Struct Window

Source
pub struct Window {
Show 39 fields pub cursor_options: CursorOptions, pub present_mode: PresentMode, pub mode: WindowMode, pub position: WindowPosition, pub resolution: WindowResolution, pub title: String, pub name: Option<String>, pub composite_alpha_mode: CompositeAlphaMode, pub resize_constraints: WindowResizeConstraints, pub resizable: bool, pub enabled_buttons: EnabledButtons, pub decorations: bool, pub transparent: bool, pub focused: bool, pub window_level: WindowLevel, pub canvas: Option<String>, pub fit_canvas_to_parent: bool, pub prevent_default_event_handling: bool, pub internal: InternalWindowState, pub ime_enabled: bool, pub ime_position: Vec2, pub window_theme: Option<WindowTheme>, pub visible: bool, pub skip_taskbar: bool, pub clip_children: bool, pub desired_maximum_frame_latency: Option<NonZero<u32>>, pub recognize_pinch_gesture: bool, pub recognize_rotation_gesture: bool, pub recognize_doubletap_gesture: bool, pub recognize_pan_gesture: Option<(u8, u8)>, pub movable_by_window_background: bool, pub fullsize_content_view: bool, pub has_shadow: bool, pub titlebar_shown: bool, pub titlebar_transparent: bool, pub titlebar_show_title: bool, pub titlebar_show_buttons: bool, pub prefers_home_indicator_hidden: bool, pub prefers_status_bar_hidden: bool,
}
Expand description

The defining Component for window entities, storing information about how it should appear and behave.

Each window corresponds to an entity, and is uniquely identified by the value of their Entity. When the Window component is added to an entity, a new window will be opened. When it is removed or the entity is despawned, the window will close.

The primary window entity (and the corresponding window) is spawned by default by WindowPlugin and is marked with the PrimaryWindow component.

This component is synchronized with winit through bevy_winit: it will reflect the current state of the window and can be modified to change this state.

§Example

Because this component is synchronized with winit, it can be used to perform OS-integrated windowing operations. For example, here’s a simple system to change the window mode:

fn change_window_mode(mut windows: Query<&mut Window, With<PrimaryWindow>>) {
    // Query returns one window typically.
    for mut window in windows.iter_mut() {
        window.mode =
            WindowMode::Fullscreen(MonitorSelection::Current, VideoModeSelection::Current);
    }
}

Fields§

§cursor_options: CursorOptions

The cursor options of this window. Cursor icons are set with the Cursor component on the window entity.

§present_mode: PresentMode

What presentation mode to give the window.

§mode: WindowMode

Which fullscreen or windowing mode should be used.

§position: WindowPosition

Where the window should be placed.

§resolution: WindowResolution

What resolution the window should have.

§title: String

Stores the title of the window.

§name: Option<String>

Stores the application ID (on Wayland), WM_CLASS (on X11) or window class name (on Windows) of the window.

For details about application ID conventions, see the Desktop Entry Spec. For details about WM_CLASS, see the X11 Manual Pages. For details about Windows’s window class names, see About Window Classes.

§Platform-specific

  • Windows: Can only be set while building the window, setting the window’s window class name.
  • Wayland: Can only be set while building the window, setting the window’s application ID.
  • X11: Can only be set while building the window, setting the window’s WM_CLASS.
  • macOS, iOS, Android, and Web: not applicable.

Notes: Changing this field during runtime will have no effect for now.

§composite_alpha_mode: CompositeAlphaMode

How the alpha channel of textures should be handled while compositing.

§resize_constraints: WindowResizeConstraints

The limits of the window’s logical size (found in its resolution) when resizing.

§resizable: bool

Should the window be resizable?

Note: This does not stop the program from fullscreening/setting the size programmatically.

§enabled_buttons: EnabledButtons

Specifies which window control buttons should be enabled.

§Platform-specific

iOS, Android, and the Web do not have window control buttons.

On some Linux environments these values have no effect.

§decorations: bool

Should the window have decorations enabled?

(Decorations are the minimize, maximize, and close buttons on desktop apps)

§Platform-specific

iOS, Android, and the Web do not have decorations.

§transparent: bool

Should the window be transparent?

Defines whether the background of the window should be transparent.

§Platform-specific

  • iOS / Android / Web: Unsupported.
  • macOS: Not working as expected.

macOS transparent works with winit out of the box, so this issue might be related to: https://github.com/gfx-rs/wgpu/issues/687. You should also set the window composite_alpha_mode to CompositeAlphaMode::PostMultiplied.

§focused: bool

Get/set whether the window is focused.

§window_level: WindowLevel

Where should the window appear relative to other overlapping window.

§Platform-specific

  • iOS / Android / Web / Wayland: Unsupported.
§canvas: Option<String>

The “html canvas” element selector.

If set, this selector will be used to find a matching html canvas element, rather than creating a new one. Uses the CSS selector format.

This value has no effect on non-web platforms.

