pub struct SceneRoot(pub Handle<Scene>);Expand description
Adding this component will spawn the scene as a child of that entity.
Once it’s spawned, the entity will have a SceneInstance component.
Tuple Fields§
§0: Handle<Scene>Methods from Deref<Target = Handle<Scene>>§
Sourcepub fn id(&self) -> AssetId<A>
pub fn id(&self) -> AssetId<A>
Examples found in repository?
examples/3d/manual_material.rs (line 120)
119 fn as_asset_id(&self) -> AssetId<Self::Asset> {
120 self.0.id()
121 }
122}
123
124#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
125struct ImageMaterial {
126 image: Handle<Image>,
127}
128
129impl ErasedRenderAsset for ImageMaterial {
130 type SourceAsset = ImageMaterial;
131 type ErasedAsset = PreparedMaterial;
132 type Param = (
133 SRes<DrawFunctions<Opaque3d>>,
134 SRes<ImageMaterialBindGroupLayout>,
135 SRes<AssetServer>,
136 SResMut<MaterialBindGroupAllocators>,
137 SResMut<RenderMaterialBindings>,
138 SRes<RenderAssets<GpuImage>>,
139 SRes<ImageMaterialBindGroupSampler>,
140 );
141
142 fn prepare_asset(
143 source_asset: Self::SourceAsset,
144 asset_id: AssetId<Self::SourceAsset>,
145 (
146 opaque_draw_functions,
147 material_layout,
148 asset_server,
149 bind_group_allocators,
150 render_material_bindings,
151 gpu_images,
152 image_material_sampler,
153 ): &mut SystemParamItem<Self::Param>,
154 ) -> std::result::Result<Self::ErasedAsset, PrepareAssetError<Self::SourceAsset>> {
155 let material_layout = material_layout.0.clone();
156 let draw_function_id = opaque_draw_functions.read().id::<DrawMaterial>();
157 let bind_group_allocator = bind_group_allocators
158 .get_mut(&TypeId::of::<ImageMaterial>())
159 .unwrap();
160 let Some(image) = gpu_images.get(&source_asset.image) else {
161 return Err(PrepareAssetError::RetryNextUpdate(source_asset));
162 };
163 let unprepared = UnpreparedBindGroup {
164 bindings: BindingResources(vec![
165 (
166 0,
167 OwnedBindingResource::TextureView(
168 TextureViewDimension::D2,
169 image.texture_view.clone(),
170 ),
171 ),
172 (
173 1,
174 OwnedBindingResource::Sampler(
175 SamplerBindingType::NonFiltering,
176 image_material_sampler.0.clone(),
177 ),
178 ),
179 ]),
180 };
181 let binding = match render_material_bindings.entry(asset_id.into()) {
182 Entry::Occupied(mut occupied_entry) => {
183 bind_group_allocator.free(*occupied_entry.get());
184 let new_binding =
185 bind_group_allocator.allocate_unprepared(unprepared, &material_layout);
186 *occupied_entry.get_mut() = new_binding;
187 new_binding
188 }
189 Entry::Vacant(vacant_entry) => *vacant_entry
190 .insert(bind_group_allocator.allocate_unprepared(unprepared, &material_layout)),
191 };
192
193 let mut properties = MaterialProperties {
194 material_layout: Some(material_layout),
195 ..Default::default()
196 };
197 properties.add_draw_function(MaterialDrawFunction, draw_function_id);
198 properties.add_shader(MaterialFragmentShader, asset_server.load(SHADER_ASSET_PATH));
199
200 Ok(PreparedMaterial {
201 binding,
202 properties: Arc::new(properties),
203 })
204 }
205}
206
207/// set up a simple 3D scene
208fn setup(
209 mut commands: Commands,
210 mut meshes: ResMut<Assets<Mesh>>,
211 mut materials: ResMut<Assets<ImageMaterial>>,
212 asset_server: Res<AssetServer>,
213) {
214 // cube
215 commands.spawn((
216 Mesh3d(meshes.add(Cuboid::new(2.0, 2.0, 2.0))),
217 ImageMaterial3d(materials.add(ImageMaterial {
218 image: asset_server.load("branding/icon.png"),
219 })),
220 Transform::from_xyz(0.0, 0.5, 0.0),
221 ));
222 // light
223 commands.spawn((
224 PointLight {
225 shadows_enabled: true,
226 ..default()
227 },
228 Transform::from_xyz(4.0, 8.0, 4.0),
229 ));
