Struct GlobalTransform

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pub struct GlobalTransform(/* private fields */);
Expand description

GlobalTransform is an affine transformation from entity-local coordinates to worldspace coordinates.

You cannot directly mutate GlobalTransform; instead, you change an entity’s transform by manipulating its Transform, which indirectly causes Bevy to update its GlobalTransform.

§Transform and GlobalTransform

Transform transforms an entity relative to its parent’s reference frame, or relative to world space coordinates, if it doesn’t have a ChildOf component.

GlobalTransform is managed by Bevy; it is computed by successively applying the Transform of each ancestor entity which has a Transform. This is done automatically by Bevy-internal systems in the system set TransformPropagate.

This system runs during PostUpdate. If you update the Transform of an entity in this schedule or after, you will notice a 1 frame lag before the GlobalTransform is updated.

§Examples

Implementations§

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impl GlobalTransform

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pub const IDENTITY: GlobalTransform

An identity GlobalTransform that maps all points in space to themselves.

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pub fn compute_matrix(&self) -> Mat4

Returns the 3d affine transformation matrix as a Mat4.

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pub fn affine(&self) -> Affine3A

Returns the 3d affine transformation matrix as an Affine3A.

Examples found in repository?
examples/2d/mesh2d_manual.rs (line 354)
328pub fn extract_colored_mesh2d(
329    mut commands: Commands,
330    mut previous_len: Local<usize>,
331    // When extracting, you must use `Extract` to mark the `SystemParam`s
332    // which should be taken from the main world.
333    query: Extract<
334        Query<
335            (
336                Entity,
337                RenderEntity,
338                &ViewVisibility,
339                &GlobalTransform,
340                &Mesh2d,
341            ),
342            With<ColoredMesh2d>,
343        >,
344    >,
345    mut render_mesh_instances: ResMut<RenderColoredMesh2dInstances>,
346) {
347    let mut values = Vec::with_capacity(*previous_len);
348    for (entity, render_entity, view_visibility, transform, handle) in &query {
349        if !view_visibility.get() {
350            continue;
351        }
352
353        let transforms = Mesh2dTransforms {
354            world_from_local: (&transform.affine()).into(),
355            flags: MeshFlags::empty().bits(),
356        };
357
358        values.push((render_entity, ColoredMesh2d));
359        render_mesh_instances.insert(
360            entity.into(),
361            RenderMesh2dInstance {
362                mesh_asset_id: handle.0.id(),
363                transforms,
364                material_bind_group_id: Material2dBindGroupId::default(),
365                automatic_batching: false,
366                tag: 0,
367            },
368        );
369    }
370    *previous_len = values.len();
371    commands.try_insert_batch(values);
372}
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pub fn compute_transform(&self) -> Transform

Returns the transformation as a Transform.

The transform is expected to be non-degenerate and without shearing, or the output will be invalid.

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pub fn to_isometry(&self) -> Isometry3d

Returns the isometric part of the transformation as an isometry. Any scaling done by the transformation will be ignored.

The transform is expected to be non-degenerate and without shearing, or the output will be invalid.

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pub fn reparented_to(&self, parent: &GlobalTransform) -> Transform

Returns the Transform self would have if it was a child of an entity with the parent GlobalTransform.

This is useful if you want to “reparent” an Entity. Say you have an entity e1 that you want to turn into a child of e2, but you want e1 to keep the same global transform, even after re-parenting. You would use:

#[derive(Component)]
struct ToReparent {
    new_parent: Entity,
}
fn reparent_system(
    mut commands: Commands,
    mut targets: Query<(&mut Transform, Entity, &GlobalTransform, &ToReparent)>,
    transforms: Query<&GlobalTransform>,
) {
    for (mut transform, entity, initial, to_reparent) in targets.iter_mut() {
        if let Ok(parent_transform) = transforms.get(to_reparent.new_parent) {
            *transform = initial.reparented_to(parent_transform);
            commands.entity(entity)
                .remove::<ToReparent>()
                .set_parent(to_reparent.new_parent);
        }
    }
}

The transform is expected to be non-degenerate and without shearing, or the output will be invalid.

