pub struct ParamSet<'w, 's, T>where
T: SystemParam,{ /* private fields */ }Expand description
A collection of potentially conflicting SystemParams allowed by disjoint access.
Allows systems to safely access and interact with up to 8 mutually exclusive SystemParams, such as
two queries that reference the same mutable data or an event reader and writer of the same type.
Each individual SystemParam can be accessed by using the functions p0(), p1(), …, p7(),
according to the order they are defined in the ParamSet. This ensures that there’s either
only one mutable reference to a parameter at a time or any number of immutable references.
§Examples
The following system mutably accesses the same component two times, which is not allowed due to rust’s mutability rules.
// This will panic at runtime when the system gets initialized.
fn bad_system(
mut enemies: Query<&mut Health, With<Enemy>>,
mut allies: Query<&mut Health, With<Ally>>,
) {
// ...
}Conflicting SystemParams like these can be placed in a ParamSet,
which leverages the borrow checker to ensure that only one of the contained parameters are accessed at a given time.
// Given the following system
fn fancy_system(
mut set: ParamSet<(
Query<&mut Health, With<Enemy>>,
Query<&mut Health, With<Ally>>,
)>
) {
// This will access the first `SystemParam`.
for mut health in set.p0().iter_mut() {
// Do your fancy stuff here...
}
// The second `SystemParam`.
// This would fail to compile if the previous parameter was still borrowed.
for mut health in set.p1().iter_mut() {
// Do even fancier stuff here...
}
}Of course, ParamSets can be used with any kind of SystemParam, not just queries.
fn message_system(
mut set: ParamSet<(
// PROBLEM: `MessageReader` and `MessageWriter` cannot be used together normally,
// because they both need access to the same message queue.
// SOLUTION: `ParamSet` allows these conflicting parameters to be used safely
// by ensuring only one is accessed at a time.
// Note that a better solution here is to use `MessageMutator`,
// which both reads and writes messages with a single parameter.
MessageReader<MyMessage>,
MessageWriter<MyMessage>,
// PROBLEM: `&World` needs read access to everything, which conflicts with
// any mutable access in the same system.
// SOLUTION: `ParamSet` ensures `&World` is only accessed when we're not
// using the other mutable parameters.
&World,
)>,
) {
for message in set.p0().read() {
// ...
}
set.p1().write(MyMessage::new());
let entities = set.p2().entities();
// ...
}Implementations§
Source§impl<'w, 's, P0> ParamSet<'w, 's, (P0,)>where
P0: SystemParam,
impl<'w, 's, P0> ParamSet<'w, 's, (P0,)>where
P0: SystemParam,
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet.
No other parameters may be accessed while this one is active.
Source§impl<'w, 's, P0, P1> ParamSet<'w, 's, (P0, P1)>where
P0: SystemParam,
P1: SystemParam,
impl<'w, 's, P0, P1> ParamSet<'w, 's, (P0, P1)>where
P0: SystemParam,
P1: SystemParam,
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet.
No other parameters may be accessed while this one is active.
Examples found in repository?
268fn focus_camera(
269 time: Res<Time>,
270 mut game: ResMut<Game>,
271 mut transforms: ParamSet<(Query<&mut Transform, With<Camera3d>>, Query<&Transform>)>,
272) {
273 const SPEED: f32 = 2.0;
274 // if there is both a player and a bonus, target the mid-point of them
275 if let (Some(player_entity), Some(bonus_entity)) = (game.player.entity, game.bonus.entity) {
276 let transform_query = transforms.p1();
277 if let (Ok(player_transform), Ok(bonus_transform)) = (
278 transform_query.get(player_entity),
279 transform_query.get(bonus_entity),
280 ) {
281 game.camera_should_focus = player_transform
282 .translation
283 .lerp(bonus_transform.translation, 0.5);
284 }
285 // otherwise, if there is only a player, target the player
286 } else if let Some(player_entity) = game.player.entity {
287 if let Ok(player_transform) = transforms.p1().get(player_entity) {
288 game.camera_should_focus = player_transform.translation;
289 }
290 // otherwise, target the middle
291 } else {
292 game.camera_should_focus = Vec3::from(RESET_FOCUS);
293 }
294 // calculate the camera motion based on the difference between where the camera is looking
295 // and where it should be looking; the greater the distance, the faster the motion;
296 // smooth out the camera movement using the frame time
297 let mut camera_motion = game.camera_should_focus - game.camera_is_focus;
298 if camera_motion.length() > 0.2 {
299 camera_motion *= SPEED * time.delta_secs();
300 // set the new camera's actual focus
301 game.camera_is_focus += camera_motion;
302 }
303 // look at that new camera's actual focus
304 for mut transform in transforms.p0().iter_mut() {
305 *transform = transform.looking_at(game.camera_is_focus, Vec3::Y);
306 }
307}More examples
28fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
29 commands.spawn(Camera2d);
30
31 commands
32 .spawn(Node {
33 width: percent(100.),
34 height: percent(100.),
35 justify_content: JustifyContent::Center,
36 align_items: AlignItems::Center,
37 ..default()
38 })
39 .with_children(|parent| {
40 parent
41 .spawn((
42 Node {
43 flex_direction: FlexDirection::Column,
44 align_items: AlignItems::End,
45 row_gap: px(10.),
46 ..default()