§fit_canvas_to_parent: bool

Whether or not to fit the canvas element’s size to its parent element’s size.

Warning: this will not behave as expected for parents that set their size according to the size of their children. This creates a “feedback loop” that will result in the canvas growing on each resize. When using this feature, ensure the parent’s size is not affected by its children.

This value has no effect on non-web platforms.

§prevent_default_event_handling: bool

Whether or not to stop events from propagating out of the canvas element

When true, this will prevent common browser hotkeys like F5, F12, Ctrl+R, tab, etc. from performing their default behavior while the bevy app has focus.

This value has no effect on non-web platforms.

§internal: InternalWindowState

Stores internal state that isn’t directly accessible.

§ime_enabled: bool

Should the window use Input Method Editor?

If enabled, the window will receive Ime events instead of KeyboardInput from bevy_input.

IME should be enabled during text input, but not when you expect to get the exact key pressed.

§Platform-specific

  • iOS / Android / Web: Unsupported.
§ime_position: Vec2

Sets location of IME candidate box in client area coordinates relative to the top left.

§Platform-specific

  • iOS / Android / Web: Unsupported.
§window_theme: Option<WindowTheme>

Sets a specific theme for the window.

If None is provided, the window will use the system theme.

§Platform-specific

  • iOS / Android / Web: Unsupported.
§visible: bool

Sets the window’s visibility.

If false, this will hide the window completely, it won’t appear on the screen or in the task bar. If true, this will show the window. Note that this doesn’t change its focused or minimized state.

§Platform-specific

  • Android / Wayland / Web: Unsupported.
§skip_taskbar: bool

Sets whether the window should be shown in the taskbar.

If true, the window will not appear in the taskbar. If false, the window will appear in the taskbar.

Note that this will only take effect on window creation.

§Platform-specific

  • Only supported on Windows.
§clip_children: bool

Sets whether the window should draw over its child windows.

If true, the window excludes drawing over areas obscured by child windows. If false, the window can draw over child windows.

§Platform-specific

  • Only supported on Windows.
§desired_maximum_frame_latency: Option<NonZero<u32>>

Optional hint given to the rendering API regarding the maximum number of queued frames admissible on the GPU.

Given values are usually within the 1-3 range. If not provided, this will default to 2.

See wgpu::SurfaceConfiguration::desired_maximum_frame_latency.

§recognize_pinch_gesture: bool

Sets whether this window recognizes PinchGesture

§Platform-specific

  • Only used on iOS.
  • On macOS, they are recognized by default and can’t be disabled.
§recognize_rotation_gesture: bool

Sets whether this window recognizes RotationGesture

§Platform-specific

  • Only used on iOS.
  • On macOS, they are recognized by default and can’t be disabled.
§recognize_doubletap_gesture: bool

Sets whether this window recognizes DoubleTapGesture

§Platform-specific

  • Only used on iOS.
  • On macOS, they are recognized by default and can’t be disabled.
§recognize_pan_gesture: Option<(u8, u8)>

Sets whether this window recognizes PanGesture, with a number of fingers between the first value and the last.

§Platform-specific

  • Only used on iOS.
§movable_by_window_background: bool

Enables click-and-drag behavior for the entire window, not just the titlebar.

Corresponds to WindowAttributesExtMacOS::with_movable_by_window_background.

§Platform-specific

  • Only used on macOS.
§fullsize_content_view: bool

Makes the window content appear behind the titlebar.

Corresponds to WindowAttributesExtMacOS::with_fullsize_content_view.

For apps which want to render the window buttons on top of the apps itself, this should be enabled along with titlebar_transparent.

§Platform-specific

  • Only used on macOS.
§has_shadow: bool

Toggles drawing the drop shadow behind the window.

Corresponds to WindowAttributesExtMacOS::with_has_shadow.

§Platform-specific

  • Only used on macOS.
§titlebar_shown: bool

Toggles drawing the titlebar.

Corresponds to WindowAttributesExtMacOS::with_titlebar_hidden.

§Platform-specific

  • Only used on macOS.
§titlebar_transparent: bool

Makes the titlebar transparent, allowing the app content to appear behind it.

Corresponds to WindowAttributesExtMacOS::with_titlebar_transparent.

§Platform-specific

  • Only used on macOS.
§titlebar_show_title: bool

Toggles showing the window title.

Corresponds to WindowAttributesExtMacOS::with_title_hidden.

§Platform-specific

  • Only used on macOS.
§titlebar_show_buttons: bool

Toggles showing the traffic light window buttons.

Corresponds to WindowAttributesExtMacOS::with_titlebar_buttons_hidden.

§Platform-specific

  • Only used on macOS.
§prefers_home_indicator_hidden: bool

Sets whether the Window prefers the home indicator hidden.

Corresponds to WindowAttributesExtIOS::with_prefers_home_indicator_hidden.

§Platform-specific

  • Only used on iOS.
§prefers_status_bar_hidden: bool

Sets whether the Window prefers the status bar hidden.

