion_culling.rs (line 155)
146fn init_saved_indirect_parameters(
147 render_device: Res<RenderDevice>,
148 gpu_preprocessing_support: Res<GpuPreprocessingSupport>,
149 saved_indirect_parameters: Res<SavedIndirectParameters>,
150) {
151 let mut saved_indirect_parameters = saved_indirect_parameters.0.lock().unwrap();
152 *saved_indirect_parameters = Some(SavedIndirectParametersData {
153 data: vec![],
154 count: 0,
155 occlusion_culling_supported: gpu_preprocessing_support.is_culling_supported(),
156 // In order to determine how many meshes were culled, we look at the indirect count buffer
157 // that Bevy only populates if the platform supports `multi_draw_indirect_count`. So, if we
158 // don't have that feature, then we don't bother to display how many meshes were culled.
159 occlusion_culling_introspection_supported: render_device
160 .features()
161 .contains(WgpuFeatures::MULTI_DRAW_INDIRECT_COUNT),
162 });
163}Trait Implementations§
Source§impl Clone for GpuPreprocessingSupport
impl Clone for GpuPreprocessingSupport
Source§fn clone(&self) -> GpuPreprocessingSupport
fn clone(&self) -> GpuPreprocessingSupport
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromWorld for GpuPreprocessingSupport
impl FromWorld for GpuPreprocessingSupport
Source§fn from_world(world: &mut World) -> GpuPreprocessingSupport
fn from_world(world: &mut World) -> GpuPreprocessingSupport
Creates
Self using data from the given World.Source§impl PartialEq for GpuPreprocessingSupport
impl PartialEq for GpuPreprocessingSupport
impl Copy for GpuPreprocessingSupport
impl Resource for GpuPreprocessingSupport
impl StructuralPartialEq for GpuPreprocessingSupport
Auto Trait Implementations§
impl Freeze for GpuPreprocessingSupport
impl RefUnwindSafe for GpuPreprocessingSupport
impl Send for GpuPreprocessingSupport
impl Sync for GpuPreprocessingSupport
impl Unpin for GpuPreprocessingSupport
impl UnwindSafe for GpuPreprocessingSupport
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