47 },
48 TabGroup::default(),
49 ))
50 .with_children(|parent| {
51 parent
52 .spawn((
53 Node {
54 width: px(450.),
55 border: px(2.).all(),
56 padding: px(8.).all(),
57 ..default()
58 },
59 EditableText {
60 visible_lines: Some(8.),
61 allow_newlines: true,
62 ..default()
63 },
64 TextLayout {
65 linebreak: LineBreak::WordOrCharacter,
66 ..default()
67 },
68 TextCursorStyle {
69 color: Color::WHITE,
70 selected_text_color: Some(Color::BLACK),
71 ..default()
72 },
73 TextFont {
74 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
75 font_size: FontSize::Px(30.),
76 ..default()
77 },
78 BackgroundColor(DARK_SLATE_GRAY.into()),
79 BorderColor::all(SLATE_300),
80 MultilineInput,
81 TabIndex(0),
82 AutoFocus,
83 ))
84 .observe(
85 |on: On<FocusedInput<KeyboardInput>>,
86 keys: Res<ButtonInput<Key>>,
87 input_query: Query<&EditableText, With<MultilineInput>>| {
88 if !(on.input.state.is_pressed()
89 && on.input.logical_key == Key::Enter
90 && keys.pressed(Key::Control))
91 {
92 return;
93 }
94 let Ok(input) = input_query.get(on.focused_entity) else {
95 return;
96 };
97
98 let mut output = String::new();
99 output.reserve(input.value().into_iter().map(str::len).sum());
100 for sub_str in input.value() {
101 output.push_str(sub_str);
102 }
103
104 info!("{output}" );
105 },
106 );
107
108 parent
109 .spawn((
110 Node {
111 flex_direction: FlexDirection::Row,
112 column_gap: px(10.),
113 ..default()
114 },
115 children![
116 (
117 Text::new("visible lines:"),
118 TextFont {
119 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
120 font_size: FontSize::Px(30.),
121 ..default()
122 },
123 ),
124 (
125 Node {
126 width: px(100.),
127 border: px(2.).all(),
128 ..default()
129 },
130 TextFont {
131 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
132 font_size: FontSize::Px(30.),
133 ..default()
134 },
135 TextLayout {
136 justify: Justify::End,
137 ..default()
138 },
139 BackgroundColor(DARK_SLATE_GRAY.into()),
140 BorderColor::all(SLATE_300),
141 EditableText::new("8"),
142 EditableTextFilter::new(|c| c.is_ascii_digit() || c == '.'),
143 TextCursorStyle {
144 color: Color::WHITE,
145 selected_text_color: Some(Color::BLACK),
146 unfocused_selection_color: Color::NONE,
147 ..default()
148 },
149 SelectAllOnFocus,
150 VisibleLinesInput,
151 TabIndex(1),
152 )
153 ],
154 ))
155 .observe(
156 |on: On<FocusedInput<KeyboardInput>>,
157 mut query_set: ParamSet<(
158 Query<&EditableText, With<VisibleLinesInput>>,
159 Query<&mut EditableText, With<MultilineInput>>,
160 )>| {
161 if !(on.input.state.is_pressed()
162 && on.input.logical_key == Key::Enter)
163 {
164 return;
165 }
166
167 let visible_lines_query = query_set.p0();
168 let Ok(input) = visible_lines_query.get(on.original_event_target())
169 else {
170 return;
171 };
172
173 let mut output = String::new();
174 output.reserve(input.value().into_iter().map(str::len).sum());
175 for sub_str in input.value() {
176 output.push_str(sub_str);
177 }
178
179 let Ok(lines) = output.parse::<f32>() else {
180 return;
181 };
182
183 let mut multiline_query = query_set.p1();
184 let Ok(mut multiline_input) = multiline_query.single_mut() else {
185 return;
186 };
187
188 multiline_input.visible_lines = Some(lines.clamp(1., 10.));
189 },
190 );
191
192 parent
193 .spawn((
194 Node {
195 flex_direction: FlexDirection::Row,
196 column_gap: px(10.),
197 ..default()
198 },
199 children![
200 (
201 Text::new("font size:"),
202 TextFont {
203 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
204 font_size: FontSize::Px(30.),
205 ..default()
206 },
207 ),
208 (
209 Node {
210 width: px(100.),
211 border: px(2.).all(),
212 ..default()
213 },
214 TextFont {
215 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
216 font_size: FontSize::Px(30.),
217 ..default()
218 },
219 TextLayout {
220 justify: Justify::End,
221 ..default()
222 },
223 BackgroundColor(DARK_SLATE_GRAY.into()),
224 BorderColor::all(SLATE_300),
225 EditableText::new("30"),
226 EditableTextFilter::new(|c| c.is_ascii_digit()),
227 TextCursorStyle {
228 color: Color::WHITE,
229 selected_text_color: Some(Color::BLACK),
230 unfocused_selection_color: Color::NONE,
231 ..default()
232 },
233 SelectAllOnFocus,
234 FontSizeInput,
235 TabIndex(2),
236 )
237 ],
238 ))
239 .observe(
240 |on: On<FocusedInput<KeyboardInput>>,
241 font_size_input_query: Query<&EditableText, With<FontSizeInput>>,
242 mut multiline_input_font: Single<
243 &mut TextFont,
244 With<MultilineInput>,
245 >| {
246 if !(on.input.state.is_pressed()
247 && on.input.logical_key == Key::Enter)
248 {
249 return;
250 }
251
252 let Ok(input) =
253 font_size_input_query.get(on.original_event_target())
254 else {
255 return;
256 };
257
258 let mut output = String::new();
259 output.reserve(input.value().into_iter().map(str::len).sum());
260 for sub_str in input.value() {
261 output.push_str(sub_str);
262 }
263
264 let Ok(font_size) = output.parse::<f32>() else {
265 return;
266 };
267
268 multiline_input_font.font_size =
269 FontSize::Px(font_size.clamp(5., 50.));
270 },
271 );
272 });
273 });
274}Sourcepub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
pub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
1
in this ParamSet.
No other parameters may be accessed while this one is active.
Examples found in repository?