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pub fn to_scale_rotation_translation(&self) -> (Vec3, Quat, Vec3)

Extracts scale, rotation and translation from self.

The transform is expected to be non-degenerate and without shearing, or the output will be invalid.

Examples found in repository?
examples/2d/mesh2d_arcs.rs (line 109)
104fn draw_bounds<Shape: Bounded2d + Send + Sync + 'static>(
105    q: Query<(&DrawBounds<Shape>, &GlobalTransform)>,
106    mut gizmos: Gizmos,
107) {
108    for (shape, transform) in &q {
109        let (_, rotation, translation) = transform.to_scale_rotation_translation();
110        let translation = translation.truncate();
111        let rotation = rotation.to_euler(EulerRot::XYZ).2;
112        let isometry = Isometry2d::new(translation, Rot2::radians(rotation));
113
114        let aabb = shape.0.aabb_2d(isometry);
115        gizmos.rect_2d(aabb.center(), aabb.half_size() * 2.0, RED);
116
117        let bounding_circle = shape.0.bounding_circle(isometry);
118        gizmos.circle_2d(bounding_circle.center, bounding_circle.radius(), BLUE);
119    }
120}
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pub fn right(&self) -> Dir3

Return the local right vector (X).

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pub fn left(&self) -> Dir3

Return the local left vector (-X).

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pub fn up(&self) -> Dir3

Return the local up vector (Y).

Examples found in repository?
examples/3d/3d_viewport_to_world.rs (line 36)
13fn draw_cursor(
14    camera_query: Single<(&Camera, &GlobalTransform)>,
15    ground: Single<&GlobalTransform, With<Ground>>,
16    windows: Query<&Window>,
17    mut gizmos: Gizmos,
18) {
19    let Ok(windows) = windows.single() else {
20        return;
21    };
22
23    let (camera, camera_transform) = *camera_query;
24
25    let Some(cursor_position) = windows.cursor_position() else {
26        return;
27    };
28
29    // Calculate a ray pointing from the camera into the world based on the cursor's position.
30    let Ok(ray) = camera.viewport_to_world(camera_transform, cursor_position) else {
31        return;
32    };
33
34    // Calculate if and where the ray is hitting the ground plane.
35    let Some(distance) =
36        ray.intersect_plane(ground.translation(), InfinitePlane3d::new(ground.up()))
37    else {
38        return;
39    };
40    let point = ray.get_point(distance);
41
42    // Draw a circle just above the ground plane at that position.
43    gizmos.circle(
44        Isometry3d::new(
45            point + ground.up() * 0.01,
46            Quat::from_rotation_arc(Vec3::Z, ground.up().as_vec3()),
47        ),
48        0.2,
49        Color::WHITE,
50    );
51}
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pub fn down(&self) -> Dir3

Return the local down vector (-Y).

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pub fn back(&self) -> Dir3

Return the local back vector (Z).

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pub fn forward(&self) -> Dir3

Return the local forward vector (-Z).

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pub fn translation(&self) -> Vec3

Get the translation as a Vec3.