230 // camera
231 commands.spawn((
232 Camera3d::default(),
233 Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
234 ));
235}
236
237fn extract_image_materials(
238 mut material_instances: ResMut<RenderMaterialInstances>,
239 changed_meshes_query: Extract<
240 Query<
241 (Entity, &ViewVisibility, &ImageMaterial3d),
242 Or<(Changed<ViewVisibility>, Changed<ImageMaterial3d>)>,
243 >,
244 >,
245) {
246 let last_change_tick = material_instances.current_change_tick;
247
248 for (entity, view_visibility, material) in &changed_meshes_query {
249 if view_visibility.get() {
250 material_instances.instances.insert(
251 entity.into(),
252 RenderMaterialInstance {
253 asset_id: material.0.id().untyped(),
254 last_change_tick,
255 },
256 );
257 } else {
258 material_instances
259 .instances
260 .remove(&MainEntity::from(entity));
261 }
262 }
263}More examples
examples/2d/tilemap_chunk.rs (line 118)
111fn update_tileset_image(
112 chunk_query: Single<&TilemapChunk>,
113 mut events: MessageReader<AssetEvent<Image>>,
114 mut images: ResMut<Assets<Image>>,
115) {
116 let chunk = *chunk_query;
117 for event in events.read() {
118 if event.is_loaded_with_dependencies(chunk.tileset.id()) {
119 let image = images.get_mut(&chunk.tileset).unwrap();
120 image.reinterpret_stacked_2d_as_array(4);
121 }
122 }
123}examples/stress_tests/many_text2d.rs (line 182)
169fn print_counts(
170 time: Res<Time>,
171 mut timer: Local<PrintingTimer>,
172 texts: Query<&ViewVisibility, With<Text2d>>,
173 atlases: Res<FontAtlasSets>,
174 font: Res<FontHandle>,
175) {
176 timer.tick(time.delta());
177 if !timer.just_finished() {
178 return;
179 }
180
181 let num_atlases = atlases
182 .get(font.0.id())
183 .map(|set| set.iter().map(|atlas| atlas.1.len()).sum())
184 .unwrap_or(0);
185
186 let visible_texts = texts.iter().filter(|visibility| visibility.get()).count();
187
188 info!(
189 "Texts: {} Visible: {} Atlases: {}",
190 texts.iter().count(),
191 visible_texts,
192 num_atlases
193 );
194}examples/3d/tonemapping.rs (line 247)
226fn resize_image(
227 image_mesh: Query<(&MeshMaterial3d<StandardMaterial>, &Mesh3d), With<HDRViewer>>,
228 materials: Res<Assets<StandardMaterial>>,
229 mut meshes: ResMut<Assets<Mesh>>,
230 images: Res<Assets<Image>>,
231 mut image_event_reader: MessageReader<AssetEvent<Image>>,
232) {
233 for event in image_event_reader.read() {
234 let (AssetEvent::Added { id } | AssetEvent::Modified { id }) = event else {
235 continue;
236 };
237
238 for (mat_h, mesh_h) in &image_mesh {
239 let Some(mat) = materials.get(mat_h) else {
240 continue;
241 };
242
243 let Some(ref base_color_texture) = mat.base_color_texture else {
244 continue;
245 };
246
247 if *id != base_color_texture.id() {
248 continue;
249 };
250
251 let Some(image_changed) = images.get(*id) else {
252 continue;
253 };
254
255 let size = image_changed.size_f32().normalize_or_zero() * 1.4;
256 // Resize Mesh
257 let quad = Mesh::from(Rectangle::from_size(size));
258 meshes.insert(mesh_h, quad).unwrap();
259 }
260 }
261}examples/shader/array_texture.rs (line 58)
48fn create_array_texture(
49 mut commands: Commands,
50 asset_server: Res<AssetServer>,
51 mut loading_texture: ResMut<LoadingTexture>,
52 mut images: ResMut<Assets<Image>>,
53 mut meshes: ResMut<Assets<Mesh>>,
54 mut materials: ResMut<Assets<ArrayTextureMaterial>>,
55) {
56 if loading_texture.is_loaded
57 || !asset_server
58 .load_state(loading_texture.handle.id())
59 .is_loaded()
60 {
61 return;
62 }
63 loading_texture.is_loaded = true;
64 let image = images.get_mut(&loading_texture.handle).unwrap();
65
66 // Create a new array texture asset from the loaded texture.