268fn focus_camera(
269 time: Res<Time>,
270 mut game: ResMut<Game>,
271 mut transforms: ParamSet<(Query<&mut Transform, With<Camera3d>>, Query<&Transform>)>,
272) {
273 const SPEED: f32 = 2.0;
274 // if there is both a player and a bonus, target the mid-point of them
275 if let (Some(player_entity), Some(bonus_entity)) = (game.player.entity, game.bonus.entity) {
276 let transform_query = transforms.p1();
277 if let (Ok(player_transform), Ok(bonus_transform)) = (
278 transform_query.get(player_entity),
279 transform_query.get(bonus_entity),
280 ) {
281 game.camera_should_focus = player_transform
282 .translation
283 .lerp(bonus_transform.translation, 0.5);
284 }
285 // otherwise, if there is only a player, target the player
286 } else if let Some(player_entity) = game.player.entity {
287 if let Ok(player_transform) = transforms.p1().get(player_entity) {
288 game.camera_should_focus = player_transform.translation;
289 }
290 // otherwise, target the middle
291 } else {
292 game.camera_should_focus = Vec3::from(RESET_FOCUS);
293 }
294 // calculate the camera motion based on the difference between where the camera is looking
295 // and where it should be looking; the greater the distance, the faster the motion;
296 // smooth out the camera movement using the frame time
297 let mut camera_motion = game.camera_should_focus - game.camera_is_focus;
298 if camera_motion.length() > 0.2 {
299 camera_motion *= SPEED * time.delta_secs();
300 // set the new camera's actual focus
301 game.camera_is_focus += camera_motion;
302 }
303 // look at that new camera's actual focus
304 for mut transform in transforms.p0().iter_mut() {
305 *transform = transform.looking_at(game.camera_is_focus, Vec3::Y);
306 }
307}More examples
28fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
29 commands.spawn(Camera2d);
30
31 commands
32 .spawn(Node {
33 width: percent(100.),
34 height: percent(100.),
35 justify_content: JustifyContent::Center,
36 align_items: AlignItems::Center,
37 ..default()
38 })
39 .with_children(|parent| {
40 parent
41 .spawn((
42 Node {
43 flex_direction: FlexDirection::Column,
44 align_items: AlignItems::End,
45 row_gap: px(10.),
46 ..default()
47 },
48 TabGroup::default(),
49 ))
50 .with_children(|parent| {
51 parent
52 .spawn((
53 Node {
54 width: px(450.),
55 border: px(2.).all(),
56 padding: px(8.).all(),
57 ..default()
58 },
59 EditableText {
60 visible_lines: Some(8.),
61 allow_newlines: true,
62 ..default()
63 },
64 TextLayout {
65 linebreak: LineBreak::WordOrCharacter,
66 ..default()
67 },
68 TextCursorStyle {
69 color: Color::WHITE,
70 selected_text_color: Some(Color::BLACK),
71 ..default()
72 },
73 TextFont {
74 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
75 font_size: FontSize::Px(30.),
76 ..default()
77 },
78 BackgroundColor(DARK_SLATE_GRAY.into()),
79 BorderColor::all(SLATE_300),
80 MultilineInput,
81 TabIndex(0),
82 AutoFocus,
83 ))
84 .observe(
85 |on: On<FocusedInput<KeyboardInput>>,
86 keys: Res<ButtonInput<Key>>,
87 input_query: Query<&EditableText, With<MultilineInput>>| {
88 if !(on.input.state.is_pressed()
89 && on.input.logical_key == Key::Enter
90 && keys.pressed(Key::Control))
91 {
92 return;
93 }
94 let Ok(input) = input_query.get(on.focused_entity) else {
95 return;
96 };
97
98 let mut output = String::new();
99 output.reserve(input.value().into_iter().map(str::len).sum());
100 for sub_str in input.value() {
101 output.push_str(sub_str);
102 }
103
104 info!("{output}" );
105 },
106 );
107
108 parent
109 .spawn((
110 Node {
111 flex_direction: FlexDirection::Row,
112 column_gap: px(10.),
113 ..default()
114 },
115 children![
116 (
117 Text::new("visible lines:"),
118 TextFont {
119 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
120 font_size: FontSize::Px(30.),
121 ..default()
122 },
123 ),
124 (
125 Node {
126 width: px(100.),
127 border: px(2.).all(),
128 ..default()
129 },
130 TextFont {
131 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
132 font_size: FontSize::Px(30.),
133 ..default()
134 },
135 TextLayout {
136 justify: Justify::End,
137 ..default()
138 },
139 BackgroundColor(DARK_SLATE_GRAY.into()),
140 BorderColor::all(SLATE_300),
141 EditableText::new("8"),
142 EditableTextFilter::new(|c| c.is_ascii_digit() || c == '.'),
143 TextCursorStyle {
144 color: Color::WHITE,
145 selected_text_color: Some(Color::BLACK),
146 unfocused_selection_color: Color::NONE,
147 ..default()
148 },
149 SelectAllOnFocus,
150 VisibleLinesInput,
151 TabIndex(1),
152 )
153 ],
154 ))
155 .observe(
156 |on: On<FocusedInput<KeyboardInput>>,
157 mut query_set: ParamSet<(
158 Query<&EditableText, With<VisibleLinesInput>>,
159 Query<&mut EditableText, With<MultilineInput>>,
160 )>| {
161 if !(on.input.state.is_pressed()
162 && on.input.logical_key == Key::Enter)
163 {
164 return;
165 }
166
167 let visible_lines_query = query_set.p0();
168 let Ok(input) = visible_lines_query.get(on.original_event_target())
169 else {
170 return;
171 };
172
173 let mut output = String::new();
174 output.reserve(input.value().into_iter().map(str::len).sum());
175 for sub_str in input.value() {
176 output.push_str(sub_str);
177 }
178
179 let Ok(lines) = output.parse::<f32>() else {
180 return;
181 };
182
183 let mut multiline_query = query_set.p1();
184 let Ok(mut multiline_input) = multiline_query.single_mut() else {
185 return;
186 };
187
188 multiline_input.visible_lines = Some(lines.clamp(1., 10.));
189 },
190 );
191
192 parent
193 .spawn((
194 Node {
195 flex_direction: FlexDirection::Row,
196 column_gap: px(10.),
197 ..default()
198 },
199 children![
200 (
201 Text::new("font size:"),
202 TextFont {
203 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
204 font_size: FontSize::Px(30.),
205 ..default()
206 },
207 ),
208 (
209 Node {
210 width: px(100.),
211 border: px(2.).all(),
212 ..default()
213 },
214 TextFont {
215 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
216 font_size: FontSize::Px(30.),
217 ..default()
218 },
219 TextLayout {
220 justify: Justify::End,
221 ..default()
222 },
223 BackgroundColor(DARK_SLATE_GRAY.into()),
224 BorderColor::all(SLATE_300),
225 EditableText::new("30"),
226 EditableTextFilter::new(|c| c.is_ascii_digit()),
227 TextCursorStyle {
228 color: Color::WHITE,
229 selected_text_color: Some(Color::BLACK),
230 unfocused_selection_color: Color::NONE,
231 ..default()
232 },
233 SelectAllOnFocus,
234 FontSizeInput,
235 TabIndex(2),
236 )
237 ],
238 ))
239 .observe(
240 |on: On<FocusedInput<KeyboardInput>>,
241 font_size_input_query: Query<&EditableText, With<FontSizeInput>>,
242 mut multiline_input_font: Single<
243 &mut TextFont,
244 With<MultilineInput>,
245 >| {
246 if !(on.input.state.is_pressed()
247 && on.input.logical_key == Key::Enter)
248 {
249 return;
250 }
251
252 let Ok(input) =
253 font_size_input_query.get(on.original_event_target())
254 else {
255 return;
256 };
257
258 let mut output = String::new();
259 output.reserve(input.value().into_iter().map(str::len).sum());
260 for sub_str in input.value() {
261 output.push_str(sub_str);
262 }
263
264 let Ok(font_size) = output.parse::<f32>() else {
265 return;
266 };
267
268 multiline_input_font.font_size =
269 FontSize::Px(font_size.clamp(5., 50.));
270 },
271 );
272 });
273 });
274}Source§impl<'w, 's, P0, P1, P2> ParamSet<'w, 's, (P0, P1, P2)>
impl<'w, 's, P0, P1, P2> ParamSet<'w, 's, (P0, P1, P2)>
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
pub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
1
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
pub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
2
in this ParamSet.