Examples found in repository?
examples/ecs/iter_combinations.rs (line 127)
122fn interact_bodies(mut query: Query<(&Mass, &GlobalTransform, &mut Acceleration)>) {
123    let mut iter = query.iter_combinations_mut();
124    while let Some([(Mass(m1), transform1, mut acc1), (Mass(m2), transform2, mut acc2)]) =
125        iter.fetch_next()
126    {
127        let delta = transform2.translation() - transform1.translation();
128        let distance_sq: f32 = delta.length_squared();
129
130        let f = GRAVITY_CONSTANT / distance_sq;
131        let force_unit_mass = delta * f;
132        acc1.0 += force_unit_mass * *m2;
133        acc2.0 -= force_unit_mass * *m1;
134    }
135}
More examples
Hide additional examples
examples/3d/3d_viewport_to_world.rs (line 36)
13fn draw_cursor(
14    camera_query: Single<(&Camera, &GlobalTransform)>,
15    ground: Single<&GlobalTransform, With<Ground>>,
16    windows: Query<&Window>,
17    mut gizmos: Gizmos,
18) {
19    let Ok(windows) = windows.single() else {
20        return;
21    };
22
23    let (camera, camera_transform) = *camera_query;
24
25    let Some(cursor_position) = windows.cursor_position() else {
26        return;
27    };
28
29    // Calculate a ray pointing from the camera into the world based on the cursor's position.
30    let Ok(ray) = camera.viewport_to_world(camera_transform, cursor_position) else {
31        return;
32    };
33
34    // Calculate if and where the ray is hitting the ground plane.
35    let Some(distance) =
36        ray.intersect_plane(ground.translation(), InfinitePlane3d::new(ground.up()))
37    else {
38        return;
39    };
40    let point = ray.get_point(distance);
41
42    // Draw a circle just above the ground plane at that position.
43    gizmos.circle(
44        Isometry3d::new(
45            point + ground.up() * 0.01,
46            Quat::from_rotation_arc(Vec3::Z, ground.up().as_vec3()),
47        ),
48        0.2,
49        Color::WHITE,
50    );
51}
examples/animation/animated_mesh_events.rs (line 50)
43fn observe_on_step(
44    trigger: Trigger<OnStep>,
45    particle: Res<ParticleAssets>,
46    mut commands: Commands,
47    transforms: Query<&GlobalTransform>,
48    mut seeded_rng: ResMut<SeededRng>,
49) {
50    let translation = transforms.get(trigger.target()).unwrap().translation();
51    // Spawn a bunch of particles.
52    for _ in 0..14 {
53        let horizontal = seeded_rng.0.r#gen::<Dir2>() * seeded_rng.0.gen_range(8.0..12.0);
54        let vertical = seeded_rng.0.gen_range(0.0..4.0);
55        let size = seeded_rng.0.gen_range(0.2..1.0);
56
57        commands.spawn((
58            Particle {
59                lifetime_timer: Timer::from_seconds(
60                    seeded_rng.0.gen_range(0.2..0.6),
61                    TimerMode::Once,
62                ),
63                size,
64                velocity: Vec3::new(horizontal.x, vertical, horizontal.y) * 10.0,
65            },
66            Mesh3d(particle.mesh.clone()),
67            MeshMaterial3d(particle.material.clone()),
68            Transform {
69                translation,
70                scale: Vec3::splat(size),
71                ..Default::default()
72            },
73        ));
74    }
75}
examples/3d/blend_modes.rs (line 309)
249fn example_control_system(
250    mut materials: ResMut<Assets<StandardMaterial>>,
251    controllable: Query<(&MeshMaterial3d<StandardMaterial>, &ExampleControls)>,
252    camera: Single<(&mut Camera, &mut Transform, &GlobalTransform), With<Camera3d>>,
253    mut labels: Query<(&mut Node, &ExampleLabel)>,
254    mut display: Single<&mut Text, With<ExampleDisplay>>,
255    labeled: Query<&GlobalTransform>,
256    mut state: Local<ExampleState>,
257    time: Res<Time>,
258    input: Res<ButtonInput<KeyCode>>,
259) {
260    if input.pressed(KeyCode::ArrowUp) {
261        state.alpha = (state.alpha + time.delta_secs()).min(1.0);
262    } else if input.pressed(KeyCode::ArrowDown) {
263        state.alpha = (state.alpha - time.delta_secs()).max(0.0);
264    }
265
266    if input.just_pressed(KeyCode::Space) {
267        state.unlit = !state.unlit;
268    }
269
270    let randomize_colors = input.just_pressed(KeyCode::KeyC);
271
272    for (material_handle, controls) in &controllable {
273        let material = materials.get_mut(material_handle).unwrap();
274
275        if controls.color && randomize_colors {
276            material.base_color = Srgba {
277                red: random(),
278                green: random(),
279                blue: random(),
280                alpha: state.alpha,
281            }
282            .into();
283        } else {
284            material.base_color.set_alpha(state.alpha);
285        }
286
287        if controls.unlit {
288            material.unlit = state.unlit;
289        }
290    }
291
292    let (mut camera, mut camera_transform, camera_global_transform) = camera.into_inner();
293
294    if input.just_pressed(KeyCode::KeyH) {
295        camera.hdr = !camera.hdr;
296    }
297
298    let rotation = if input.pressed(KeyCode::ArrowLeft) {
299        time.delta_secs()
300    } else if input.pressed(KeyCode::ArrowRight) {
301        -time.delta_secs()
302    } else {
303        0.0
304    };
305
306    camera_transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(rotation));
307
308    for (mut node, label) in &mut labels {
309        let world_position = labeled.get(label.entity).unwrap().translation() + Vec3::Y;
310
311        let viewport_position = camera
312            .world_to_viewport(camera_global_transform, world_position)
313            .unwrap();
314
315        node.top = Val::Px(viewport_position.y);
316        node.left = Val::Px(viewport_position.x);
317    }
318
319    display.0 = format!(
320        "  HDR: {}\nAlpha: {:.2}",
321        if camera.hdr { "ON " } else { "OFF" },
322        state.alpha
323    );
324}
Source