Corresponds to WindowAttributesExtIOS::with_prefers_status_bar_hidden.

§Platform-specific

  • Only used on iOS.

Implementations§

Source§

impl Window

Source

pub fn set_maximized(&mut self, maximized: bool)

Setting to true will attempt to maximize the window.

Setting to false will attempt to un-maximize the window.

Source

pub fn set_minimized(&mut self, minimized: bool)

Setting to true will attempt to minimize the window.

Setting to false will attempt to un-minimize the window.

Examples found in repository?
tests/window/minimizing.rs (line 26)
21fn minimize_automatically(mut window: Single<&mut Window>, frames: Res<FrameCount>) {
22    if frames.0 != 60 {
23        return;
24    }
25
26    window.set_minimized(true);
27}
Source

pub fn start_drag_move(&mut self)

Calling this will attempt to start a drag-move of the window.

There is no guarantee that this will work unless the left mouse button was pressed immediately before this function was called.

Examples found in repository?
examples/window/window_drag_move.rs (line 136)
122fn move_or_resize_windows(
123    mut windows: Query<&mut Window>,
124    action: Res<LeftClickAction>,
125    input: Res<ButtonInput<MouseButton>>,
126    dir: Res<ResizeDir>,
127) {
128    // Both `start_drag_move()` and `start_drag_resize()` must be called after a
129    // left mouse button press as done here.
130    //
131    // winit 0.30.5 may panic when initiated without a left mouse button press.
132    if input.just_pressed(MouseButton::Left) {
133        for mut window in windows.iter_mut() {
134            match *action {
135                LeftClickAction::Nothing => (),
136                LeftClickAction::Move => window.start_drag_move(),
137                LeftClickAction::Resize => {
138                    let d = DIRECTIONS[dir.0];
139                    window.start_drag_resize(d);
140                }
141            }
142        }
143    }
144}
Source

pub fn start_drag_resize(&mut self, direction: CompassOctant)

Calling this will attempt to start a drag-resize of the window.

There is no guarantee that this will work unless the left mouse button was pressed immediately before this function was called.

Examples found in repository?
examples/window/window_drag_move.rs (line 139)
122fn move_or_resize_windows(
123    mut windows: Query<&mut Window>,
124    action: Res<LeftClickAction>,
125    input: Res<ButtonInput<MouseButton>>,
126    dir: Res<ResizeDir>,
127) {
128    // Both `start_drag_move()` and `start_drag_resize()` must be called after a
129    // left mouse button press as done here.
130    //
131    // winit 0.30.5 may panic when initiated without a left mouse button press.
132    if input.just_pressed(MouseButton::Left) {
133        for mut window in windows.iter_mut() {
134            match *action {
135                LeftClickAction::Nothing => (),
136                LeftClickAction::Move => window.start_drag_move(),
137                LeftClickAction::Resize => {
138                    let d = DIRECTIONS[dir.0];
139                    window.start_drag_resize(d);
140                }
141            }
142        }
143    }
144}
Source

pub fn width(&self) -> f32

The window’s client area width in logical pixels.

See WindowResolution for an explanation about logical/physical sizes.

Examples found in repository?
examples/ecs/parallel_query.rs (line 49)
45fn bounce_system(window: Query<&Window>, mut sprites: Query<(&Transform, &mut Velocity)>) {
46    let Ok(window) = window.single() else {
47        return;
48    };
49    let width = window.width();
50    let height = window.height();
51    let left = width / -2.0;
52    let right = width / 2.0;
53    let bottom = height / -2.0;
54    let top = height / 2.0;
55    // The default batch size can also be overridden.
56    // In this case a batch size of 32 is chosen to limit the overhead of
57    // ParallelIterator, since negating a vector is very inexpensive.
58    sprites
59        .par_iter_mut()
60        .batching_strategy(BatchingStrategy::fixed(32))
61        .for_each(|(transform, mut v)| {
62            if !(left < transform.translation.x
63                && transform.translation.x < right
64                && bottom < transform.translation.y
65                && transform.translation.y < top)
66            {
67                // For simplicity, just reverse the velocity; don't use realistic bounces
68                v.0 = -v.0;
69            }
70        });
71}
Source

pub fn height(&self) -> f32

The window’s client area height in logical pixels.

See WindowResolution for an explanation about logical/physical sizes.

Examples found in repository?
examples/ecs/parallel_query.rs (line 50)
45fn bounce_system(window: Query<&Window>, mut sprites: Query<(&Transform, &mut Velocity)>) {
46    let Ok(window) = window.single() else {
47        return;
48    };
49    let width = window.width();
50    let height = window.height();
51    let left = width / -2.0;
52    let right = width / 2.0;
53    let bottom = height / -2.0;
54    let top = height / 2.0;
55    // The default batch size can also be overridden.
56    // In this case a batch size of 32 is chosen to limit the overhead of
57    // ParallelIterator, since negating a vector is very inexpensive.
58    sprites
59        .par_iter_mut()
60        .batching_strategy(BatchingStrategy::fixed(32))
61        .for_each(|(transform, mut v)| {
62            if !(left < transform.translation.x
63                && transform.translation.x < right
64                && bottom < transform.translation.y
65                && transform.translation.y < top)
66            {
67                // For simplicity, just reverse the velocity; don't use realistic bounces
68                v.0 = -v.0;
69            }
70        });
71}
Source

pub fn size(&self) -> Vec2

The window’s client size in logical pixels

See WindowResolution for an explanation about logical/physical sizes.

