pub struct ParamSet<'w, 's, T>where
T: SystemParam,{ /* private fields */ }
Expand description
A collection of potentially conflicting SystemParam
s allowed by disjoint access.
Allows systems to safely access and interact with up to 8 mutually exclusive SystemParam
s, such as
two queries that reference the same mutable data or an event reader and writer of the same type.
Each individual SystemParam
can be accessed by using the functions p0()
, p1()
, …, p7()
,
according to the order they are defined in the ParamSet
. This ensures that there’s either
only one mutable reference to a parameter at a time or any number of immutable references.
§Examples
The following system mutably accesses the same component two times, which is not allowed due to rust’s mutability rules.
// This will panic at runtime when the system gets initialized.
fn bad_system(
mut enemies: Query<&mut Health, With<Enemy>>,
mut allies: Query<&mut Health, With<Ally>>,
) {
// ...
}
Conflicting SystemParam
s like these can be placed in a ParamSet
,
which leverages the borrow checker to ensure that only one of the contained parameters are accessed at a given time.
// Given the following system
fn fancy_system(
mut set: ParamSet<(
Query<&mut Health, With<Enemy>>,
Query<&mut Health, With<Ally>>,
)>
) {
// This will access the first `SystemParam`.
for mut health in set.p0().iter_mut() {
// Do your fancy stuff here...
}
// The second `SystemParam`.
// This would fail to compile if the previous parameter was still borrowed.
for mut health in set.p1().iter_mut() {
// Do even fancier stuff here...
}
}
Of course, ParamSet
s can be used with any kind of SystemParam
, not just queries.
fn event_system(
mut set: ParamSet<(
// PROBLEM: `EventReader` and `EventWriter` cannot be used together normally,
// because they both need access to the same event queue.
// SOLUTION: `ParamSet` allows these conflicting parameters to be used safely
// by ensuring only one is accessed at a time.
EventReader<MyEvent>,
EventWriter<MyEvent>,
// PROBLEM: `&World` needs read access to everything, which conflicts with
// any mutable access in the same system.
// SOLUTION: `ParamSet` ensures `&World` is only accessed when we're not
// using the other mutable parameters.
&World,
)>,
) {
for event in set.p0().read() {
// ...
}
set.p1().write(MyEvent::new());
let entities = set.p2().entities();
// ...
}
Implementations§
Source§impl<'w, 's, P0> ParamSet<'w, 's, (P0,)>where
P0: SystemParam,
impl<'w, 's, P0> ParamSet<'w, 's, (P0,)>where
P0: SystemParam,
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet
.
No other parameters may be accessed while this one is active.
Source§impl<'w, 's, P0, P1> ParamSet<'w, 's, (P0, P1)>where
P0: SystemParam,
P1: SystemParam,
impl<'w, 's, P0, P1> ParamSet<'w, 's, (P0, P1)>where
P0: SystemParam,
P1: SystemParam,
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet
.
No other parameters may be accessed while this one is active.
Examples found in repository?
108fn send_and_receive_param_set(
109 mut param_set: ParamSet<(EventReader<DebugEvent>, EventWriter<DebugEvent>)>,
110 frame_count: Res<FrameCount>,
111) {
112 println!(
113 "Sending and receiving events for frame {} with a `ParamSet`",
114 frame_count.0
115 );
116
117 // We must collect the events to resend, because we can't access the writer while we're iterating over the reader.
118 let mut events_to_resend = Vec::new();
119
120 // This is p0, as the first parameter in the `ParamSet` is the reader.
121 for event in param_set.p0().read() {
122 if event.resend_from_param_set {
123 events_to_resend.push(event.clone());
124 }
125 }
126
127 // This is p1, as the second parameter in the `ParamSet` is the writer.
128 for mut event in events_to_resend {
129 event.times_sent += 1;
130 param_set.p1().write(event);
131 }
132}
More examples
267fn focus_camera(
268 time: Res<Time>,
269 mut game: ResMut<Game>,
270 mut transforms: ParamSet<(Query<&mut Transform, With<Camera3d>>, Query<&Transform>)>,
271) {
272 const SPEED: f32 = 2.0;
273 // if there is both a player and a bonus, target the mid-point of them
274 if let (Some(player_entity), Some(bonus_entity)) = (game.player.entity, game.bonus.entity) {
275 let transform_query = transforms.p1();
276 if let (Ok(player_transform), Ok(bonus_transform)) = (
277 transform_query.get(player_entity),
278 transform_query.get(bonus_entity),
279 ) {
280 game.camera_should_focus = player_transform
281 .translation
282 .lerp(bonus_transform.translation, 0.5);
283 }
284 // otherwise, if there is only a player, target the player
285 } else if let Some(player_entity) = game.player.entity {
286 if let Ok(player_transform) = transforms.p1().get(player_entity) {
287 game.camera_should_focus = player_transform.translation;
288 }
289 // otherwise, target the middle
290 } else {
291 game.camera_should_focus = Vec3::from(RESET_FOCUS);
292 }
293 // calculate the camera motion based on the difference between where the camera is looking
294 // and where it should be looking; the greater the distance, the faster the motion;
295 // smooth out the camera movement using the frame time
296 let mut camera_motion = game.camera_should_focus - game.camera_is_focus;
297 if camera_motion.length() > 0.2 {
298 camera_motion *= SPEED * time.delta_secs();
299 // set the new camera's actual focus
300 game.camera_is_focus += camera_motion;
301 }
302 // look at that new camera's actual focus
303 for mut transform in transforms.p0().iter_mut() {
304 *transform = transform.looking_at(game.camera_is_focus, Vec3::Y);
305 }
306}
Sourcepub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
pub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
1
in this ParamSet
.