67 let array_layers = 4;
68 image.reinterpret_stacked_2d_as_array(array_layers);
69
70 // Spawn some cubes using the array texture
71 let mesh_handle = meshes.add(Cuboid::default());
72 let material_handle = materials.add(ArrayTextureMaterial {
73 array_texture: loading_texture.handle.clone(),
74 });
75 for x in -5..=5 {
76 commands.spawn((
77 Mesh3d(mesh_handle.clone()),
78 MeshMaterial3d(material_handle.clone()),
79 Transform::from_xyz(x as f32 + 0.5, 0.0, 0.0),
80 ));
81 }
82}examples/2d/mesh2d_manual.rs (line 364)
330pub fn extract_colored_mesh2d(
331 mut commands: Commands,
332 mut previous_len: Local<usize>,
333 // When extracting, you must use `Extract` to mark the `SystemParam`s
334 // which should be taken from the main world.
335 query: Extract<
336 Query<
337 (
338 Entity,
339 RenderEntity,
340 &ViewVisibility,
341 &GlobalTransform,
342 &Mesh2d,
343 ),
344 With<ColoredMesh2d>,
345 >,
346 >,
347 mut render_mesh_instances: ResMut<RenderColoredMesh2dInstances>,
348) {
349 let mut values = Vec::with_capacity(*previous_len);
350 for (entity, render_entity, view_visibility, transform, handle) in &query {
351 if !view_visibility.get() {
352 continue;
353 }
354
355 let transforms = Mesh2dTransforms {
356 world_from_local: (&transform.affine()).into(),
357 flags: MeshFlags::empty().bits(),
358 };
359
360 values.push((render_entity, ColoredMesh2d));
361 render_mesh_instances.insert(
362 entity.into(),
363 RenderMesh2dInstance {
364 mesh_asset_id: handle.0.id(),
365 transforms,
366 material_bind_group_id: Material2dBindGroupId::default(),
367 automatic_batching: false,
368 tag: 0,
369 },
370 );
371 }
372 *previous_len = values.len();
373 commands.try_insert_batch(values);
374}Additional examples can be found in:
Trait Implementations§
Source§impl Component for SceneRoot
Required Components: Transform, Visibility.
impl Component for SceneRoot
Required Components: Transform, Visibility.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl FromReflect for SceneRoot
impl FromReflect for SceneRoot
Source§fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<SceneRoot>
fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<SceneRoot>
Constructs a concrete instance of
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Attempts to downcast the given value to
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetOwnership for SceneRoot
impl GetOwnership for SceneRoot
Source§impl GetTypeRegistration for SceneRoot
impl GetTypeRegistration for SceneRoot
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
Source§impl IntoReturn for SceneRoot
impl IntoReturn for SceneRoot
Source§impl PartialReflect for SceneRoot
impl PartialReflect for SceneRoot
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Returns a zero-sized enumeration of “kinds” of type. Read more
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an immutable enumeration of “kinds” of type. Read more
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
Source§fn reflect_owned(self: Box<SceneRoot>) -> ReflectOwned
fn reflect_owned(self: Box<SceneRoot>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
Source§fn try_into_reflect(
self: Box<SceneRoot>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<SceneRoot>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Attempts to cast this type to a boxed, fully-reflected value.