Examples found in repository?
examples/stress_tests/bevymark.rs (line 541)
536fn collision_system(window: Query<&Window>, mut bird_query: Query<(&mut Bird, &Transform)>) {
537    let Ok(window) = window.single() else {
538        return;
539    };
540
541    let half_extents = 0.5 * window.size();
542
543    for (mut bird, transform) in &mut bird_query {
544        handle_collision(half_extents, &transform.translation, &mut bird.velocity);
545    }
546}
More examples
Hide additional examples
examples/games/contributors.rs (line 263)
254fn collisions(
255    window: Query<&Window>,
256    mut query: Query<(&mut Velocity, &mut Transform), With<Contributor>>,
257    mut rng: ResMut<SharedRng>,
258) {
259    let Ok(window) = window.single() else {
260        return;
261    };
262
263    let window_size = window.size();
264
265    let collision_area = Aabb2d::new(Vec2::ZERO, (window_size - SPRITE_SIZE) / 2.);
266
267    // The maximum height the birbs should try to reach is one birb below the top of the window.
268    let max_bounce_height = (window_size.y - SPRITE_SIZE * 2.0).max(0.0);
269    let min_bounce_height = max_bounce_height * 0.4;
270
271    for (mut velocity, mut transform) in &mut query {
272        // Clamp the translation to not go out of the bounds
273        if transform.translation.y < collision_area.min.y {
274            transform.translation.y = collision_area.min.y;
275
276            // How high this birb will bounce.
277            let bounce_height = rng.gen_range(min_bounce_height..=max_bounce_height);
278
279            // Apply the velocity that would bounce the birb up to bounce_height.
280            velocity.translation.y = (bounce_height * GRAVITY * 2.).sqrt();
281        }
282
283        // Birbs might hit the ceiling if the window is resized.
284        // If they do, bounce them.
285        if transform.translation.y > collision_area.max.y {
286            transform.translation.y = collision_area.max.y;
287            velocity.translation.y *= -1.0;
288        }
289
290        // On side walls flip the horizontal velocity
291        if transform.translation.x < collision_area.min.x {
292            transform.translation.x = collision_area.min.x;
293            velocity.translation.x *= -1.0;
294            velocity.rotation *= -1.0;
295        }
296        if transform.translation.x > collision_area.max.x {
297            transform.translation.x = collision_area.max.x;
298            velocity.translation.x *= -1.0;
299            velocity.rotation *= -1.0;
300        }
301    }
302}
Source

pub fn physical_width(&self) -> u32

The window’s client area width in physical pixels.

See WindowResolution for an explanation about logical/physical sizes.

Source

pub fn physical_height(&self) -> u32

The window’s client area height in physical pixels.

See WindowResolution for an explanation about logical/physical sizes.

Source

pub fn physical_size(&self) -> UVec2

The window’s client size in physical pixels

See WindowResolution for an explanation about logical/physical sizes.