No other parameters may be accessed while this one is active.
Examples found in repository?
108fn send_and_receive_param_set(
109 mut param_set: ParamSet<(EventReader<DebugEvent>, EventWriter<DebugEvent>)>,
110 frame_count: Res<FrameCount>,
111) {
112 println!(
113 "Sending and receiving events for frame {} with a `ParamSet`",
114 frame_count.0
115 );
116
117 // We must collect the events to resend, because we can't access the writer while we're iterating over the reader.
118 let mut events_to_resend = Vec::new();
119
120 // This is p0, as the first parameter in the `ParamSet` is the reader.
121 for event in param_set.p0().read() {
122 if event.resend_from_param_set {
123 events_to_resend.push(event.clone());
124 }
125 }
126
127 // This is p1, as the second parameter in the `ParamSet` is the writer.
128 for mut event in events_to_resend {
129 event.times_sent += 1;
130 param_set.p1().write(event);
131 }
132}
More examples
267fn focus_camera(
268 time: Res<Time>,
269 mut game: ResMut<Game>,
270 mut transforms: ParamSet<(Query<&mut Transform, With<Camera3d>>, Query<&Transform>)>,
271) {
272 const SPEED: f32 = 2.0;
273 // if there is both a player and a bonus, target the mid-point of them
274 if let (Some(player_entity), Some(bonus_entity)) = (game.player.entity, game.bonus.entity) {
275 let transform_query = transforms.p1();
276 if let (Ok(player_transform), Ok(bonus_transform)) = (
277 transform_query.get(player_entity),
278 transform_query.get(bonus_entity),
279 ) {
280 game.camera_should_focus = player_transform
281 .translation
282 .lerp(bonus_transform.translation, 0.5);
283 }
284 // otherwise, if there is only a player, target the player
285 } else if let Some(player_entity) = game.player.entity {
286 if let Ok(player_transform) = transforms.p1().get(player_entity) {
287 game.camera_should_focus = player_transform.translation;
288 }
289 // otherwise, target the middle
290 } else {
291 game.camera_should_focus = Vec3::from(RESET_FOCUS);
292 }
293 // calculate the camera motion based on the difference between where the camera is looking
294 // and where it should be looking; the greater the distance, the faster the motion;
295 // smooth out the camera movement using the frame time
296 let mut camera_motion = game.camera_should_focus - game.camera_is_focus;
297 if camera_motion.length() > 0.2 {
298 camera_motion *= SPEED * time.delta_secs();
299 // set the new camera's actual focus
300 game.camera_is_focus += camera_motion;
301 }
302 // look at that new camera's actual focus
303 for mut transform in transforms.p0().iter_mut() {
304 *transform = transform.looking_at(game.camera_is_focus, Vec3::Y);
305 }
306}
Source§impl<'w, 's, P0, P1, P2> ParamSet<'w, 's, (P0, P1, P2)>
impl<'w, 's, P0, P1, P2> ParamSet<'w, 's, (P0, P1, P2)>
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
pub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
1
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
pub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
2
in this ParamSet
.
No other parameters may be accessed while this one is active.
Source§impl<'w, 's, P0, P1, P2, P3> ParamSet<'w, 's, (P0, P1, P2, P3)>
impl<'w, 's, P0, P1, P2, P3> ParamSet<'w, 's, (P0, P1, P2, P3)>
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet
.
No other parameters may be accessed while this one is active.
Examples found in repository?
132fn toggle_shadows(
133 mut commands: Commands,
134 input: Res<ButtonInput<KeyCode>>,
135 mut queries: ParamSet<(
136 Query<Entity, (With<Mesh3d>, With<NotShadowCaster>)>,
137 Query<Entity, (With<Mesh3d>, With<NotShadowReceiver>)>,
138 Query<Entity, (With<Mesh3d>, Without<NotShadowCaster>)>,
139 Query<Entity, (With<Mesh3d>, Without<NotShadowReceiver>)>,
140 )>,
141) {
142 if input.just_pressed(KeyCode::KeyC) {
143 println!("Toggling casters");
144 for entity in queries.p0().iter() {
145 commands.entity(entity).remove::<NotShadowCaster>();
146 }
147 for entity in queries.p2().iter() {
148 commands.entity(entity).insert(NotShadowCaster);
149 }
150 }
151 if input.just_pressed(KeyCode::KeyR) {
152 println!("Toggling receivers");
153 for entity in queries.p1().iter() {
154 commands.entity(entity).remove::<NotShadowReceiver>();
155 }
156 for entity in queries.p3().iter() {
157 commands.entity(entity).insert(NotShadowReceiver);
158 }
159 }
160}
Sourcepub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
pub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
1
in this ParamSet
.
