DynamicSceneRoot

Struct DynamicSceneRoot 

Source
pub struct DynamicSceneRoot(pub Handle<DynamicScene>);
Expand description

Adding this component will spawn the scene as a child of that entity. Once it’s spawned, the entity will have a SceneInstance component.

Tuple Fields§

§0: Handle<DynamicScene>

Methods from Deref<Target = Handle<DynamicScene>>§

Source

pub fn id(&self) -> AssetId<A>

Returns the AssetId of this Asset.

Examples found in repository?
examples/3d/manual_material.rs (line 113)
112    fn as_asset_id(&self) -> AssetId<Self::Asset> {
113        self.0.id()
114    }
115}
116
117#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
118struct ImageMaterial {
119    image: Handle<Image>,
120}
121
122impl ErasedRenderAsset for ImageMaterial {
123    type SourceAsset = ImageMaterial;
124    type ErasedAsset = PreparedMaterial;
125    type Param = (
126        SRes<DrawFunctions<Opaque3d>>,
127        SRes<ImageMaterialBindGroupLayout>,
128        SRes<AssetServer>,
129        SResMut<MaterialBindGroupAllocators>,
130        SResMut<RenderMaterialBindings>,
131        SRes<RenderAssets<GpuImage>>,
132        SRes<ImageMaterialBindGroupSampler>,
133    );
134
135    fn prepare_asset(
136        source_asset: Self::SourceAsset,
137        asset_id: AssetId<Self::SourceAsset>,
138        (
139            opaque_draw_functions,
140            material_layout,
141            asset_server,
142            bind_group_allocators,
143            render_material_bindings,
144            gpu_images,
145            image_material_sampler,
146        ): &mut SystemParamItem<Self::Param>,
147    ) -> std::result::Result<Self::ErasedAsset, PrepareAssetError<Self::SourceAsset>> {
148        let material_layout = material_layout.0.clone();
149        let draw_function_id = opaque_draw_functions.read().id::<DrawMaterial>();
150        let bind_group_allocator = bind_group_allocators
151            .get_mut(&TypeId::of::<ImageMaterial>())
152            .unwrap();
153        let Some(image) = gpu_images.get(&source_asset.image) else {
154            return Err(PrepareAssetError::RetryNextUpdate(source_asset));
155        };
156        let unprepared = UnpreparedBindGroup {
157            bindings: BindingResources(vec![
158                (
159                    0,
160                    OwnedBindingResource::TextureView(
161                        TextureViewDimension::D2,
162                        image.texture_view.clone(),
163                    ),
164                ),
165                (
166                    1,
167                    OwnedBindingResource::Sampler(
168                        SamplerBindingType::NonFiltering,
169                        image_material_sampler.0.clone(),
170                    ),
171                ),
172            ]),
173        };
174        let binding = match render_material_bindings.entry(asset_id.into()) {
175            Entry::Occupied(mut occupied_entry) => {
176                bind_group_allocator.free(*occupied_entry.get());
177                let new_binding =
178                    bind_group_allocator.allocate_unprepared(unprepared, &material_layout);
179                *occupied_entry.get_mut() = new_binding;
180                new_binding
181            }
182            Entry::Vacant(vacant_entry) => *vacant_entry
183                .insert(bind_group_allocator.allocate_unprepared(unprepared, &material_layout)),
184        };
185
186        let mut properties = MaterialProperties {
187            material_layout: Some(material_layout),
188            ..Default::default()
189        };
190        properties.add_draw_function(MaterialDrawFunction, draw_function_id);
191        properties.add_shader(MaterialFragmentShader, asset_server.load(SHADER_ASSET_PATH));
192
193        Ok(PreparedMaterial {
194            binding,
195            properties: Arc::new(properties),
196        })
197    }
198}
199
200/// set up a simple 3D scene
201fn setup(
202    mut commands: Commands,
203    mut meshes: ResMut<Assets<Mesh>>,
204    mut materials: ResMut<Assets<ImageMaterial>>,
205    asset_server: Res<AssetServer>,
206) {
207    // cube
208    commands.spawn((
209        Mesh3d(meshes.add(Cuboid::new(2.0, 2.0, 2.0))),
210        ImageMaterial3d(materials.add(ImageMaterial {
211            image: asset_server.load("branding/icon.png"),
212        })),
213        Transform::from_xyz(0.0, 0.5, 0.0),
214    ));
215    // light
216    commands.spawn((
217        PointLight {
218            shadows_enabled: true,
219            ..default()
220        },
221        Transform::from_xyz(4.0, 8.0, 4.0),
222    ));
223    // camera
224    commands.spawn((
225        Camera3d::default(),
226        Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
227    ));
228}
229
230fn extract_image_materials(
231    mut material_instances: ResMut<RenderMaterialInstances>,
232    changed_meshes_query: Extract<
233        Query<
234            (Entity, &ViewVisibility, &ImageMaterial3d),
235            Or<(Changed<ViewVisibility>, Changed<ImageMaterial3d>)>,
236        >,
237    >,
238) {
239    let last_change_tick = material_instances.current_change_tick;
240
241    for (entity, view_visibility, material) in &changed_meshes_query {
242        if view_visibility.get() {
243            material_instances.instances.insert(
244                entity.into(),
245                RenderMaterialInstance {
246                    asset_id: material.0.id().untyped(),
247                    last_change_tick,
248                },
249            );
250        } else {