Examples found in repository?
examples/3d/split_screen.rs (line 172)
162fn set_camera_viewports(
163    windows: Query<&Window>,
164    mut resize_events: EventReader<WindowResized>,
165    mut query: Query<(&CameraPosition, &mut Camera)>,
166) {
167    // We need to dynamically resize the camera's viewports whenever the window size changes
168    // so then each camera always takes up half the screen.
169    // A resize_event is sent when the window is first created, allowing us to reuse this system for initial setup.
170    for resize_event in resize_events.read() {
171        let window = windows.get(resize_event.window).unwrap();
172        let size = window.physical_size() / 2;
173
174        for (camera_position, mut camera) in &mut query {
175            camera.viewport = Some(Viewport {
176                physical_position: camera_position.pos * size,
177                physical_size: size,
178                ..default()
179            });
180        }
181    }
182}
More examples
Hide additional examples
examples/3d/camera_sub_view.rs (line 259)
255fn resize_viewports(
256    window: Single<&Window, With<bevy::window::PrimaryWindow>>,
257    mut viewports: Query<(&mut Camera, &ExampleViewports)>,
258) {
259    let window_size = window.physical_size();
260
261    let small_height = window_size.y / 5;
262    let small_width = window_size.x / 8;
263
264    let large_height = small_height * 4;
265    let large_width = small_width * 4;
266
267    let large_size = UVec2::new(large_width, large_height);
268
269    // Enforce the aspect ratio of the small viewports to ensure the images
270    // appear unstretched
271    let small_dim = small_height.min(small_width);
272    let small_size = UVec2::new(small_dim, small_dim);
273
274    let small_wide_size = UVec2::new(small_dim * 2, small_dim);
275
276    for (mut camera, example_viewport) in viewports.iter_mut() {
277        if camera.viewport.is_none() {
278            camera.viewport = Some(Viewport::default());
279        };
280
281        let Some(viewport) = &mut camera.viewport else {
282            continue;
283        };
284
285        let (size, position) = match example_viewport {
286            ExampleViewports::PerspectiveMain => (large_size, UVec2::new(0, small_height)),
287            ExampleViewports::PerspectiveStretched => (small_size, UVec2::ZERO),
288            ExampleViewports::PerspectiveMoving => (small_size, UVec2::new(small_width, 0)),
289            ExampleViewports::PerspectiveControl => {
290                (small_wide_size, UVec2::new(small_width * 2, 0))
291            }
292            ExampleViewports::OrthographicMain => {
293                (large_size, UVec2::new(large_width, small_height))
294            }
295            ExampleViewports::OrthographicStretched => (small_size, UVec2::new(small_width * 4, 0)),
296            ExampleViewports::OrthographicMoving => (small_size, UVec2::new(small_width * 5, 0)),
297            ExampleViewports::OrthographicControl => {
298                (small_wide_size, UVec2::new(small_width * 6, 0))
299            }
300        };
301
302        viewport.physical_size = size;
303        viewport.physical_position = position;
304    }
305}
Source

pub fn scale_factor(&self) -> f32

The window’s scale factor.

Ratio of physical size to logical size, see WindowResolution.

Examples found in repository?
examples/window/scale_factor_override.rs (line 71)
65fn display_override(
66    mut window: Single<&mut Window>,
67    mut custom_text: Single<&mut Text, With<CustomText>>,
68) {
69    let text = format!(
70        "Scale factor: {:.1} {}",
71        window.scale_factor(),
72        if window.resolution.scale_factor_override().is_some() {
73            "(overridden)"
74        } else {
75            "(default)"
76        }
77    );
78
79    window.title.clone_from(&text);
80    custom_text.0 = text;
81}
Source

pub fn cursor_position(&self) -> Option<Vec2>

The cursor position in this window in logical pixels.

Returns None if the cursor is outside the window area.

See WindowResolution for an explanation about logical/physical sizes.

Examples found in repository?
examples/input/text_input.rs (line 79)
72fn toggle_ime(
73    input: Res<ButtonInput<MouseButton>>,
74    mut window: Single<&mut Window>,
75    status_text: Single<Entity, (With<Node>, With<Text>)>,
76    mut ui_writer: TextUiWriter,
77) {
78    if input.just_pressed(MouseButton::Left) {
79        window.ime_position = window.cursor_position().unwrap();
80        window.ime_enabled = !window.ime_enabled;
81
82        *ui_writer.text(*status_text, 3) = format!("{}\n", window.ime_enabled);
83    }
84}
More examples
Hide additional examples
examples/games/desk_toy.rs (line 212)
205fn get_cursor_world_pos(
206    mut cursor_world_pos: ResMut<CursorWorldPos>,
207    primary_window: Single<&Window, With<PrimaryWindow>>,
208    q_camera: Single<(&Camera, &GlobalTransform)>,
209) {
210    let (main_camera, main_camera_transform) = *q_camera;
211    // Get the cursor position in the world
212    cursor_world_pos.0 = primary_window.cursor_position().and_then(|cursor_pos| {
213        main_camera
214            .viewport_to_world_2d(main_camera_transform, cursor_pos)
215            .ok()
216    });
217}
examples/ecs/observers.rs (line 184)
172fn handle_click(
173    mouse_button_input: Res<ButtonInput<MouseButton>>,
174    camera: Single<(&Camera, &GlobalTransform)>,
175    windows: Query<&Window>,
176    mut commands: Commands,
177) {
178    let Ok(windows) = windows.single() else {
179        return;
180    };
181
182    let (camera, camera_transform) = *camera;
183    if let Some(pos) = windows
184        .cursor_position()
185        .and_then(|cursor| camera.viewport_to_world(camera_transform, cursor).ok())
186        .map(|ray| ray.origin.truncate())
187    {
188        if mouse_button_input.just_pressed(MouseButton::Left) {
189            commands.trigger(ExplodeMines { pos, radius: 1.0 });
190        }
191    }
192}
examples/2d/2d_viewport_to_world.rs (line 35)
25fn draw_cursor(
26    camera_query: Single<(&Camera, &GlobalTransform)>,
27    window: Query<&Window>,
28    mut gizmos: Gizmos,
29) {
30    let (camera, camera_transform) = *camera_query;
31    let Ok(window) = window.single() else {
32        return;
33    };
34
35    let Some(cursor_position) = window.cursor_position() else {
36        return;
37    };
38
39    // Calculate a world position based on the cursor's position.
40    let Ok(world_pos) = camera.viewport_to_world_2d(camera_transform, cursor_position) else {
41        return;
42    };
43
44    // To test Camera::world_to_viewport, convert result back to viewport space and then back to world space.
45    let Ok(viewport_check) = camera.world_to_viewport(camera_transform, world_pos.extend(0.0))
46    else {
47        return;
48    };
49    let Ok(world_check) = camera.viewport_to_world_2d(camera_transform, viewport_check.xy()) else {
50        return;
51    };
52
53    gizmos.circle_2d(world_pos, 10., WHITE);
54    // Should be the same as world_pos
55    gizmos.circle_2d(world_check, 8., RED);
56}
examples/3d/3d_viewport_to_world.rs (line 25)
13fn draw_cursor(
14    camera_query: Single<(&Camera, &GlobalTransform)>,
15    ground: Single<&GlobalTransform, With<Ground>>,
16    windows: Query<&Window>,
17    mut gizmos: Gizmos,
18) {
19    let Ok(windows) = windows.single() else {
20        return;
21    };
22
23    let (camera, camera_transform) = *camera_query;
24
25    let Some(cursor_position) = windows.cursor_position() else {
26        return;
27    };
28
29    // Calculate a ray pointing from the camera into the world based on the cursor's position.
30    let Ok(ray) = camera.viewport_to_world(camera_transform, cursor_position) else {
31        return;
32    };
33
34    // Calculate if and where the ray is hitting the ground plane.
35    let Some(distance) =
36        ray.intersect_plane(ground.translation(), InfinitePlane3d::new(ground.up()))
37    else {
38        return;
39    };
40    let point = ray.get_point(distance);
41
42    // Draw a circle just above the ground plane at that position.
43    gizmos.circle(
44        Isometry3d::new(
45            point + ground.up() * 0.01,
46            Quat::from_rotation_arc(Vec3::Z, ground.up().as_vec3()),
47        ),
48        0.2,
49        Color::WHITE,
50    );
51}
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pub fn physical_cursor_position(&self) -> Option<Vec2>