No other parameters may be accessed while this one is active.
Examples found in repository?
132fn toggle_shadows(
133 mut commands: Commands,
134 input: Res<ButtonInput<KeyCode>>,
135 mut queries: ParamSet<(
136 Query<Entity, (With<Mesh3d>, With<NotShadowCaster>)>,
137 Query<Entity, (With<Mesh3d>, With<NotShadowReceiver>)>,
138 Query<Entity, (With<Mesh3d>, Without<NotShadowCaster>)>,
139 Query<Entity, (With<Mesh3d>, Without<NotShadowReceiver>)>,
140 )>,
141) {
142 if input.just_pressed(KeyCode::KeyC) {
143 println!("Toggling casters");
144 for entity in queries.p0().iter() {
145 commands.entity(entity).remove::<NotShadowCaster>();
146 }
147 for entity in queries.p2().iter() {
148 commands.entity(entity).insert(NotShadowCaster);
149 }
150 }
151 if input.just_pressed(KeyCode::KeyR) {
152 println!("Toggling receivers");
153 for entity in queries.p1().iter() {
154 commands.entity(entity).remove::<NotShadowReceiver>();
155 }
156 for entity in queries.p3().iter() {
157 commands.entity(entity).insert(NotShadowReceiver);
158 }
159 }
160}
Sourcepub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
pub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
2
in this ParamSet
.
No other parameters may be accessed while this one is active.
Examples found in repository?
132fn toggle_shadows(
133 mut commands: Commands,
134 input: Res<ButtonInput<KeyCode>>,
135 mut queries: ParamSet<(
136 Query<Entity, (With<Mesh3d>, With<NotShadowCaster>)>,
137 Query<Entity, (With<Mesh3d>, With<NotShadowReceiver>)>,
138 Query<Entity, (With<Mesh3d>, Without<NotShadowCaster>)>,
139 Query<Entity, (With<Mesh3d>, Without<NotShadowReceiver>)>,
140 )>,
141) {
142 if input.just_pressed(KeyCode::KeyC) {
143 println!("Toggling casters");
144 for entity in queries.p0().iter() {
145 commands.entity(entity).remove::<NotShadowCaster>();
146 }
147 for entity in queries.p2().iter() {
148 commands.entity(entity).insert(NotShadowCaster);
149 }
150 }
151 if input.just_pressed(KeyCode::KeyR) {
152 println!("Toggling receivers");
153 for entity in queries.p1().iter() {
154 commands.entity(entity).remove::<NotShadowReceiver>();
155 }
156 for entity in queries.p3().iter() {
157 commands.entity(entity).insert(NotShadowReceiver);
158 }
159 }
160}
Sourcepub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
pub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
3
in this ParamSet
.
No other parameters may be accessed while this one is active.
Examples found in repository?
132fn toggle_shadows(
133 mut commands: Commands,
134 input: Res<ButtonInput<KeyCode>>,
135 mut queries: ParamSet<(
136 Query<Entity, (With<Mesh3d>, With<NotShadowCaster>)>,
137 Query<Entity, (With<Mesh3d>, With<NotShadowReceiver>)>,
138 Query<Entity, (With<Mesh3d>, Without<NotShadowCaster>)>,
139 Query<Entity, (With<Mesh3d>, Without<NotShadowReceiver>)>,
140 )>,
141) {
142 if input.just_pressed(KeyCode::KeyC) {
143 println!("Toggling casters");
144 for entity in queries.p0().iter() {
145 commands.entity(entity).remove::<NotShadowCaster>();
146 }
147 for entity in queries.p2().iter() {
148 commands.entity(entity).insert(NotShadowCaster);
149 }
150 }
151 if input.just_pressed(KeyCode::KeyR) {
152 println!("Toggling receivers");
153 for entity in queries.p1().iter() {
154 commands.entity(entity).remove::<NotShadowReceiver>();
155 }
156 for entity in queries.p3().iter() {
157 commands.entity(entity).insert(NotShadowReceiver);
158 }
159 }
160}
Source§impl<'w, 's, P0, P1, P2, P3, P4> ParamSet<'w, 's, (P0, P1, P2, P3, P4)>
impl<'w, 's, P0, P1, P2, P3, P4> ParamSet<'w, 's, (P0, P1, P2, P3, P4)>
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
pub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
1
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
pub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
2
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
pub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
3
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
pub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
4
in this ParamSet
.
No other parameters may be accessed while this one is active.
Source§impl<'w, 's, P0, P1, P2, P3, P4, P5> ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
impl<'w, 's, P0, P1, P2, P3, P4, P5> ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
pub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
1
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
pub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
2
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
pub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
3
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
pub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
4
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p5<'a>(&'a mut self) -> <P5 as SystemParam>::Item<'a, 'a>
pub fn p5<'a>(&'a mut self) -> <P5 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
5
in this ParamSet
.
No other parameters may be accessed while this one is active.