No other parameters may be accessed while this one is active.
Source§impl<'w, 's, P0, P1, P2, P3> ParamSet<'w, 's, (P0, P1, P2, P3)>
impl<'w, 's, P0, P1, P2, P3> ParamSet<'w, 's, (P0, P1, P2, P3)>
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet.
No other parameters may be accessed while this one is active.
Examples found in repository?
132fn toggle_shadows(
133 mut commands: Commands,
134 input: Res<ButtonInput<KeyCode>>,
135 mut queries: ParamSet<(
136 Query<Entity, (With<Mesh3d>, With<NotShadowCaster>)>,
137 Query<Entity, (With<Mesh3d>, With<NotShadowReceiver>)>,
138 Query<Entity, (With<Mesh3d>, Without<NotShadowCaster>)>,
139 Query<Entity, (With<Mesh3d>, Without<NotShadowReceiver>)>,
140 )>,
141) {
142 if input.just_pressed(KeyCode::KeyC) {
143 println!("Toggling casters");
144 for entity in queries.p0().iter() {
145 commands.entity(entity).remove::<NotShadowCaster>();
146 }
147 for entity in queries.p2().iter() {
148 commands.entity(entity).insert(NotShadowCaster);
149 }
150 }
151 if input.just_pressed(KeyCode::KeyR) {
152 println!("Toggling receivers");
153 for entity in queries.p1().iter() {
154 commands.entity(entity).remove::<NotShadowReceiver>();
155 }
156 for entity in queries.p3().iter() {
157 commands.entity(entity).insert(NotShadowReceiver);
158 }
159 }
160}Sourcepub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
pub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
1
in this ParamSet.
No other parameters may be accessed while this one is active.
Examples found in repository?
132fn toggle_shadows(
133 mut commands: Commands,
134 input: Res<ButtonInput<KeyCode>>,
135 mut queries: ParamSet<(
136 Query<Entity, (With<Mesh3d>, With<NotShadowCaster>)>,
137 Query<Entity, (With<Mesh3d>, With<NotShadowReceiver>)>,
138 Query<Entity, (With<Mesh3d>, Without<NotShadowCaster>)>,
139 Query<Entity, (With<Mesh3d>, Without<NotShadowReceiver>)>,
140 )>,
141) {
142 if input.just_pressed(KeyCode::KeyC) {
143 println!("Toggling casters");
144 for entity in queries.p0().iter() {
145 commands.entity(entity).remove::<NotShadowCaster>();
146 }
147 for entity in queries.p2().iter() {
148 commands.entity(entity).insert(NotShadowCaster);
149 }
150 }
151 if input.just_pressed(KeyCode::KeyR) {
152 println!("Toggling receivers");
153 for entity in queries.p1().iter() {
154 commands.entity(entity).remove::<NotShadowReceiver>();
155 }
156 for entity in queries.p3().iter() {
157 commands.entity(entity).insert(NotShadowReceiver);
158 }
159 }
160}Sourcepub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
pub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
2
in this ParamSet.
No other parameters may be accessed while this one is active.
Examples found in repository?
132fn toggle_shadows(
133 mut commands: Commands,
134 input: Res<ButtonInput<KeyCode>>,
135 mut queries: ParamSet<(
136 Query<Entity, (With<Mesh3d>, With<NotShadowCaster>)>,
137 Query<Entity, (With<Mesh3d>, With<NotShadowReceiver>)>,
138 Query<Entity, (With<Mesh3d>, Without<NotShadowCaster>)>,
139 Query<Entity, (With<Mesh3d>, Without<NotShadowReceiver>)>,
140 )>,
141) {
142 if input.just_pressed(KeyCode::KeyC) {
143 println!("Toggling casters");
144 for entity in queries.p0().iter() {
145 commands.entity(entity).remove::<NotShadowCaster>();
146 }
147 for entity in queries.p2().iter() {
148 commands.entity(entity).insert(NotShadowCaster);
149 }
150 }
151 if input.just_pressed(KeyCode::KeyR) {
152 println!("Toggling receivers");
153 for entity in queries.p1().iter() {
154 commands.entity(entity).remove::<NotShadowReceiver>();
155 }
156 for entity in queries.p3().iter() {
157 commands.entity(entity).insert(NotShadowReceiver);
158 }
159 }
160}Sourcepub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
pub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
3
in this ParamSet.
No other parameters may be accessed while this one is active.
Examples found in repository?