pub fn translation_vec3a(&self) -> Vec3A

Get the translation as a Vec3A.

Examples found in repository?
examples/3d/clustered_decals.rs (line 338)
319fn draw_gizmos(
320    mut gizmos: Gizmos,
321    decals: Query<(&GlobalTransform, &Selection), With<ClusteredDecal>>,
322) {
323    for (global_transform, selection) in &decals {
324        let color = match *selection {
325            Selection::Camera => continue,
326            Selection::DecalA => ORANGE_RED,
327            Selection::DecalB => LIME,
328        };
329
330        gizmos.primitive_3d(
331            &Cuboid {
332                // Since the clustered decal is a 1×1×1 cube in model space, its
333                // half-size is half of the scaling part of its transform.
334                half_size: global_transform.scale() * 0.5,
335            },
336            Isometry3d {
337                rotation: global_transform.rotation(),
338                translation: global_transform.translation_vec3a(),
339            },
340            color,
341        );
342    }
343}
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pub fn rotation(&self) -> Quat

Get the rotation as a Quat.

The transform is expected to be non-degenerate and without shearing, or the output will be invalid.

§Warning

This is calculated using to_scale_rotation_translation, meaning that you should probably use it directly if you also need translation or scale.

Examples found in repository?
examples/3d/clustered_decals.rs (line 337)
319fn draw_gizmos(
320    mut gizmos: Gizmos,
321    decals: Query<(&GlobalTransform, &Selection), With<ClusteredDecal>>,
322) {
323    for (global_transform, selection) in &decals {
324        let color = match *selection {
325            Selection::Camera => continue,
326            Selection::DecalA => ORANGE_RED,
327            Selection::DecalB => LIME,
328        };
329
330        gizmos.primitive_3d(
331            &Cuboid {
332                // Since the clustered decal is a 1×1×1 cube in model space, its
333                // half-size is half of the scaling part of its transform.
334                half_size: global_transform.scale() * 0.5,
335            },
336            Isometry3d {
337                rotation: global_transform.rotation(),
338                translation: global_transform.translation_vec3a(),
339            },
340            color,
341        );
342    }
343}
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pub fn scale(&self) -> Vec3

Get the scale as a Vec3.