Source§impl<'w, 's, P0, P1, P2, P3, P4, P5, P6> ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
impl<'w, 's, P0, P1, P2, P3, P4, P5, P6> ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
pub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
1
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
pub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
2
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
pub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
3
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
pub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
4
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p5<'a>(&'a mut self) -> <P5 as SystemParam>::Item<'a, 'a>
pub fn p5<'a>(&'a mut self) -> <P5 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
5
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p6<'a>(&'a mut self) -> <P6 as SystemParam>::Item<'a, 'a>
pub fn p6<'a>(&'a mut self) -> <P6 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
6
in this ParamSet
.
No other parameters may be accessed while this one is active.
Source§impl<'w, 's, P0, P1, P2, P3, P4, P5, P6, P7> ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6, P7)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
P7: SystemParam,
impl<'w, 's, P0, P1, P2, P3, P4, P5, P6, P7> ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6, P7)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
P7: SystemParam,
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
pub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
1
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
pub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
2
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
pub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
3
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
pub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
4
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p5<'a>(&'a mut self) -> <P5 as SystemParam>::Item<'a, 'a>
pub fn p5<'a>(&'a mut self) -> <P5 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
5
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p6<'a>(&'a mut self) -> <P6 as SystemParam>::Item<'a, 'a>
pub fn p6<'a>(&'a mut self) -> <P6 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
6
in this ParamSet
.
No other parameters may be accessed while this one is active.
Sourcepub fn p7<'a>(&'a mut self) -> <P7 as SystemParam>::Item<'a, 'a>
pub fn p7<'a>(&'a mut self) -> <P7 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
7
in this ParamSet
.
No other parameters may be accessed while this one is active.
Source§impl<T> ParamSet<'_, '_, Vec<T>>where
T: SystemParam,
impl<T> ParamSet<'_, '_, Vec<T>>where
T: SystemParam,
Sourcepub fn get_mut(&mut self, index: usize) -> <T as SystemParam>::Item<'_, '_>
pub fn get_mut(&mut self, index: usize) -> <T as SystemParam>::Item<'_, '_>
Accesses the parameter at the given index. No other parameters may be accessed while this one is active.
Sourcepub fn for_each(&mut self, f: impl FnMut(<T as SystemParam>::Item<'_, '_>))
pub fn for_each(&mut self, f: impl FnMut(<T as SystemParam>::Item<'_, '_>))
Calls a closure for each parameter in the set.
Trait Implementations§
Source§impl<T> SystemParam for ParamSet<'_, '_, Vec<T>>where
T: SystemParam,
impl<T> SystemParam for ParamSet<'_, '_, Vec<T>>where
T: SystemParam,
Source§type State = Vec<<T as SystemParam>::State>
type State = Vec<<T as SystemParam>::State>
Source§type Item<'world, 'state> = ParamSet<'world, 'state, Vec<T>>
type Item<'world, 'state> = ParamSet<'world, 'state, Vec<T>>
Self
, instantiated with new lifetimes. Read moreSource§fn init_state(
_world: &mut World,
_system_meta: &mut SystemMeta,
) -> <ParamSet<'_, '_, Vec<T>> as SystemParam>::State
fn init_state( _world: &mut World, _system_meta: &mut SystemMeta, ) -> <ParamSet<'_, '_, Vec<T>> as SystemParam>::State
World
access used by this SystemParam
and creates a new instance of this param’s State
.Source§unsafe fn get_param<'world, 'state>(
state: &'state mut <ParamSet<'_, '_, Vec<T>> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'world>,
change_tick: Tick,
) -> <ParamSet<'_, '_, Vec<T>> as SystemParam>::Item<'world, 'state>
unsafe fn get_param<'world, 'state>( state: &'state mut <ParamSet<'_, '_, Vec<T>> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'world>, change_tick: Tick, ) -> <ParamSet<'_, '_, Vec<T>> as SystemParam>::Item<'world, 'state>
SystemParamFunction
. Read moreSource§unsafe fn new_archetype(
state: &mut <ParamSet<'_, '_, Vec<T>> as SystemParam>::State,
archetype: &Archetype,
system_meta: &mut SystemMeta,
)
unsafe fn new_archetype( state: &mut <ParamSet<'_, '_, Vec<T>> as SystemParam>::State, archetype: &Archetype, system_meta: &mut SystemMeta, )
Archetype
, registers the components accessed by this SystemParam
(if applicable).a Read moreSource§fn apply(
state: &mut <ParamSet<'_, '_, Vec<T>> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_, '_, Vec<T>> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam
’s state.