132fn toggle_shadows(
133 mut commands: Commands,
134 input: Res<ButtonInput<KeyCode>>,
135 mut queries: ParamSet<(
136 Query<Entity, (With<Mesh3d>, With<NotShadowCaster>)>,
137 Query<Entity, (With<Mesh3d>, With<NotShadowReceiver>)>,
138 Query<Entity, (With<Mesh3d>, Without<NotShadowCaster>)>,
139 Query<Entity, (With<Mesh3d>, Without<NotShadowReceiver>)>,
140 )>,
141) {
142 if input.just_pressed(KeyCode::KeyC) {
143 println!("Toggling casters");
144 for entity in queries.p0().iter() {
145 commands.entity(entity).remove::<NotShadowCaster>();
146 }
147 for entity in queries.p2().iter() {
148 commands.entity(entity).insert(NotShadowCaster);
149 }
150 }
151 if input.just_pressed(KeyCode::KeyR) {
152 println!("Toggling receivers");
153 for entity in queries.p1().iter() {
154 commands.entity(entity).remove::<NotShadowReceiver>();
155 }
156 for entity in queries.p3().iter() {
157 commands.entity(entity).insert(NotShadowReceiver);
158 }
159 }
160}Source§impl<'w, 's, P0, P1, P2, P3, P4> ParamSet<'w, 's, (P0, P1, P2, P3, P4)>
impl<'w, 's, P0, P1, P2, P3, P4> ParamSet<'w, 's, (P0, P1, P2, P3, P4)>
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
pub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
1
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
pub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
2
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
pub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
3
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
pub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
4
in this ParamSet.
No other parameters may be accessed while this one is active.
Source§impl<'w, 's, P0, P1, P2, P3, P4, P5> ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
impl<'w, 's, P0, P1, P2, P3, P4, P5> ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
pub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
1
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
pub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
2
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
pub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
3
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
pub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
4
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p5<'a>(&'a mut self) -> <P5 as SystemParam>::Item<'a, 'a>
pub fn p5<'a>(&'a mut self) -> <P5 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
5
in this ParamSet.
No other parameters may be accessed while this one is active.
Source§impl<'w, 's, P0, P1, P2, P3, P4, P5, P6> ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
impl<'w, 's, P0, P1, P2, P3, P4, P5, P6> ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
pub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
1
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
pub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
2
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
pub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
3
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
pub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
4
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p5<'a>(&'a mut self) -> <P5 as SystemParam>::Item<'a, 'a>
pub fn p5<'a>(&'a mut self) -> <P5 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
5
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p6<'a>(&'a mut self) -> <P6 as SystemParam>::Item<'a, 'a>
pub fn p6<'a>(&'a mut self) -> <P6 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
6
in this ParamSet.
No other parameters may be accessed while this one is active.
Source§impl<'w, 's, P0, P1, P2, P3, P4, P5, P6, P7> ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6, P7)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
P7: SystemParam,
impl<'w, 's, P0, P1, P2, P3, P4, P5, P6, P7> ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6, P7)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
P7: SystemParam,
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
pub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
1
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
pub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
2
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
pub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
3
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
pub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
4
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p5<'a>(&'a mut self) -> <P5 as SystemParam>::Item<'a, 'a>
pub fn p5<'a>(&'a mut self) -> <P5 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
5
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p6<'a>(&'a mut self) -> <P6 as SystemParam>::Item<'a, 'a>
pub fn p6<'a>(&'a mut self) -> <P6 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
6
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p7<'a>(&'a mut self) -> <P7 as SystemParam>::Item<'a, 'a>
pub fn p7<'a>(&'a mut self) -> <P7 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
7
in this ParamSet.
No other parameters may be accessed while this one is active.
Source§impl<T> ParamSet<'_, '_, Vec<T>>where
T: SystemParam,
impl<T> ParamSet<'_, '_, Vec<T>>where
T: SystemParam,
Sourcepub fn get_mut(&mut self, index: usize) -> <T as SystemParam>::Item<'_, '_>
pub fn get_mut(&mut self, index: usize) -> <T as SystemParam>::Item<'_, '_>
Accesses the parameter at the given index. No other parameters may be accessed while this one is active.
Sourcepub fn for_each(&mut self, f: impl FnMut(<T as SystemParam>::Item<'_, '_>))
pub fn for_each(&mut self, f: impl FnMut(<T as SystemParam>::Item<'_, '_>))
Calls a closure for each parameter in the set.
Trait Implementations§
impl<'w, 's, P0> ReadOnlySystemParam for ParamSet<'w, 's, (P0,)>where
P0: ReadOnlySystemParam,
impl<'w, 's, P0, P1> ReadOnlySystemParam for ParamSet<'w, 's, (P0, P1)>where
P0: ReadOnlySystemParam,
P1: ReadOnlySystemParam,
impl<'w, 's, P0, P1, P2> ReadOnlySystemParam for ParamSet<'w, 's, (P0, P1, P2)>
impl<'w, 's, P0, P1, P2, P3> ReadOnlySystemParam for ParamSet<'w, 's, (P0, P1, P2, P3)>where
P0: ReadOnlySystemParam,
P1: ReadOnlySystemParam,
P2: ReadOnlySystemParam,
P3: ReadOnlySystemParam,
impl<'w, 's, P0, P1, P2, P3, P4> ReadOnlySystemParam for ParamSet<'w, 's, (P0, P1, P2, P3, P4)>where
P0: ReadOnlySystemParam,
P1: ReadOnlySystemParam,
P2: ReadOnlySystemParam,
P3: ReadOnlySystemParam,
P4: ReadOnlySystemParam,
impl<'w, 's, P0, P1, P2, P3, P4, P5> ReadOnlySystemParam for ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5)>where
P0: ReadOnlySystemParam,
P1: ReadOnlySystemParam,
P2: ReadOnlySystemParam,
P3: ReadOnlySystemParam,
P4: ReadOnlySystemParam,
P5: ReadOnlySystemParam,
impl<'w, 's, P0, P1, P2, P3, P4, P5, P6> ReadOnlySystemParam for ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6)>where
P0: ReadOnlySystemParam,
P1: ReadOnlySystemParam,
P2: ReadOnlySystemParam,
P3: ReadOnlySystemParam,
P4: ReadOnlySystemParam,
P5: ReadOnlySystemParam,
P6: ReadOnlySystemParam,
impl<'w, 's, P0, P1, P2, P3, P4, P5, P6, P7> ReadOnlySystemParam for ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6, P7)>where
P0: ReadOnlySystemParam,
P1: ReadOnlySystemParam,
P2: ReadOnlySystemParam,
P3: ReadOnlySystemParam,
P4: ReadOnlySystemParam,
P5: ReadOnlySystemParam,
P6: ReadOnlySystemParam,
P7: ReadOnlySystemParam,
Source§impl<'_w, '_s, P0> SystemParam for ParamSet<'_w, '_s, (P0,)>where
P0: SystemParam,
impl<'_w, '_s, P0> SystemParam for ParamSet<'_w, '_s, (P0,)>where
P0: SystemParam,
Source§type State = (<P0 as SystemParam>::State,)
type State = (<P0 as SystemParam>::State,)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0,)>
type Item<'w, 's> = ParamSet<'w, 's, (P0,)>
Self, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
) -> <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State
fn init_state( world: &mut World, ) -> <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State
State.Source§fn init_access(
state: &<ParamSet<'_w, '_s, (P0,)> as SystemParam>::State,
system_meta: &mut SystemMeta,
component_access_set: &mut FilteredAccessSet,
world: &mut World,
)
fn init_access( state: &<ParamSet<'_w, '_s, (P0,)> as SystemParam>::State, system_meta: &mut SystemMeta, component_access_set: &mut FilteredAccessSet, world: &mut World, )
Source§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam’s state.