The cursor position in this window in physical pixels.

Returns None if the cursor is outside the window area.

See WindowResolution for an explanation about logical/physical sizes.

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pub fn set_cursor_position(&mut self, position: Option<Vec2>)

Set the cursor position in this window in logical pixels.

See WindowResolution for an explanation about logical/physical sizes.

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pub fn set_physical_cursor_position(&mut self, position: Option<DVec2>)

Set the cursor position in this window in physical pixels.

See WindowResolution for an explanation about logical/physical sizes.

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impl Clone for Window

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fn clone(&self) -> Window

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for Window
where Window: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have [Component<Mutability = Mutable>], while immutable components will instead have [Component<Mutability = Immutable>]. Read more
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fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )

Registers required components.
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn register_component_hooks(hooks: &mut ComponentHooks)

👎Deprecated since 0.16.0: Use the individual hook methods instead (e.g., Component::on_add, etc.)
Called when registering this component, allowing mutable access to its ComponentHooks.
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_replace ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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impl Debug for Window

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Window

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fn default() -> Window

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Window

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fn deserialize<__D>( __deserializer: __D, ) -> Result<Window, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl FromArg for &'static Window
where Window: Any + Send + Sync, CursorOptions: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PresentMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowPosition: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResolution: FromReflect + TypePath + MaybeTyped + RegisterForReflection, String: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<String>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, CompositeAlphaMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResizeConstraints: FromReflect + TypePath + MaybeTyped + RegisterForReflection, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, EnabledButtons: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowLevel: FromReflect + TypePath + MaybeTyped + RegisterForReflection, InternalWindowState: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<WindowTheme>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<NonZero<u32>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<(u8, u8)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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type This<'from_arg> = &'from_arg Window

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<&'static Window as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromArg for &'static mut Window
where Window: Any + Send + Sync, CursorOptions: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PresentMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowPosition: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResolution: FromReflect + TypePath + MaybeTyped + RegisterForReflection, String: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<String>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, CompositeAlphaMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResizeConstraints: FromReflect + TypePath + MaybeTyped + RegisterForReflection, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, EnabledButtons: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowLevel: FromReflect + TypePath + MaybeTyped + RegisterForReflection, InternalWindowState: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<WindowTheme>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<NonZero<u32>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<(u8, u8)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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type This<'from_arg> = &'from_arg mut Window

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<&'static mut Window as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromArg for Window
where Window: Any + Send + Sync, CursorOptions: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PresentMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowPosition: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResolution: FromReflect + TypePath + MaybeTyped + RegisterForReflection, String: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<String>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, CompositeAlphaMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResizeConstraints: FromReflect + TypePath + MaybeTyped + RegisterForReflection, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, EnabledButtons: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowLevel: FromReflect + TypePath + MaybeTyped + RegisterForReflection, InternalWindowState: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<WindowTheme>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<NonZero<u32>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<(u8, u8)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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type This<'from_arg> = Window