This is used to apply Commands
during ApplyDeferred
.Source§fn queue(
state: &mut <ParamSet<'_, '_, Vec<T>> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_, '_, Vec<T>> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred
.Source§unsafe fn validate_param(
state: &Self::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'_>,
) -> Result<(), SystemParamValidationError>
unsafe fn validate_param( state: &Self::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'_>, ) -> Result<(), SystemParamValidationError>
Source§impl<'_w, '_s, P0> SystemParam for ParamSet<'_w, '_s, (P0,)>where
P0: SystemParam,
impl<'_w, '_s, P0> SystemParam for ParamSet<'_w, '_s, (P0,)>where
P0: SystemParam,
Source§type State = (<P0 as SystemParam>::State,)
type State = (<P0 as SystemParam>::State,)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0,)>
type Item<'w, 's> = ParamSet<'w, 's, (P0,)>
Self
, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
system_meta: &mut SystemMeta,
) -> <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State
fn init_state( world: &mut World, system_meta: &mut SystemMeta, ) -> <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State
World
access used by this SystemParam
and creates a new instance of this param’s State
.Source§unsafe fn new_archetype(
state: &mut <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State,
archetype: &Archetype,
system_meta: &mut SystemMeta,
)
unsafe fn new_archetype( state: &mut <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State, archetype: &Archetype, system_meta: &mut SystemMeta, )
Archetype
, registers the components accessed by this SystemParam
(if applicable).a Read moreSource§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam
’s state.
This is used to apply Commands
during ApplyDeferred
.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred
.Source§unsafe fn validate_param<'w, 's>(
state: &'s <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
) -> Result<(), SystemParamValidationError>
unsafe fn validate_param<'w, 's>( state: &'s <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, ) -> Result<(), SystemParamValidationError>
Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> <ParamSet<'_w, '_s, (P0,)> as SystemParam>::Item<'w, 's>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> <ParamSet<'_w, '_s, (P0,)> as SystemParam>::Item<'w, 's>
SystemParamFunction
. Read moreSource§impl<'_w, '_s, P0, P1> SystemParam for ParamSet<'_w, '_s, (P0, P1)>where
P0: SystemParam,
P1: SystemParam,
impl<'_w, '_s, P0, P1> SystemParam for ParamSet<'_w, '_s, (P0, P1)>where
P0: SystemParam,
P1: SystemParam,
Source§type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State)
type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0, P1)>
type Item<'w, 's> = ParamSet<'w, 's, (P0, P1)>
Self
, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
system_meta: &mut SystemMeta,
) -> <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State
fn init_state( world: &mut World, system_meta: &mut SystemMeta, ) -> <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State
World
access used by this SystemParam
and creates a new instance of this param’s State
.Source§unsafe fn new_archetype(
state: &mut <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State,
archetype: &Archetype,
system_meta: &mut SystemMeta,
)
unsafe fn new_archetype( state: &mut <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State, archetype: &Archetype, system_meta: &mut SystemMeta, )
Archetype
, registers the components accessed by this SystemParam
(if applicable).a Read moreSource§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam
’s state.
This is used to apply Commands
during ApplyDeferred
.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred
.Source§unsafe fn validate_param<'w, 's>(
state: &'s <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
) -> Result<(), SystemParamValidationError>
unsafe fn validate_param<'w, 's>( state: &'s <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, ) -> Result<(), SystemParamValidationError>
Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::Item<'w, 's>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::Item<'w, 's>
SystemParamFunction
. Read moreSource§impl<'_w, '_s, P0, P1, P2> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2)>
impl<'_w, '_s, P0, P1, P2> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2)>
Source§type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State)
type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2)>
type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2)>
Self
, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
system_meta: &mut SystemMeta,
) -> <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State
fn init_state( world: &mut World, system_meta: &mut SystemMeta, ) -> <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State
World
access used by this SystemParam
and creates a new instance of this param’s State
.Source§unsafe fn new_archetype(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State,
archetype: &Archetype,
system_meta: &mut SystemMeta,
)
unsafe fn new_archetype( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State, archetype: &Archetype, system_meta: &mut SystemMeta, )
Archetype
, registers the components accessed by this SystemParam
(if applicable).a Read moreSource§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam
’s state.
This is used to apply Commands
during ApplyDeferred
.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred
.Source§unsafe fn validate_param<'w, 's>(
state: &'s <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
) -> Result<(), SystemParamValidationError>
unsafe fn validate_param<'w, 's>( state: &'s <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, ) -> Result<(), SystemParamValidationError>
Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::Item<'w, 's>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::Item<'w, 's>
SystemParamFunction
. Read moreSource§impl<'_w, '_s, P0, P1, P2, P3> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3)>
impl<'_w, '_s, P0, P1, P2, P3> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3)>
Source§type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State)
type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3)>
type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3)>
Self
, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
system_meta: &mut SystemMeta,
) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State
fn init_state( world: &mut World, system_meta: &mut SystemMeta, ) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State
World
access used by this SystemParam
and creates a new instance of this param’s State
.Source§unsafe fn new_archetype(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State,
archetype: &Archetype,
system_meta: &mut SystemMeta,
)
unsafe fn new_archetype( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State, archetype: &Archetype, system_meta: &mut SystemMeta, )
Archetype
, registers the components accessed by this SystemParam
(if applicable).a Read moreSource§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam
’s state.