251            material_instances
252                .instances
253                .remove(&MainEntity::from(entity));
254        }
255    }
256}
More examples
Hide additional examples
examples/2d/tilemap_chunk.rs (line 118)
111fn update_tileset_image(
112    chunk_query: Single<&TilemapChunk>,
113    mut events: MessageReader<AssetEvent<Image>>,
114    mut images: ResMut<Assets<Image>>,
115) {
116    let chunk = *chunk_query;
117    for event in events.read() {
118        if event.is_loaded_with_dependencies(chunk.tileset.id()) {
119            let image = images.get_mut(&chunk.tileset).unwrap();
120            image.reinterpret_stacked_2d_as_array(4);
121        }
122    }
123}
examples/stress_tests/many_text2d.rs (line 182)
169fn print_counts(
170    time: Res<Time>,
171    mut timer: Local<PrintingTimer>,
172    texts: Query<&ViewVisibility, With<Text2d>>,
173    atlases: Res<FontAtlasSets>,
174    font: Res<FontHandle>,
175) {
176    timer.tick(time.delta());
177    if !timer.just_finished() {
178        return;
179    }
180
181    let num_atlases = atlases
182        .get(font.0.id())
183        .map(|set| set.iter().map(|atlas| atlas.1.len()).sum())
184        .unwrap_or(0);
185
186    let visible_texts = texts.iter().filter(|visibility| visibility.get()).count();
187
188    info!(
189        "Texts: {} Visible: {} Atlases: {}",
190        texts.iter().count(),
191        visible_texts,
192        num_atlases
193    );
194}
examples/3d/tonemapping.rs (line 247)
226fn resize_image(
227    image_mesh: Query<(&MeshMaterial3d<StandardMaterial>, &Mesh3d), With<HDRViewer>>,
228    materials: Res<Assets<StandardMaterial>>,
229    mut meshes: ResMut<Assets<Mesh>>,
230    images: Res<Assets<Image>>,
231    mut image_event_reader: MessageReader<AssetEvent<Image>>,
232) {
233    for event in image_event_reader.read() {
234        let (AssetEvent::Added { id } | AssetEvent::Modified { id }) = event else {
235            continue;
236        };
237
238        for (mat_h, mesh_h) in &image_mesh {
239            let Some(mat) = materials.get(mat_h) else {
240                continue;
241            };
242
243            let Some(ref base_color_texture) = mat.base_color_texture else {
244                continue;
245            };
246
247            if *id != base_color_texture.id() {
248                continue;
249            };
250
251            let Some(image_changed) = images.get(*id) else {
252                continue;
253            };
254
255            let size = image_changed.size_f32().normalize_or_zero() * 1.4;
256            // Resize Mesh
257            let quad = Mesh::from(Rectangle::from_size(size));
258            meshes.insert(mesh_h, quad).unwrap();
259        }
260    }
261}
examples/shader/array_texture.rs (line 58)
48fn create_array_texture(
49    mut commands: Commands,
50    asset_server: Res<AssetServer>,
51    mut loading_texture: ResMut<LoadingTexture>,
52    mut images: ResMut<Assets<Image>>,
53    mut meshes: ResMut<Assets<Mesh>>,
54    mut materials: ResMut<Assets<ArrayTextureMaterial>>,
55) {
56    if loading_texture.is_loaded
57        || !asset_server
58            .load_state(loading_texture.handle.id())
59            .is_loaded()
60    {
61        return;
62    }
63    loading_texture.is_loaded = true;
64    let image = images.get_mut(&loading_texture.handle).unwrap();
65
66    // Create a new array texture asset from the loaded texture.
67    let array_layers = 4;
68    image.reinterpret_stacked_2d_as_array(array_layers);
69
70    // Spawn some cubes using the array texture
71    let mesh_handle = meshes.add(Cuboid::default());
72    let material_handle = materials.add(ArrayTextureMaterial {
73        array_texture: loading_texture.handle.clone(),
74    });
75    for x in -5..=5 {
76        commands.spawn((
77            Mesh3d(mesh_handle.clone()),
78            MeshMaterial3d(material_handle.clone()),
79            Transform::from_xyz(x as f32 + 0.5, 0.0, 0.0),
80        ));
81    }
82}
examples/2d/mesh2d_manual.rs (line 364)
330pub fn extract_colored_mesh2d(
331    mut commands: Commands,
332    mut previous_len: Local<usize>,
333    // When extracting, you must use `Extract` to mark the `SystemParam`s
334    // which should be taken from the main world.
335    query: Extract<
336        Query<
337            (
338                Entity,
339                RenderEntity,
340                &ViewVisibility,
341                &GlobalTransform,
342                &Mesh2d,
343            ),
344            With<ColoredMesh2d>,
345        >,
346    >,
347    mut render_mesh_instances: ResMut<RenderColoredMesh2dInstances>,
348) {
349    let mut values = Vec::with_capacity(*previous_len);
350    for (entity, render_entity, view_visibility, transform, handle) in &query {
351        if !view_visibility.get() {
352            continue;
353        }
354
355        let transforms = Mesh2dTransforms {
356            world_from_local: (&transform.affine()).into(),
357            flags: MeshFlags::empty().bits(),
358        };
359
360        values.push((render_entity, ColoredMesh2d));
361        render_mesh_instances.insert(
362            entity.into(),
363            RenderMesh2dInstance {
364                mesh_asset_id: handle.0.id(),
365                transforms,
366                material_bind_group_id: Material2dBindGroupId::default(),
367                automatic_batching: false,
368                tag: 0,
369            },
370        );
371    }
372    *previous_len = values.len();
373    commands.try_insert_batch(values);
374}
Source