The transform is expected to be non-degenerate and without shearing, or the output will be invalid.

Some of the computations overlap with to_scale_rotation_translation, which means you should use it instead if you also need rotation.

Examples found in repository?
examples/3d/clustered_decals.rs (line 334)
319fn draw_gizmos(
320    mut gizmos: Gizmos,
321    decals: Query<(&GlobalTransform, &Selection), With<ClusteredDecal>>,
322) {
323    for (global_transform, selection) in &decals {
324        let color = match *selection {
325            Selection::Camera => continue,
326            Selection::DecalA => ORANGE_RED,
327            Selection::DecalB => LIME,
328        };
329
330        gizmos.primitive_3d(
331            &Cuboid {
332                // Since the clustered decal is a 1×1×1 cube in model space, its
333                // half-size is half of the scaling part of its transform.
334                half_size: global_transform.scale() * 0.5,
335            },
336            Isometry3d {
337                rotation: global_transform.rotation(),
338                translation: global_transform.translation_vec3a(),
339            },
340            color,
341        );
342    }
343}
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pub fn radius_vec3a(&self, extents: Vec3A) -> f32

Get an upper bound of the radius from the given extents.

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pub fn transform_point(&self, point: Vec3) -> Vec3

Transforms the given point from local space to global space, applying shear, scale, rotation and translation.

It can be used like this:

let global_transform = GlobalTransform::from_xyz(1., 2., 3.);
let local_point = Vec3::new(1., 2., 3.);
let global_point = global_transform.transform_point(local_point);
assert_eq!(global_point, Vec3::new(2., 4., 6.));
let global_point = Vec3::new(2., 4., 6.);
let global_transform = GlobalTransform::from_xyz(1., 2., 3.);
let local_point = global_transform.affine().inverse().transform_point3(global_point);
assert_eq!(local_point, Vec3::new(1., 2., 3.))

To apply shear, scale, and rotation without applying translation, different functions are available:

let global_transform = GlobalTransform::from_xyz(1., 2., 3.);
let local_direction = Vec3::new(1., 2., 3.);
let global_direction = global_transform.affine().transform_vector3(local_direction);
assert_eq!(global_direction, Vec3::new(1., 2., 3.));
let roundtripped_local_direction = global_transform.affine().inverse().transform_vector3(global_direction);
assert_eq!(roundtripped_local_direction, local_direction);
Examples found in repository?
examples/3d/irradiance_volumes.rs (line 578)
526fn create_cubes(
527    image_assets: Res<Assets<Image>>,
528    mut commands: Commands,
529    irradiance_volumes: Query<(&IrradianceVolume, &GlobalTransform)>,
530    voxel_cube_parents: Query<Entity, With<VoxelCubeParent>>,
531    voxel_cubes: Query<Entity, With<VoxelCube>>,
532    example_assets: Res<ExampleAssets>,
533    mut voxel_visualization_material_assets: ResMut<Assets<VoxelVisualizationMaterial>>,
534) {
535    // If voxel cubes have already been spawned, don't do anything.
536    if !voxel_cubes.is_empty() {
537        return;
538    }
539
540    let Some(voxel_cube_parent) = voxel_cube_parents.iter().next() else {
541        return;
542    };
543
544    for (irradiance_volume, global_transform) in irradiance_volumes.iter() {
545        let Some(image) = image_assets.get(&irradiance_volume.voxels) else {
546            continue;
547        };
548
549        let resolution = image.texture_descriptor.size;
550
551        let voxel_cube_material = voxel_visualization_material_assets.add(ExtendedMaterial {
552            base: StandardMaterial::from(Color::from(RED)),
553            extension: VoxelVisualizationExtension {
554                irradiance_volume_info: VoxelVisualizationIrradianceVolumeInfo {
555                    world_from_voxel: VOXEL_FROM_WORLD.inverse(),
556                    voxel_from_world: VOXEL_FROM_WORLD,
557                    resolution: uvec3(
558                        resolution.width,
559                        resolution.height,
560                        resolution.depth_or_array_layers,
561                    ),
562                    intensity: IRRADIANCE_VOLUME_INTENSITY,
563                },
564            },
565        });
566
567        let scale = vec3(
568            1.0 / resolution.width as f32,
569            1.0 / resolution.height as f32,
570            1.0 / resolution.depth_or_array_layers as f32,
571        );
572
573        // Spawn a cube for each voxel.
574        for z in 0..resolution.depth_or_array_layers {
575            for y in 0..resolution.height {
576                for x in 0..resolution.width {
577                    let uvw = (uvec3(x, y, z).as_vec3() + 0.5) * scale - 0.5;
578                    let pos = global_transform.transform_point(uvw);
579                    let voxel_cube = commands
580                        .spawn((
581                            Mesh3d(example_assets.voxel_cube.clone()),
582                            MeshMaterial3d(voxel_cube_material.clone()),
583                            Transform::from_scale(Vec3::splat(VOXEL_CUBE_SCALE))
584                                .with_translation(pos),
585                        ))
586                        .insert(VoxelCube)
587                        .insert(NotShadowCaster)
588                        .id();
589
590                    commands.entity(voxel_cube_parent).add_child(voxel_cube);
591                }
592            }
593        }
594    }
595}
Source