This is used to apply Commands during ApplyDeferred.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred.Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Result<<ParamSet<'_w, '_s, (P0,)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Result<<ParamSet<'_w, '_s, (P0,)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
SystemParamFunction. Read moreSource§impl<'_w, '_s, P0, P1> SystemParam for ParamSet<'_w, '_s, (P0, P1)>where
P0: SystemParam,
P1: SystemParam,
impl<'_w, '_s, P0, P1> SystemParam for ParamSet<'_w, '_s, (P0, P1)>where
P0: SystemParam,
P1: SystemParam,
Source§type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State)
type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0, P1)>
type Item<'w, 's> = ParamSet<'w, 's, (P0, P1)>
Self, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
) -> <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State
fn init_state( world: &mut World, ) -> <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State
State.Source§fn init_access(
state: &<ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State,
system_meta: &mut SystemMeta,
component_access_set: &mut FilteredAccessSet,
world: &mut World,
)
fn init_access( state: &<ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State, system_meta: &mut SystemMeta, component_access_set: &mut FilteredAccessSet, world: &mut World, )
Source§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam’s state.
This is used to apply Commands during ApplyDeferred.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred.Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Result<<ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Result<<ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
SystemParamFunction. Read moreSource§impl<'_w, '_s, P0, P1, P2> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2)>
impl<'_w, '_s, P0, P1, P2> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2)>
Source§type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State)
type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2)>
type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2)>
Self, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
) -> <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State
fn init_state( world: &mut World, ) -> <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State
State.Source§fn init_access(
state: &<ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State,
system_meta: &mut SystemMeta,
component_access_set: &mut FilteredAccessSet,
world: &mut World,
)
fn init_access( state: &<ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State, system_meta: &mut SystemMeta, component_access_set: &mut FilteredAccessSet, world: &mut World, )
Source§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam’s state.
This is used to apply Commands during ApplyDeferred.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred.Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
SystemParamFunction. Read moreSource§impl<'_w, '_s, P0, P1, P2, P3> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3)>
impl<'_w, '_s, P0, P1, P2, P3> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3)>
Source§type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State)
type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3)>
type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3)>
Self, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State
fn init_state( world: &mut World, ) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State
State.Source§fn init_access(
state: &<ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State,
system_meta: &mut SystemMeta,
component_access_set: &mut FilteredAccessSet,
world: &mut World,
)
fn init_access( state: &<ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State, system_meta: &mut SystemMeta, component_access_set: &mut FilteredAccessSet, world: &mut World, )
Source§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam’s state.
This is used to apply Commands during ApplyDeferred.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred.Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
SystemParamFunction. Read moreSource§impl<'_w, '_s, P0, P1, P2, P3, P4> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)>
impl<'_w, '_s, P0, P1, P2, P3, P4> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)>
Source§type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State)
type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4)>
type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4)>
Self, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State
fn init_state( world: &mut World, ) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State
State.Source§fn init_access(
state: &<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State,
system_meta: &mut SystemMeta,
component_access_set: &mut FilteredAccessSet,
world: &mut World,
)
fn init_access( state: &<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State, system_meta: &mut SystemMeta, component_access_set: &mut FilteredAccessSet, world: &mut World, )
Source§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam’s state.
This is used to apply Commands during ApplyDeferred.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred.Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
SystemParamFunction. Read moreSource§impl<'_w, '_s, P0, P1, P2, P3, P4, P5> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
impl<'_w, '_s, P0, P1, P2, P3, P4, P5> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
Source§type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State, <P5 as SystemParam>::State)
type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State, <P5 as SystemParam>::State)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5)>
type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5)>
Self, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State
fn init_state( world: &mut World, ) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State
State.Source§fn init_access(
state: &<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State,
system_meta: &mut SystemMeta,
component_access_set: &mut FilteredAccessSet,
world: &mut World,
)
fn init_access( state: &<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State, system_meta: &mut SystemMeta, component_access_set: &mut FilteredAccessSet, world: &mut World, )
Source§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam’s state.
This is used to apply Commands during ApplyDeferred.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred.Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
SystemParamFunction. Read moreSource§impl<'_w, '_s, P0, P1, P2, P3, P4, P5, P6> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
impl<'_w, '_s, P0, P1, P2, P3, P4, P5, P6> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
Source§type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State, <P5 as SystemParam>::State, <P6 as SystemParam>::State)
type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State, <P5 as SystemParam>::State, <P6 as SystemParam>::State)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6)>
type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6)>
Self, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State
fn init_state( world: &mut World, ) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State
State.Source§fn init_access(
state: &<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State,
system_meta: &mut SystemMeta,
component_access_set: &mut FilteredAccessSet,
world: &mut World,
)
fn init_access( state: &<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State, system_meta: &mut SystemMeta, component_access_set: &mut FilteredAccessSet, world: &mut World, )
Source§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam’s state.