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Attempts to cast this type to a fully-reflected value.
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Attempts to cast this type to a mutable, fully-reflected value.
Source§fn into_partial_reflect(self: Box<SceneRoot>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<SceneRoot>) -> Box<dyn PartialReflect>
Casts this type to a boxed, reflected value. Read more
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Casts this type to a reflected value. Read more
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Casts this type to a mutable, reflected value. Read more
Source§fn reflect_partial_eq(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
Returns a “partial equality” comparison result. Read more
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
Source§fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
Attempts to clone
Self using reflection. Read moreSource§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Applies a reflected value to this value. Read more
Source§fn to_dynamic(&self) -> Box<dyn PartialReflect>
fn to_dynamic(&self) -> Box<dyn PartialReflect>
Source§fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
For a type implementing
PartialReflect, combines reflect_clone and
take in a useful fashion, automatically constructing an appropriate
ReflectCloneError if the downcast fails. Read moreSource§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
Source§impl Reflect for SceneRoot
impl Reflect for SceneRoot
Source§fn into_any(self: Box<SceneRoot>) -> Box<dyn Any>
fn into_any(self: Box<SceneRoot>) -> Box<dyn Any>
Returns the value as a
Box<dyn Any>. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<SceneRoot>) -> Box<dyn Reflect>
fn into_reflect(self: Box<SceneRoot>) -> Box<dyn Reflect>
Casts this type to a boxed, fully-reflected value.
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a fully-reflected value.
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable, fully-reflected value.
Source§impl TupleStruct for SceneRoot
impl TupleStruct for SceneRoot
Source§fn field(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
Returns a reference to the value of the field with index
index as a
&dyn Reflect.Source§fn field_mut(
&mut self,
index: usize,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>
Returns a mutable reference to the value of the field with index
index
as a &mut dyn Reflect.Source§fn iter_fields(&self) -> TupleStructFieldIter<'_> ⓘ
fn iter_fields(&self) -> TupleStructFieldIter<'_> ⓘ
Returns an iterator over the values of the tuple struct’s fields.
Source§fn to_dynamic_tuple_struct(&self) -> DynamicTupleStruct
fn to_dynamic_tuple_struct(&self) -> DynamicTupleStruct
Creates a new
DynamicTupleStruct from this tuple struct.Source§fn get_represented_tuple_struct_info(&self) -> Option<&'static TupleStructInfo>
fn get_represented_tuple_struct_info(&self) -> Option<&'static TupleStructInfo>
Will return
None if TypeInfo is not available.Source§impl TypePath for SceneRoot
impl TypePath for SceneRoot
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
impl Eq for SceneRoot
impl StructuralPartialEq for SceneRoot
Auto Trait Implementations§
impl Freeze for SceneRoot
impl !RefUnwindSafe for SceneRoot
impl Send for SceneRoot
impl Sync for SceneRoot
impl Unpin for SceneRoot
impl !UnwindSafe for SceneRoot
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )
Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§impl<C> BundleFromComponents for Cwhere
C: Component,
impl<C> BundleFromComponents for Cwhere
C: Component,
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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Converts
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impl<T> DowncastSend for T
Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
Source§unsafe fn get_components(
ptr: MovingPtr<'_, C>,
func: &mut impl FnMut(StorageType, OwningPtr<'_>),
) -> <C as DynamicBundle>::Effect
unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect
Moves the components out of the bundle. Read more
Source§unsafe fn apply_effect(
_ptr: MovingPtr<'_, MaybeUninit<C>>,
_entity: &mut EntityWorldMut<'_>,
)
unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )
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Source§impl<T> DynamicTypePath for Twhere
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