This is used to apply Commands
during ApplyDeferred
.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred
.Source§unsafe fn validate_param<'w, 's>(
state: &'s <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
) -> Result<(), SystemParamValidationError>
unsafe fn validate_param<'w, 's>( state: &'s <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, ) -> Result<(), SystemParamValidationError>
Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::Item<'w, 's>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::Item<'w, 's>
SystemParamFunction
. Read moreSource§impl<'_w, '_s, P0, P1, P2, P3, P4> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)>
impl<'_w, '_s, P0, P1, P2, P3, P4> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)>
Source§type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State)
type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4)>
type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4)>
Self
, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
system_meta: &mut SystemMeta,
) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State
fn init_state( world: &mut World, system_meta: &mut SystemMeta, ) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State
World
access used by this SystemParam
and creates a new instance of this param’s State
.Source§unsafe fn new_archetype(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State,
archetype: &Archetype,
system_meta: &mut SystemMeta,
)
unsafe fn new_archetype( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State, archetype: &Archetype, system_meta: &mut SystemMeta, )
Archetype
, registers the components accessed by this SystemParam
(if applicable).a Read moreSource§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam
’s state.
This is used to apply Commands
during ApplyDeferred
.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred
.Source§unsafe fn validate_param<'w, 's>(
state: &'s <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
) -> Result<(), SystemParamValidationError>
unsafe fn validate_param<'w, 's>( state: &'s <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, ) -> Result<(), SystemParamValidationError>
Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::Item<'w, 's>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::Item<'w, 's>
SystemParamFunction
. Read moreSource§impl<'_w, '_s, P0, P1, P2, P3, P4, P5> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
impl<'_w, '_s, P0, P1, P2, P3, P4, P5> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
Source§type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State, <P5 as SystemParam>::State)
type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State, <P5 as SystemParam>::State)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5)>
type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5)>
Self
, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
system_meta: &mut SystemMeta,
) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State
fn init_state( world: &mut World, system_meta: &mut SystemMeta, ) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State
World
access used by this SystemParam
and creates a new instance of this param’s State
.Source§unsafe fn new_archetype(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State,
archetype: &Archetype,
system_meta: &mut SystemMeta,
)
unsafe fn new_archetype( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State, archetype: &Archetype, system_meta: &mut SystemMeta, )
Archetype
, registers the components accessed by this SystemParam
(if applicable).a Read moreSource§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam
’s state.
This is used to apply Commands
during ApplyDeferred
.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred
.Source§unsafe fn validate_param<'w, 's>(
state: &'s <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
) -> Result<(), SystemParamValidationError>
unsafe fn validate_param<'w, 's>( state: &'s <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, ) -> Result<(), SystemParamValidationError>
Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::Item<'w, 's>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::Item<'w, 's>
SystemParamFunction
. Read moreSource§impl<'_w, '_s, P0, P1, P2, P3, P4, P5, P6> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
impl<'_w, '_s, P0, P1, P2, P3, P4, P5, P6> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
Source§type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State, <P5 as SystemParam>::State, <P6 as SystemParam>::State)
type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State, <P5 as SystemParam>::State, <P6 as SystemParam>::State)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6)>
type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6)>
Self
, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
system_meta: &mut SystemMeta,
) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State
fn init_state( world: &mut World, system_meta: &mut SystemMeta, ) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State
World
access used by this SystemParam
and creates a new instance of this param’s State
.Source§unsafe fn new_archetype(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State,
archetype: &Archetype,
system_meta: &mut SystemMeta,
)
unsafe fn new_archetype( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State, archetype: &Archetype, system_meta: &mut SystemMeta, )
Archetype
, registers the components accessed by this SystemParam
(if applicable).a Read moreSource§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam
’s state.
This is used to apply Commands
during ApplyDeferred
.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred
.Source§unsafe fn validate_param<'w, 's>(
state: &'s <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
) -> Result<(), SystemParamValidationError>
unsafe fn validate_param<'w, 's>( state: &'s <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, ) -> Result<(), SystemParamValidationError>
Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::Item<'w, 's>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::Item<'w, 's>
SystemParamFunction
. Read moreSource§impl<'_w, '_s, P0, P1, P2, P3, P4, P5, P6, P7> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
P7: SystemParam,
impl<'_w, '_s, P0, P1, P2, P3, P4, P5, P6, P7> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
P7: SystemParam,
Source§type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State, <P5 as SystemParam>::State, <P6 as SystemParam>::State, <P7 as SystemParam>::State)
type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State, <P5 as SystemParam>::State, <P6 as SystemParam>::State, <P7 as SystemParam>::State)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6, P7)>
type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6, P7)>
Self
, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
system_meta: &mut SystemMeta,
) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State
fn init_state( world: &mut World, system_meta: &mut SystemMeta, ) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State
World
access used by this SystemParam
and creates a new instance of this param’s State
.Source§unsafe fn new_archetype(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State,
archetype: &Archetype,
system_meta: &mut SystemMeta,
)
unsafe fn new_archetype( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State, archetype: &Archetype, system_meta: &mut SystemMeta, )
Archetype
, registers the components accessed by this SystemParam
(if applicable).a Read moreSource§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam
’s state.
