pub struct DynamicSceneRoot(pub Handle<DynamicScene>);
Expand description
Adding this component will spawn the scene as a child of that entity.
Once it’s spawned, the entity will have a SceneInstance
component.
Tuple Fields§
§0: Handle<DynamicScene>
Methods from Deref<Target = Handle<DynamicScene>>§
Sourcepub fn id(&self) -> AssetId<A>
pub fn id(&self) -> AssetId<A>
Examples found in repository?
examples/3d/manual_material.rs (line 113)
112 fn as_asset_id(&self) -> AssetId<Self::Asset> {
113 self.0.id()
114 }
115}
116
117#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
118struct ImageMaterial {
119 image: Handle<Image>,
120}
121
122impl ErasedRenderAsset for ImageMaterial {
123 type SourceAsset = ImageMaterial;
124 type ErasedAsset = PreparedMaterial;
125 type Param = (
126 SRes<DrawFunctions<Opaque3d>>,
127 SRes<ImageMaterialBindGroupLayout>,
128 SRes<AssetServer>,
129 SResMut<MaterialBindGroupAllocators>,
130 SResMut<RenderMaterialBindings>,
131 SRes<RenderAssets<GpuImage>>,
132 SRes<ImageMaterialBindGroupSampler>,
133 );
134
135 fn prepare_asset(
136 source_asset: Self::SourceAsset,
137 asset_id: AssetId<Self::SourceAsset>,
138 (
139 opaque_draw_functions,
140 material_layout,
141 asset_server,
142 bind_group_allocators,
143 render_material_bindings,
144 gpu_images,
145 image_material_sampler,
146 ): &mut SystemParamItem<Self::Param>,
147 ) -> std::result::Result<Self::ErasedAsset, PrepareAssetError<Self::SourceAsset>> {
148 let material_layout = material_layout.0.clone();
149 let draw_function_id = opaque_draw_functions.read().id::<DrawMaterial>();
150 let bind_group_allocator = bind_group_allocators
151 .get_mut(&TypeId::of::<ImageMaterial>())
152 .unwrap();
153 let Some(image) = gpu_images.get(&source_asset.image) else {
154 return Err(PrepareAssetError::RetryNextUpdate(source_asset));
155 };
156 let unprepared = UnpreparedBindGroup {
157 bindings: BindingResources(vec![
158 (
159 0,
160 OwnedBindingResource::TextureView(
161 TextureViewDimension::D2,
162 image.texture_view.clone(),
163 ),
164 ),
165 (
166 1,
167 OwnedBindingResource::Sampler(
168 SamplerBindingType::NonFiltering,
169 image_material_sampler.0.clone(),
170 ),
171 ),
172 ]),
173 };
174 let binding = match render_material_bindings.entry(asset_id.into()) {
175 Entry::Occupied(mut occupied_entry) => {
176 bind_group_allocator.free(*occupied_entry.get());
177 let new_binding =
178 bind_group_allocator.allocate_unprepared(unprepared, &material_layout);
179 *occupied_entry.get_mut() = new_binding;
180 new_binding
181 }
182 Entry::Vacant(vacant_entry) => *vacant_entry
183 .insert(bind_group_allocator.allocate_unprepared(unprepared, &material_layout)),
184 };
185
186 let mut properties = MaterialProperties {
187 material_layout: Some(material_layout),
188 ..Default::default()
189 };
190 properties.add_draw_function(MaterialDrawFunction, draw_function_id);
191 properties.add_shader(MaterialFragmentShader, asset_server.load(SHADER_ASSET_PATH));
192
193 Ok(PreparedMaterial {
194 binding,
195 properties: Arc::new(properties),
196 })
197 }
198}
199
200/// set up a simple 3D scene
201fn setup(
202 mut commands: Commands,
203 mut meshes: ResMut<Assets<Mesh>>,
204 mut materials: ResMut<Assets<ImageMaterial>>,
205 asset_server: Res<AssetServer>,
206) {
207 // cube
208 commands.spawn((
209 Mesh3d(meshes.add(Cuboid::new(2.0, 2.0, 2.0))),
210 ImageMaterial3d(materials.add(ImageMaterial {
211 image: asset_server.load("branding/icon.png"),
212 })),
213 Transform::from_xyz(0.0, 0.5, 0.0),
214 ));
215 // light
216 commands.spawn((
217 PointLight {
218 shadows_enabled: true,
219 ..default()
220 },
221 Transform::from_xyz(4.0, 8.0, 4.0),