This is used to apply Commands during ApplyDeferred.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred.Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
SystemParamFunction. Read moreSource§impl<'_w, '_s, P0, P1, P2, P3, P4, P5, P6, P7> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
P7: SystemParam,
impl<'_w, '_s, P0, P1, P2, P3, P4, P5, P6, P7> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
P7: SystemParam,
Source§type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State, <P5 as SystemParam>::State, <P6 as SystemParam>::State, <P7 as SystemParam>::State)
type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State, <P5 as SystemParam>::State, <P6 as SystemParam>::State, <P7 as SystemParam>::State)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6, P7)>
type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6, P7)>
Self, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State
fn init_state( world: &mut World, ) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State
State.Source§fn init_access(
state: &<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State,
system_meta: &mut SystemMeta,
component_access_set: &mut FilteredAccessSet,
world: &mut World,
)
fn init_access( state: &<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State, system_meta: &mut SystemMeta, component_access_set: &mut FilteredAccessSet, world: &mut World, )
Source§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam’s state.
This is used to apply Commands during ApplyDeferred.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred.Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
SystemParamFunction. Read moreSource§impl<T> SystemParam for ParamSet<'_, '_, Vec<T>>where
T: SystemParam,
impl<T> SystemParam for ParamSet<'_, '_, Vec<T>>where
T: SystemParam,
Source§type State = Vec<<T as SystemParam>::State>
type State = Vec<<T as SystemParam>::State>
Source§type Item<'world, 'state> = ParamSet<'world, 'state, Vec<T>>
type Item<'world, 'state> = ParamSet<'world, 'state, Vec<T>>
Self, instantiated with new lifetimes. Read moreSource§fn init_state(
_world: &mut World,
) -> <ParamSet<'_, '_, Vec<T>> as SystemParam>::State
fn init_state( _world: &mut World, ) -> <ParamSet<'_, '_, Vec<T>> as SystemParam>::State
State.Source§fn init_access(
state: &<ParamSet<'_, '_, Vec<T>> as SystemParam>::State,
system_meta: &mut SystemMeta,
component_access_set: &mut FilteredAccessSet,
world: &mut World,
)
fn init_access( state: &<ParamSet<'_, '_, Vec<T>> as SystemParam>::State, system_meta: &mut SystemMeta, component_access_set: &mut FilteredAccessSet, world: &mut World, )
Source§unsafe fn get_param<'world, 'state>(
state: &'state mut <ParamSet<'_, '_, Vec<T>> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'world>,
change_tick: Tick,
) -> Result<<ParamSet<'_, '_, Vec<T>> as SystemParam>::Item<'world, 'state>, SystemParamValidationError>
unsafe fn get_param<'world, 'state>( state: &'state mut <ParamSet<'_, '_, Vec<T>> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'world>, change_tick: Tick, ) -> Result<<ParamSet<'_, '_, Vec<T>> as SystemParam>::Item<'world, 'state>, SystemParamValidationError>
SystemParamFunction. Read moreSource§fn apply(
state: &mut <ParamSet<'_, '_, Vec<T>> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_, '_, Vec<T>> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam’s state.
This is used to apply Commands during ApplyDeferred.Source§fn queue(
state: &mut <ParamSet<'_, '_, Vec<T>> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_, '_, Vec<T>> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred.Source§impl<'w, 's, P0, P1, B0, B1> SystemParamBuilder<ParamSet<'w, 's, (P0, P1)>> for ParamSetBuilder<(B0, B1)>
impl<'w, 's, P0, P1, B0, B1> SystemParamBuilder<ParamSet<'w, 's, (P0, P1)>> for ParamSetBuilder<(B0, B1)>
Source§fn build(self, world: &mut World) -> <(P0, P1) as SystemParam>::State
fn build(self, world: &mut World) -> <(P0, P1) as SystemParam>::State
World access used by this SystemParam
and creates a new instance of this param’s State.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
SystemState from a SystemParamBuilder.
To create a system, call SystemState::build_system on the result.Source§fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
Source§impl<'w, 's, P0, P1, P2, B0, B1, B2> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2)>> for ParamSetBuilder<(B0, B1, B2)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
impl<'w, 's, P0, P1, P2, B0, B1, B2> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2)>> for ParamSetBuilder<(B0, B1, B2)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
Source§fn build(self, world: &mut World) -> <(P0, P1, P2) as SystemParam>::State
fn build(self, world: &mut World) -> <(P0, P1, P2) as SystemParam>::State
World access used by this SystemParam
and creates a new instance of this param’s State.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
SystemState from a SystemParamBuilder.
To create a system, call SystemState::build_system on the result.Source§fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
Source§impl<'w, 's, P0, P1, P2, P3, B0, B1, B2, B3> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3)>> for ParamSetBuilder<(B0, B1, B2, B3)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
impl<'w, 's, P0, P1, P2, P3, B0, B1, B2, B3> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3)>> for ParamSetBuilder<(B0, B1, B2, B3)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
Source§fn build(self, world: &mut World) -> <(P0, P1, P2, P3) as SystemParam>::State
fn build(self, world: &mut World) -> <(P0, P1, P2, P3) as SystemParam>::State
World access used by this SystemParam
and creates a new instance of this param’s State.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
SystemState from a SystemParamBuilder.
To create a system, call SystemState::build_system on the result.Source§fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
Source§impl<'w, 's, P0, P1, P2, P3, P4, B0, B1, B2, B3, B4> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4)>> for ParamSetBuilder<(B0, B1, B2, B3, B4)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
impl<'w, 's, P0, P1, P2, P3, P4, B0, B1, B2, B3, B4> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4)>> for ParamSetBuilder<(B0, B1, B2, B3, B4)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
Source§fn build(
self,
world: &mut World,
) -> <(P0, P1, P2, P3, P4) as SystemParam>::State
fn build( self, world: &mut World, ) -> <(P0, P1, P2, P3, P4) as SystemParam>::State
World access used by this SystemParam
and creates a new instance of this param’s State.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
SystemState from a SystemParamBuilder.