pub fn path(&self) -> Option<&AssetPath<'static>>

Returns the path if this is (1) a strong handle and (2) the asset has a path

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pub fn is_uuid(&self) -> bool

Returns true if this is a uuid handle.

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pub fn is_strong(&self) -> bool

Returns true if this is a strong handle.

Trait Implementations§

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impl Clone for DynamicSceneRoot

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fn clone(&self) -> DynamicSceneRoot

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for DynamicSceneRoot
where DynamicSceneRoot: Send + Sync + 'static,

Required Components: Transform, Visibility.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have Component<Mutability = Mutable>, while immutable components will instead have Component<Mutability = Immutable>. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_replace ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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impl Debug for DynamicSceneRoot

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for DynamicSceneRoot

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fn default() -> DynamicSceneRoot

Returns the “default value” for a type. Read more
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impl Deref for DynamicSceneRoot

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type Target = Handle<DynamicScene>

The resulting type after dereferencing.
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fn deref(&self) -> &<DynamicSceneRoot as Deref>::Target

Dereferences the value.
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impl DerefMut for DynamicSceneRoot

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fn deref_mut(&mut self) -> &mut <DynamicSceneRoot as Deref>::Target

Mutably dereferences the value.
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impl From<Handle<DynamicScene>> for DynamicSceneRoot

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fn from(value: Handle<DynamicScene>) -> DynamicSceneRoot

Converts to this type from the input type.
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impl FromArg for DynamicSceneRoot

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type This<'from_arg> = DynamicSceneRoot

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<DynamicSceneRoot as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromReflect for DynamicSceneRoot

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fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<DynamicSceneRoot>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetOwnership for DynamicSceneRoot

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetTypeRegistration for DynamicSceneRoot

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl IntoReturn for DynamicSceneRoot

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fn into_return<'into_return>(self) -> Return<'into_return>
where DynamicSceneRoot: 'into_return,

Converts Self into a Return value.
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impl PartialEq for DynamicSceneRoot

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fn eq(&self, other: &DynamicSceneRoot) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialReflect for DynamicSceneRoot

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<DynamicSceneRoot>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<DynamicSceneRoot>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<DynamicSceneRoot>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>

Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn to_dynamic(&self) -> Box<dyn PartialReflect>

Converts this reflected value into its dynamic representation based on its kind. Read more
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fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
where T: 'static, Self: Sized + TypePath,

For a type implementing PartialReflect, combines reflect_clone and take in a useful fashion, automatically constructing an appropriate ReflectCloneError if the downcast fails. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for DynamicSceneRoot