222 ));
223 // camera
224 commands.spawn((
225 Camera3d::default(),
226 Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
227 ));
228}
229
230fn extract_image_materials(
231 mut material_instances: ResMut<RenderMaterialInstances>,
232 changed_meshes_query: Extract<
233 Query<
234 (Entity, &ViewVisibility, &ImageMaterial3d),
235 Or<(Changed<ViewVisibility>, Changed<ImageMaterial3d>)>,
236 >,
237 >,
238) {
239 let last_change_tick = material_instances.current_change_tick;
240
241 for (entity, view_visibility, material) in &changed_meshes_query {
242 if view_visibility.get() {
243 material_instances.instances.insert(
244 entity.into(),
245 RenderMaterialInstance {
246 asset_id: material.0.id().untyped(),
247 last_change_tick,
248 },
249 );
250 } else {
251 material_instances
252 .instances
253 .remove(&MainEntity::from(entity));
254 }
255 }
256}
More examples
examples/2d/tilemap_chunk.rs (line 118)
111fn update_tileset_image(
112 chunk_query: Single<&TilemapChunk>,
113 mut events: MessageReader<AssetEvent<Image>>,
114 mut images: ResMut<Assets<Image>>,
115) {
116 let chunk = *chunk_query;
117 for event in events.read() {
118 if event.is_loaded_with_dependencies(chunk.tileset.id()) {
119 let image = images.get_mut(&chunk.tileset).unwrap();
120 image.reinterpret_stacked_2d_as_array(4);
121 }
122 }
123}
examples/stress_tests/many_text2d.rs (line 182)
169fn print_counts(
170 time: Res<Time>,
171 mut timer: Local<PrintingTimer>,
172 texts: Query<&ViewVisibility, With<Text2d>>,
173 atlases: Res<FontAtlasSets>,
174 font: Res<FontHandle>,
175) {
176 timer.tick(time.delta());
177 if !timer.just_finished() {
178 return;
179 }
180
181 let num_atlases = atlases
182 .get(font.0.id())
183 .map(|set| set.iter().map(|atlas| atlas.1.len()).sum())
184 .unwrap_or(0);
185
186 let visible_texts = texts.iter().filter(|visibility| visibility.get()).count();
187
188 info!(
189 "Texts: {} Visible: {} Atlases: {}",
190 texts.iter().count(),
191 visible_texts,
192 num_atlases
193 );
194}
examples/3d/tonemapping.rs (line 247)
226fn resize_image(
227 image_mesh: Query<(&MeshMaterial3d<StandardMaterial>, &Mesh3d), With<HDRViewer>>,
228 materials: Res<Assets<StandardMaterial>>,
229 mut meshes: ResMut<Assets<Mesh>>,
230 images: Res<Assets<Image>>,
231 mut image_event_reader: MessageReader<AssetEvent<Image>>,
232) {
233 for event in image_event_reader.read() {
234 let (AssetEvent::Added { id } | AssetEvent::Modified { id }) = event else {
235 continue;
236 };
237
238 for (mat_h, mesh_h) in &image_mesh {
239 let Some(mat) = materials.get(mat_h) else {
240 continue;
241 };
242
243 let Some(ref base_color_texture) = mat.base_color_texture else {
244 continue;
245 };
246
247 if *id != base_color_texture.id() {
248 continue;
249 };
250
251 let Some(image_changed) = images.get(*id) else {
252 continue;
253 };
254
255 let size = image_changed.size_f32().normalize_or_zero() * 1.4;
256 // Resize Mesh
257 let quad = Mesh::from(Rectangle::from_size(size));
258 meshes.insert(mesh_h, quad).unwrap();
259 }
260 }
261}
examples/shader/array_texture.rs (line 58)
48fn create_array_texture(
49 mut commands: Commands,
50 asset_server: Res<AssetServer>,
51 mut loading_texture: ResMut<LoadingTexture>,
52 mut images: ResMut<Assets<Image>>,
53 mut meshes: ResMut<Assets<Mesh>>,
54 mut materials: ResMut<Assets<ArrayTextureMaterial>>,
55) {
56 if loading_texture.is_loaded
57 || !asset_server
58 .load_state(loading_texture.handle.id())
59 .is_loaded()
60 {
61 return;
62 }
63 loading_texture.is_loaded = true;
64 let image = images.get_mut(&loading_texture.handle).unwrap();
65
66 // Create a new array texture asset from the loaded texture.