The type to convert into. Read more
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fn from_arg(arg: Arg<'_>) -> Result<<Window as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromReflect for Window
where Window: Any + Send + Sync, CursorOptions: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PresentMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowPosition: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResolution: FromReflect + TypePath + MaybeTyped + RegisterForReflection, String: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<String>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, CompositeAlphaMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResizeConstraints: FromReflect + TypePath + MaybeTyped + RegisterForReflection, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, EnabledButtons: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowLevel: FromReflect + TypePath + MaybeTyped + RegisterForReflection, InternalWindowState: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<WindowTheme>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<NonZero<u32>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<(u8, u8)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Window>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetOwnership for &Window
where Window: Any + Send + Sync, CursorOptions: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PresentMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowPosition: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResolution: FromReflect + TypePath + MaybeTyped + RegisterForReflection, String: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<String>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, CompositeAlphaMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResizeConstraints: FromReflect + TypePath + MaybeTyped + RegisterForReflection, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, EnabledButtons: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowLevel: FromReflect + TypePath + MaybeTyped + RegisterForReflection, InternalWindowState: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<WindowTheme>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<NonZero<u32>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<(u8, u8)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetOwnership for &mut Window
where Window: Any + Send + Sync, CursorOptions: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PresentMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowPosition: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResolution: FromReflect + TypePath + MaybeTyped + RegisterForReflection, String: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<String>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, CompositeAlphaMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResizeConstraints: FromReflect + TypePath + MaybeTyped + RegisterForReflection, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, EnabledButtons: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowLevel: FromReflect + TypePath + MaybeTyped + RegisterForReflection, InternalWindowState: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<WindowTheme>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<NonZero<u32>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<(u8, u8)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetOwnership for Window
where Window: Any + Send + Sync, CursorOptions: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PresentMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowPosition: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResolution: FromReflect + TypePath + MaybeTyped + RegisterForReflection, String: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<String>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, CompositeAlphaMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResizeConstraints: FromReflect + TypePath + MaybeTyped + RegisterForReflection, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, EnabledButtons: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowLevel: FromReflect + TypePath + MaybeTyped + RegisterForReflection, InternalWindowState: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<WindowTheme>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<NonZero<u32>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<(u8, u8)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetTypeRegistration for Window
where Window: Any + Send + Sync, CursorOptions: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PresentMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowPosition: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResolution: FromReflect + TypePath + MaybeTyped + RegisterForReflection, String: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<String>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, CompositeAlphaMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResizeConstraints: FromReflect + TypePath + MaybeTyped + RegisterForReflection, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, EnabledButtons: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowLevel: FromReflect + TypePath + MaybeTyped + RegisterForReflection, InternalWindowState: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<WindowTheme>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<NonZero<u32>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<(u8, u8)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl IntoReturn for &Window
where Window: Any + Send + Sync, CursorOptions: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PresentMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowPosition: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResolution: FromReflect + TypePath + MaybeTyped + RegisterForReflection, String: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<String>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, CompositeAlphaMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResizeConstraints: FromReflect + TypePath + MaybeTyped + RegisterForReflection, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, EnabledButtons: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowLevel: FromReflect + TypePath + MaybeTyped + RegisterForReflection, InternalWindowState: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<WindowTheme>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<NonZero<u32>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<(u8, u8)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_return<'into_return>(self) -> Return<'into_return>
where &Window: 'into_return,

Converts Self into a Return value.
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impl IntoReturn for &mut Window
where Window: Any + Send + Sync, CursorOptions: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PresentMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowPosition: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResolution: FromReflect + TypePath + MaybeTyped + RegisterForReflection, String: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<String>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, CompositeAlphaMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResizeConstraints: FromReflect + TypePath + MaybeTyped + RegisterForReflection, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, EnabledButtons: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowLevel: FromReflect + TypePath + MaybeTyped + RegisterForReflection, InternalWindowState: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<WindowTheme>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<NonZero<u32>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<(u8, u8)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_return<'into_return>(self) -> Return<'into_return>
where &mut Window: 'into_return,

Converts Self into a Return value.
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impl IntoReturn for Window
where Window: Any + Send + Sync, CursorOptions: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PresentMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowPosition: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResolution: FromReflect + TypePath + MaybeTyped + RegisterForReflection, String: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<String>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, CompositeAlphaMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResizeConstraints: FromReflect + TypePath + MaybeTyped + RegisterForReflection, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, EnabledButtons: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowLevel: FromReflect + TypePath + MaybeTyped + RegisterForReflection, InternalWindowState: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<WindowTheme>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<NonZero<u32>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<(u8, u8)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_return<'into_return>(self) -> Return<'into_return>
where Window: 'into_return,