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fn into_any(self: Box<DynamicSceneRoot>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<DynamicSceneRoot>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl TupleStruct for DynamicSceneRoot

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fn field(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn field_len(&self) -> usize

Returns the number of fields in the tuple struct.
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fn iter_fields(&self) -> TupleStructFieldIter<'_>

Returns an iterator over the values of the tuple struct’s fields.
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fn to_dynamic_tuple_struct(&self) -> DynamicTupleStruct

Creates a new DynamicTupleStruct from this tuple struct.
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fn get_represented_tuple_struct_info(&self) -> Option<&'static TupleStructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for DynamicSceneRoot

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for DynamicSceneRoot

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Eq for DynamicSceneRoot

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impl StructuralPartialEq for DynamicSceneRoot

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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impl<C> BundleFromComponents for C
where C: Component,

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Conv for T

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fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSend for T
where T: Any + Send,

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fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> DynEq for T
where T: Any + Eq,

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fn dyn_eq(&self, other: &(dyn DynEq + 'static)) -> bool

This method tests for self and other values to be equal. Read more
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impl<C> DynamicBundle for C
where C: Component,

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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

Moves the components out of the bundle. Read more
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unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )

Applies the after-effects of spawning this bundle. Read more
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impl<T> DynamicTypePath for T
where T: TypePath,

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impl<T> DynamicTyped for T
where T: Typed,

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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<T> FmtForward for T

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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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fn fmt_octal(self) -> FmtOctal<Self>
where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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fn fmt_pointer(self) -> FmtPointer<Self>
where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
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fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using default().

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impl<T> GetPath for T
where T: Reflect + ?Sized,

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fn reflect_path<'p>( &self, path: impl ReflectPath<'p>, ) -> Result<&(dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
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fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut (dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by path. Read more
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fn path<'p, T>( &self, path: impl ReflectPath<'p>, ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
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fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
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impl<S> GetTupleStructField for S
where S: TupleStruct,

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fn get_field<T>(&self, index: usize) -> Option<&T>
where T: Reflect,

Returns a reference to the value of the field with index index, downcast to T.
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fn get_field_mut<T>(&mut self, index: usize) -> Option<&mut T>
where T: Reflect,

Returns a mutable reference to the value of the field with index index, downcast to T.
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impl<T, W> HasTypeWitness<W> for T
where W: MakeTypeWitness<Arg = T>, T: ?Sized,

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const WITNESS: W = W::MAKE

A constant of the type witness
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impl<T> Identity for T
where T: ?Sized,

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const TYPE_EQ: TypeEq<T, <T as Identity>::Type> = TypeEq::NEW

Proof that Self is the same type as Self::Type, provides methods for casting between Self and Self::Type.
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type Type = T

The same type as Self, used to emulate type equality bounds (T == U) with associated type equality constraints (T: Identity<Type = U>).
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impl<T> InitializeFromFunction<T> for T

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fn initialize_from_function(f: fn() -> T) -> T

Create an instance of this type from an initialization function
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoResult<T> for T

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fn into_result(self) -> Result<T, RunSystemError>

Converts this type into the system output type.
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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<A> Is for A
where A: Any,

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fn is<T>() -> bool
where T: Any,

Checks if the current type “is” another type, using a TypeId equality comparison. This is most useful in the context of generic logic. Read more
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impl<T> NoneValue for T
where T: Default,

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type NoneType = T

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fn null_value() -> T

The none-equivalent value.
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impl<T> Pipe for T
where T: ?Sized,

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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
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fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
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fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> R
where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
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fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
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fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
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fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
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fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
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fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
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fn pipe_deref_mut<'a, T, R>( &'a mut self, func: impl FnOnce(&'a mut T) -> R, ) -> R
where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<Ret> SpawnIfAsync<(), Ret> for Ret

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fn spawn(self) -> Ret

Spawn the value into the dioxus runtime if it is an async block
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impl<T, O> SuperFrom<T> for O
where O: From<T>,

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fn super_from(input: T) -> O

Convert from a type to another type.
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impl<T, O, M> SuperInto<O, M> for T
where O: SuperFrom<T, M>,

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fn super_into(self) -> O

Convert from a type to another type.
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impl<T> Tap for T

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fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
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fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
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fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
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fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
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fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
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fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
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fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
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fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
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fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
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fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
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fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
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fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
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fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
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fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T> TryConv for T

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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

Creates a type-erased clone of this value.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<T> Reflectable for T

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,