pub fn mul_transform(&self, transform: Transform) -> GlobalTransform

Multiplies self with transform component by component, returning the resulting GlobalTransform

Trait Implementations§

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impl Clone for GlobalTransform

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fn clone(&self) -> GlobalTransform

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for GlobalTransform
where GlobalTransform: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have [Component<Mutability = Mutable>], while immutable components will instead have [Component<Mutability = Immutable>]. Read more
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fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )

Registers required components.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn register_component_hooks(hooks: &mut ComponentHooks)

👎Deprecated since 0.16.0: Use the individual hook methods instead (e.g., Component::on_add, etc.)
Called when registering this component, allowing mutable access to its ComponentHooks.
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_replace ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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impl Debug for GlobalTransform

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for GlobalTransform

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fn default() -> GlobalTransform

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for GlobalTransform

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fn deserialize<__D>( __deserializer: __D, ) -> Result<GlobalTransform, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<Affine3A> for GlobalTransform

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fn from(value: Affine3A) -> GlobalTransform

Converts to this type from the input type.
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impl From<GlobalTransform> for Transform

The transform is expected to be non-degenerate and without shearing, or the output will be invalid.

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fn from(transform: GlobalTransform) -> Transform

Converts to this type from the input type.
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impl From<Mat4> for GlobalTransform

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fn from(world_from_local: Mat4) -> GlobalTransform

Converts to this type from the input type.
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impl From<Transform> for GlobalTransform

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fn from(transform: Transform) -> GlobalTransform

Converts to this type from the input type.
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impl FromArg for &'static GlobalTransform
where GlobalTransform: Any + Send + Sync, Affine3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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type This<'from_arg> = &'from_arg GlobalTransform

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<&'static GlobalTransform as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromArg for &'static mut GlobalTransform
where GlobalTransform: Any + Send + Sync, Affine3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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type This<'from_arg> = &'from_arg mut GlobalTransform

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<&'static mut GlobalTransform as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromArg for GlobalTransform
where GlobalTransform: Any + Send + Sync, Affine3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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type This<'from_arg> = GlobalTransform

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<GlobalTransform as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromReflect for GlobalTransform
where GlobalTransform: Any + Send + Sync, Affine3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<GlobalTransform>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetOwnership for &GlobalTransform
where GlobalTransform: Any + Send + Sync, Affine3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetOwnership for &mut GlobalTransform
where GlobalTransform: Any + Send + Sync, Affine3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetOwnership for GlobalTransform
where GlobalTransform: Any + Send + Sync, Affine3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetTypeRegistration for GlobalTransform
where GlobalTransform: Any + Send + Sync, Affine3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl IntoReturn for &GlobalTransform
where GlobalTransform: Any + Send + Sync, Affine3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_return<'into_return>(self) -> Return<'into_return>
where &GlobalTransform: 'into_return,