This is used to apply Commands
during ApplyDeferred
.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred
.Source§unsafe fn validate_param<'w, 's>(
state: &'s <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
) -> Result<(), SystemParamValidationError>
unsafe fn validate_param<'w, 's>( state: &'s <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, ) -> Result<(), SystemParamValidationError>
Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::Item<'w, 's>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::Item<'w, 's>
SystemParamFunction
. Read moreSource§impl<'w, 's, P0, B0> SystemParamBuilder<ParamSet<'w, 's, (P0,)>> for ParamSetBuilder<(B0,)>where
P0: SystemParam,
B0: SystemParamBuilder<P0>,
impl<'w, 's, P0, B0> SystemParamBuilder<ParamSet<'w, 's, (P0,)>> for ParamSetBuilder<(B0,)>where
P0: SystemParam,
B0: SystemParamBuilder<P0>,
Source§fn build(
self,
world: &mut World,
system_meta: &mut SystemMeta,
) -> <(P0,) as SystemParam>::State
fn build( self, world: &mut World, system_meta: &mut SystemMeta, ) -> <(P0,) as SystemParam>::State
World
access used by this SystemParam
and creates a new instance of this param’s State
.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
SystemState
from a SystemParamBuilder
.
To create a system, call SystemState::build_system
on the result.Source§impl<'w, 's, P0, P1, B0, B1> SystemParamBuilder<ParamSet<'w, 's, (P0, P1)>> for ParamSetBuilder<(B0, B1)>
impl<'w, 's, P0, P1, B0, B1> SystemParamBuilder<ParamSet<'w, 's, (P0, P1)>> for ParamSetBuilder<(B0, B1)>
Source§fn build(
self,
world: &mut World,
system_meta: &mut SystemMeta,
) -> <(P0, P1) as SystemParam>::State
fn build( self, world: &mut World, system_meta: &mut SystemMeta, ) -> <(P0, P1) as SystemParam>::State
World
access used by this SystemParam
and creates a new instance of this param’s State
.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
SystemState
from a SystemParamBuilder
.
To create a system, call SystemState::build_system
on the result.Source§impl<'w, 's, P0, P1, P2, B0, B1, B2> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2)>> for ParamSetBuilder<(B0, B1, B2)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
impl<'w, 's, P0, P1, P2, B0, B1, B2> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2)>> for ParamSetBuilder<(B0, B1, B2)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
Source§fn build(
self,
world: &mut World,
system_meta: &mut SystemMeta,
) -> <(P0, P1, P2) as SystemParam>::State
fn build( self, world: &mut World, system_meta: &mut SystemMeta, ) -> <(P0, P1, P2) as SystemParam>::State
World
access used by this SystemParam
and creates a new instance of this param’s State
.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
SystemState
from a SystemParamBuilder
.
To create a system, call SystemState::build_system
on the result.Source§impl<'w, 's, P0, P1, P2, P3, B0, B1, B2, B3> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3)>> for ParamSetBuilder<(B0, B1, B2, B3)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
impl<'w, 's, P0, P1, P2, P3, B0, B1, B2, B3> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3)>> for ParamSetBuilder<(B0, B1, B2, B3)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
Source§fn build(
self,
world: &mut World,
system_meta: &mut SystemMeta,
) -> <(P0, P1, P2, P3) as SystemParam>::State
fn build( self, world: &mut World, system_meta: &mut SystemMeta, ) -> <(P0, P1, P2, P3) as SystemParam>::State
World
access used by this SystemParam
and creates a new instance of this param’s State
.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
SystemState
from a SystemParamBuilder
.
To create a system, call SystemState::build_system
on the result.Source§impl<'w, 's, P0, P1, P2, P3, P4, B0, B1, B2, B3, B4> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4)>> for ParamSetBuilder<(B0, B1, B2, B3, B4)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
impl<'w, 's, P0, P1, P2, P3, P4, B0, B1, B2, B3, B4> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4)>> for ParamSetBuilder<(B0, B1, B2, B3, B4)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
Source§fn build(
self,
world: &mut World,
system_meta: &mut SystemMeta,
) -> <(P0, P1, P2, P3, P4) as SystemParam>::State
fn build( self, world: &mut World, system_meta: &mut SystemMeta, ) -> <(P0, P1, P2, P3, P4) as SystemParam>::State
World
access used by this SystemParam
and creates a new instance of this param’s State
.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
SystemState
from a SystemParamBuilder
.
To create a system, call SystemState::build_system
on the result.Source§impl<'w, 's, P0, P1, P2, P3, P4, P5, B0, B1, B2, B3, B4, B5> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5)>> for ParamSetBuilder<(B0, B1, B2, B3, B4, B5)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
B5: SystemParamBuilder<P5>,
impl<'w, 's, P0, P1, P2, P3, P4, P5, B0, B1, B2, B3, B4, B5> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5)>> for ParamSetBuilder<(B0, B1, B2, B3, B4, B5)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
B5: SystemParamBuilder<P5>,
Source§fn build(
self,
world: &mut World,
system_meta: &mut SystemMeta,
) -> <(P0, P1, P2, P3, P4, P5) as SystemParam>::State
fn build( self, world: &mut World, system_meta: &mut SystemMeta, ) -> <(P0, P1, P2, P3, P4, P5) as SystemParam>::State
World
access used by this SystemParam
and creates a new instance of this param’s State
.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
SystemState
from a SystemParamBuilder
.