Converts Self into a Return value.
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impl PartialReflect for Window
where Window: Any + Send + Sync, CursorOptions: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PresentMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowPosition: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResolution: FromReflect + TypePath + MaybeTyped + RegisterForReflection, String: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<String>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, CompositeAlphaMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResizeConstraints: FromReflect + TypePath + MaybeTyped + RegisterForReflection, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, EnabledButtons: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowLevel: FromReflect + TypePath + MaybeTyped + RegisterForReflection, InternalWindowState: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<WindowTheme>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<NonZero<u32>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<(u8, u8)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Window>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<Window>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<Window>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>

Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn clone_value(&self) -> Box<dyn PartialReflect>

👎Deprecated since 0.16.0: to clone reflected values, prefer using reflect_clone. To convert reflected values to dynamic ones, use to_dynamic.
Clones Self into its dynamic representation. Read more
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fn to_dynamic(&self) -> Box<dyn PartialReflect>

Converts this reflected value into its dynamic representation based on its kind. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for Window
where Window: Any + Send + Sync, CursorOptions: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PresentMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowPosition: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResolution: FromReflect + TypePath + MaybeTyped + RegisterForReflection, String: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<String>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, CompositeAlphaMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResizeConstraints: FromReflect + TypePath + MaybeTyped + RegisterForReflection, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, EnabledButtons: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowLevel: FromReflect + TypePath + MaybeTyped + RegisterForReflection, InternalWindowState: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<WindowTheme>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<NonZero<u32>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<(u8, u8)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_any(self: Box<Window>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<Window>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Serialize for Window

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Struct for Window
where Window: Any + Send + Sync, CursorOptions: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PresentMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowPosition: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResolution: FromReflect + TypePath + MaybeTyped + RegisterForReflection, String: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<String>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, CompositeAlphaMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResizeConstraints: FromReflect + TypePath + MaybeTyped + RegisterForReflection, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, EnabledButtons: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowLevel: FromReflect + TypePath + MaybeTyped + RegisterForReflection, InternalWindowState: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<WindowTheme>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<NonZero<u32>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<(u8, u8)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field named name as a &dyn PartialReflect.
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fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn PartialReflect.
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fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn to_dynamic_struct(&self) -> DynamicStruct

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fn clone_dynamic(&self) -> DynamicStruct

👎Deprecated since 0.16.0: use to_dynamic_struct instead
Clones the struct into a DynamicStruct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for Window
where Window: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for Window
where Window: Any + Send + Sync, CursorOptions: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PresentMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowPosition: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResolution: FromReflect + TypePath + MaybeTyped + RegisterForReflection, String: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<String>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, CompositeAlphaMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowResizeConstraints: FromReflect + TypePath + MaybeTyped + RegisterForReflection, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, EnabledButtons: FromReflect + TypePath + MaybeTyped + RegisterForReflection, WindowLevel: FromReflect + TypePath + MaybeTyped + RegisterForReflection, InternalWindowState: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<WindowTheme>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<NonZero<u32>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<(u8, u8)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.

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impl Freeze for Window

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impl RefUnwindSafe for Window

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impl Send for Window

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impl Sync for Window

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impl Unpin for Window

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impl UnwindSafe for Window

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )

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fn register_required_components( components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, )

Registers components that are required by the components in this Bundle.
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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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impl<C> BundleFromComponents for C
where C: Component,

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Conv for T

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fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
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impl<T> Downcast<T> for T

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Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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where C: Component,

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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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fn get_components( self, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

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impl<T> DynamicTypePath for T
where T: TypePath,

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where T: Typed,

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impl<T> FmtForward for T

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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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fn fmt_octal(self) -> FmtOctal<Self>
where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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fn fmt_pointer(self) -> FmtPointer<Self>
where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
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fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
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impl<T> From<T> for T

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Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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Creates Self using default().

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where S: Struct,

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fn get_field<T>(&self, name: &str) -> Option<&T>
where T: Reflect,

Returns a reference to the value of the field named name, downcast to T.
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fn get_field_mut<T>(&mut self, name: &str) -> Option<&mut T>
where T: Reflect,

Returns a mutable reference to the value of the field named name, downcast to T.
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impl<T> GetPath for T
where T: Reflect + ?Sized,

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fn reflect_path<'p>( &self, path: impl ReflectPath<'p>, ) -> Result<&(dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
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fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut (dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by path. Read more
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fn path<'p, T>( &self, path: impl ReflectPath<'p>, ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
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where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<T> NoneValue for T
where T: Default,

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type NoneType = T

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The none-equivalent value.
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impl<T> Pipe for T
where T: ?Sized,

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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
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fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
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where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
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fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
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where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
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where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
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where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
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where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
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where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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Initializes a with the given initializer. Read more
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Dereferences the given pointer. Read more
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Drops the object pointed to by the given pointer. Read more
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Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
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Immutable access to the Borrow<B> of a value. Read more
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type Owned = T

The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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fn to_sample_(self) -> U

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impl<T> TryConv for T

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The type returned in the event of a conversion error.
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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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fn upcast(&self) -> Option<&T>

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