To create a system, call SystemState::build_system on the result.Source§fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
Source§impl<'w, 's, P0, P1, P2, P3, P4, P5, B0, B1, B2, B3, B4, B5> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5)>> for ParamSetBuilder<(B0, B1, B2, B3, B4, B5)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
B5: SystemParamBuilder<P5>,
impl<'w, 's, P0, P1, P2, P3, P4, P5, B0, B1, B2, B3, B4, B5> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5)>> for ParamSetBuilder<(B0, B1, B2, B3, B4, B5)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
B5: SystemParamBuilder<P5>,
Source§fn build(
self,
world: &mut World,
) -> <(P0, P1, P2, P3, P4, P5) as SystemParam>::State
fn build( self, world: &mut World, ) -> <(P0, P1, P2, P3, P4, P5) as SystemParam>::State
World access used by this SystemParam
and creates a new instance of this param’s State.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
SystemState from a SystemParamBuilder.
To create a system, call SystemState::build_system on the result.Source§fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
Source§impl<'w, 's, P0, P1, P2, P3, P4, P5, P6, B0, B1, B2, B3, B4, B5, B6> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6)>> for ParamSetBuilder<(B0, B1, B2, B3, B4, B5, B6)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
B5: SystemParamBuilder<P5>,
B6: SystemParamBuilder<P6>,
impl<'w, 's, P0, P1, P2, P3, P4, P5, P6, B0, B1, B2, B3, B4, B5, B6> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6)>> for ParamSetBuilder<(B0, B1, B2, B3, B4, B5, B6)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
B5: SystemParamBuilder<P5>,
B6: SystemParamBuilder<P6>,
Source§fn build(
self,
world: &mut World,
) -> <(P0, P1, P2, P3, P4, P5, P6) as SystemParam>::State
fn build( self, world: &mut World, ) -> <(P0, P1, P2, P3, P4, P5, P6) as SystemParam>::State
World access used by this SystemParam
and creates a new instance of this param’s State.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
SystemState from a SystemParamBuilder.
To create a system, call SystemState::build_system on the result.Source§fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
Source§impl<'w, 's, P0, P1, P2, P3, P4, P5, P6, P7, B0, B1, B2, B3, B4, B5, B6, B7> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6, P7)>> for ParamSetBuilder<(B0, B1, B2, B3, B4, B5, B6, B7)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
P7: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
B5: SystemParamBuilder<P5>,
B6: SystemParamBuilder<P6>,
B7: SystemParamBuilder<P7>,
impl<'w, 's, P0, P1, P2, P3, P4, P5, P6, P7, B0, B1, B2, B3, B4, B5, B6, B7> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6, P7)>> for ParamSetBuilder<(B0, B1, B2, B3, B4, B5, B6, B7)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
P7: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
B5: SystemParamBuilder<P5>,
B6: SystemParamBuilder<P6>,
B7: SystemParamBuilder<P7>,
Source§fn build(
self,
world: &mut World,
) -> <(P0, P1, P2, P3, P4, P5, P6, P7) as SystemParam>::State
fn build( self, world: &mut World, ) -> <(P0, P1, P2, P3, P4, P5, P6, P7) as SystemParam>::State
World access used by this SystemParam
and creates a new instance of this param’s State.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
SystemState from a SystemParamBuilder.
To create a system, call SystemState::build_system on the result.Source§fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
Source§impl<'w, 's, P0, B0> SystemParamBuilder<ParamSet<'w, 's, (P0,)>> for ParamSetBuilder<(B0,)>where
P0: SystemParam,
B0: SystemParamBuilder<P0>,
impl<'w, 's, P0, B0> SystemParamBuilder<ParamSet<'w, 's, (P0,)>> for ParamSetBuilder<(B0,)>where
P0: SystemParam,
B0: SystemParamBuilder<P0>,
Source§fn build(self, world: &mut World) -> <(P0,) as SystemParam>::State
fn build(self, world: &mut World) -> <(P0,) as SystemParam>::State
World access used by this SystemParam
and creates a new instance of this param’s State.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
SystemState from a SystemParamBuilder.
To create a system, call SystemState::build_system on the result.Source§fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
Source§impl<'w, 's, P, B> SystemParamBuilder<ParamSet<'w, 's, Vec<P>>> for ParamSetBuilder<Vec<B>>where
P: SystemParam,
B: SystemParamBuilder<P>,
impl<'w, 's, P, B> SystemParamBuilder<ParamSet<'w, 's, Vec<P>>> for ParamSetBuilder<Vec<B>>where
P: SystemParam,
B: SystemParamBuilder<P>,
Source§fn build(self, world: &mut World) -> <Vec<P> as SystemParam>::State ⓘ
fn build(self, world: &mut World) -> <Vec<P> as SystemParam>::State ⓘ
World access used by this SystemParam
and creates a new instance of this param’s State.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
SystemState from a SystemParamBuilder.
To create a system, call SystemState::build_system on the result.Source§fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
Auto Trait Implementations§
impl<'w, 's, T> !RefUnwindSafe for ParamSet<'w, 's, T>
impl<'w, 's, T> !UnwindSafe for ParamSet<'w, 's, T>
impl<'w, 's, T> Freeze for ParamSet<'w, 's, T>
impl<'w, 's, T> Send for ParamSet<'w, 's, T>
impl<'w, 's, T> Sync for ParamSet<'w, 's, T>
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impl<'w, 's, T> UnsafeUnpin for ParamSet<'w, 's, T>
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Source§fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
Borrow<B> of a value. Read moreSource§fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
BorrowMut<B> of a value. Read moreSource§fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
AsRef<R> view of a value. Read moreSource§fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
AsMut<R> view of a value. Read moreSource§fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
Deref::Target of a value. Read moreSource§fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
Deref::Target of a value. Read moreSource§fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
.tap() only in debug builds, and is erased in release builds.Source§fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
.tap_mut() only in debug builds, and is erased in release
builds.Source§fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
.tap_borrow() only in debug builds, and is erased in release
builds.Source§fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
.tap_borrow_mut() only in debug builds, and is erased in release
builds.Source§fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
.tap_ref() only in debug builds, and is erased in release
builds.Source§fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
.tap_ref_mut() only in debug builds, and is erased in release
builds.Source§fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
.tap_deref() only in debug builds, and is erased in release
builds.