To create a system, call SystemState::build_system
on the result.Source§impl<'w, 's, P0, P1, P2, P3, P4, P5, P6, B0, B1, B2, B3, B4, B5, B6> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6)>> for ParamSetBuilder<(B0, B1, B2, B3, B4, B5, B6)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
B5: SystemParamBuilder<P5>,
B6: SystemParamBuilder<P6>,
impl<'w, 's, P0, P1, P2, P3, P4, P5, P6, B0, B1, B2, B3, B4, B5, B6> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6)>> for ParamSetBuilder<(B0, B1, B2, B3, B4, B5, B6)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
B5: SystemParamBuilder<P5>,
B6: SystemParamBuilder<P6>,
Source§fn build(
self,
world: &mut World,
system_meta: &mut SystemMeta,
) -> <(P0, P1, P2, P3, P4, P5, P6) as SystemParam>::State
fn build( self, world: &mut World, system_meta: &mut SystemMeta, ) -> <(P0, P1, P2, P3, P4, P5, P6) as SystemParam>::State
World
access used by this SystemParam
and creates a new instance of this param’s State
.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
SystemState
from a SystemParamBuilder
.
To create a system, call SystemState::build_system
on the result.Source§impl<'w, 's, P0, P1, P2, P3, P4, P5, P6, P7, B0, B1, B2, B3, B4, B5, B6, B7> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6, P7)>> for ParamSetBuilder<(B0, B1, B2, B3, B4, B5, B6, B7)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
P7: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
B5: SystemParamBuilder<P5>,
B6: SystemParamBuilder<P6>,
B7: SystemParamBuilder<P7>,
impl<'w, 's, P0, P1, P2, P3, P4, P5, P6, P7, B0, B1, B2, B3, B4, B5, B6, B7> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6, P7)>> for ParamSetBuilder<(B0, B1, B2, B3, B4, B5, B6, B7)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
P7: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
B5: SystemParamBuilder<P5>,
B6: SystemParamBuilder<P6>,
B7: SystemParamBuilder<P7>,
Source§fn build(
self,
world: &mut World,
system_meta: &mut SystemMeta,
) -> <(P0, P1, P2, P3, P4, P5, P6, P7) as SystemParam>::State
fn build( self, world: &mut World, system_meta: &mut SystemMeta, ) -> <(P0, P1, P2, P3, P4, P5, P6, P7) as SystemParam>::State
World
access used by this SystemParam
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fn build_state(self, world: &mut World) -> SystemState<P>
SystemState
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Source§fn build(
self,
world: &mut World,
system_meta: &mut SystemMeta,
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fn build( self, world: &mut World, system_meta: &mut SystemMeta, ) -> <Vec<P> as SystemParam>::State ⓘ
World
access used by this SystemParam
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.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
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P0: ReadOnlySystemParam,
impl<'w, 's, P0, P1> ReadOnlySystemParam for ParamSet<'w, 's, (P0, P1)>where
P0: ReadOnlySystemParam,
P1: ReadOnlySystemParam,
impl<'w, 's, P0, P1, P2> ReadOnlySystemParam for ParamSet<'w, 's, (P0, P1, P2)>
impl<'w, 's, P0, P1, P2, P3> ReadOnlySystemParam for ParamSet<'w, 's, (P0, P1, P2, P3)>where
P0: ReadOnlySystemParam,
P1: ReadOnlySystemParam,
P2: ReadOnlySystemParam,
P3: ReadOnlySystemParam,
impl<'w, 's, P0, P1, P2, P3, P4> ReadOnlySystemParam for ParamSet<'w, 's, (P0, P1, P2, P3, P4)>where
P0: ReadOnlySystemParam,
P1: ReadOnlySystemParam,
P2: ReadOnlySystemParam,
P3: ReadOnlySystemParam,
P4: ReadOnlySystemParam,
impl<'w, 's, P0, P1, P2, P3, P4, P5> ReadOnlySystemParam for ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5)>where
P0: ReadOnlySystemParam,
P1: ReadOnlySystemParam,
P2: ReadOnlySystemParam,
P3: ReadOnlySystemParam,
P4: ReadOnlySystemParam,
P5: ReadOnlySystemParam,
impl<'w, 's, P0, P1, P2, P3, P4, P5, P6> ReadOnlySystemParam for ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6)>where
P0: ReadOnlySystemParam,
P1: ReadOnlySystemParam,
P2: ReadOnlySystemParam,
P3: ReadOnlySystemParam,
P4: ReadOnlySystemParam,
P5: ReadOnlySystemParam,
P6: ReadOnlySystemParam,
impl<'w, 's, P0, P1, P2, P3, P4, P5, P6, P7> ReadOnlySystemParam for ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6, P7)>where
P0: ReadOnlySystemParam,
P1: ReadOnlySystemParam,
P2: ReadOnlySystemParam,
P3: ReadOnlySystemParam,
P4: ReadOnlySystemParam,
P5: ReadOnlySystemParam,
P6: ReadOnlySystemParam,
P7: ReadOnlySystemParam,
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