Converts Self into a Return value.
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impl IntoReturn for &mut GlobalTransform
where GlobalTransform: Any + Send + Sync, Affine3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_return<'into_return>(self) -> Return<'into_return>
where &mut GlobalTransform: 'into_return,

Converts Self into a Return value.
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impl IntoReturn for GlobalTransform
where GlobalTransform: Any + Send + Sync, Affine3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_return<'into_return>(self) -> Return<'into_return>
where GlobalTransform: 'into_return,

Converts Self into a Return value.
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impl Mul<GlobalTransform> for Transform

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type Output = GlobalTransform

The resulting type after applying the * operator.
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fn mul( self, global_transform: GlobalTransform, ) -> <Transform as Mul<GlobalTransform>>::Output

Performs the * operation. Read more
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impl Mul<Transform> for GlobalTransform

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type Output = GlobalTransform

The resulting type after applying the * operator.
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fn mul( self, transform: Transform, ) -> <GlobalTransform as Mul<Transform>>::Output

Performs the * operation. Read more
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impl Mul<Vec3> for GlobalTransform

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type Output = Vec3

The resulting type after applying the * operator.
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fn mul(self, value: Vec3) -> <GlobalTransform as Mul<Vec3>>::Output

Performs the * operation. Read more
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impl Mul for GlobalTransform

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type Output = GlobalTransform

The resulting type after applying the * operator.
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fn mul( self, global_transform: GlobalTransform, ) -> <GlobalTransform as Mul>::Output

Performs the * operation. Read more
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impl PartialEq for GlobalTransform

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fn eq(&self, other: &GlobalTransform) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialReflect for GlobalTransform
where GlobalTransform: Any + Send + Sync, Affine3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<GlobalTransform>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<GlobalTransform>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<GlobalTransform>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>

Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn clone_value(&self) -> Box<dyn PartialReflect>

👎Deprecated since 0.16.0: to clone reflected values, prefer using reflect_clone. To convert reflected values to dynamic ones, use to_dynamic.
Clones Self into its dynamic representation. Read more
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fn to_dynamic(&self) -> Box<dyn PartialReflect>

Converts this reflected value into its dynamic representation based on its kind. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for GlobalTransform
where GlobalTransform: Any + Send + Sync, Affine3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_any(self: Box<GlobalTransform>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<GlobalTransform>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Serialize for GlobalTransform

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl TransformPoint for GlobalTransform

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fn transform_point(&self, point: impl Into<Vec3>) -> Vec3

Transform a point.
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impl TupleStruct for GlobalTransform
where GlobalTransform: Any + Send + Sync, Affine3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn field(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn field_len(&self) -> usize

Returns the number of fields in the tuple struct.
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fn iter_fields(&self) -> TupleStructFieldIter<'_>

Returns an iterator over the values of the tuple struct’s fields.
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fn to_dynamic_tuple_struct(&self) -> DynamicTupleStruct

Creates a new DynamicTupleStruct from this tuple struct.
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fn clone_dynamic(&self) -> DynamicTupleStruct

👎Deprecated since 0.16.0: use to_dynamic_tuple_struct instead
Clones the struct into a DynamicTupleStruct.
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fn get_represented_tuple_struct_info(&self) -> Option<&'static TupleStructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for GlobalTransform

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for GlobalTransform
where GlobalTransform: Any + Send + Sync, Affine3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for GlobalTransform

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impl StructuralPartialEq for GlobalTransform

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fn type_id(&self) -> TypeId

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where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
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fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
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fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
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fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T> TryConv for T

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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<T> Reflectable for T

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,