67 let array_layers = 4;
68 image.reinterpret_stacked_2d_as_array(array_layers);
69
70 // Spawn some cubes using the array texture
71 let mesh_handle = meshes.add(Cuboid::default());
72 let material_handle = materials.add(ArrayTextureMaterial {
73 array_texture: loading_texture.handle.clone(),
74 });
75 for x in -5..=5 {
76 commands.spawn((
77 Mesh3d(mesh_handle.clone()),
78 MeshMaterial3d(material_handle.clone()),
79 Transform::from_xyz(x as f32 + 0.5, 0.0, 0.0),
80 ));
81 }
82}
examples/2d/mesh2d_manual.rs (line 364)
330pub fn extract_colored_mesh2d(
331 mut commands: Commands,
332 mut previous_len: Local<usize>,
333 // When extracting, you must use `Extract` to mark the `SystemParam`s
334 // which should be taken from the main world.
335 query: Extract<
336 Query<
337 (
338 Entity,
339 RenderEntity,
340 &ViewVisibility,
341 &GlobalTransform,
342 &Mesh2d,
343 ),
344 With<ColoredMesh2d>,
345 >,
346 >,
347 mut render_mesh_instances: ResMut<RenderColoredMesh2dInstances>,
348) {
349 let mut values = Vec::with_capacity(*previous_len);
350 for (entity, render_entity, view_visibility, transform, handle) in &query {
351 if !view_visibility.get() {
352 continue;
353 }
354
355 let transforms = Mesh2dTransforms {
356 world_from_local: (&transform.affine()).into(),
357 flags: MeshFlags::empty().bits(),
358 };
359
360 values.push((render_entity, ColoredMesh2d));
361 render_mesh_instances.insert(
362 entity.into(),
363 RenderMesh2dInstance {
364 mesh_asset_id: handle.0.id(),
365 transforms,
366 material_bind_group_id: Material2dBindGroupId::default(),
367 automatic_batching: false,
368 tag: 0,
369 },
370 );
371 }
372 *previous_len = values.len();
373 commands.try_insert_batch(values);
374}
Additional examples can be found in:
Trait Implementations§
Source§impl Clone for DynamicSceneRoot
impl Clone for DynamicSceneRoot
Source§fn clone(&self) -> DynamicSceneRoot
fn clone(&self) -> DynamicSceneRoot
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Component for DynamicSceneRoot
Required Components: Transform
, Visibility
.
impl Component for DynamicSceneRoot
Required Components: Transform
, Visibility
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have
Component<Mutability = Mutable>
,
while immutable components will instead have Component<Mutability = Immutable>
. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given
EntityMapper
. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component
, this is populated by annotating fields containing entities with #[entities]
Read moreSource§impl Debug for DynamicSceneRoot
impl Debug for DynamicSceneRoot
Source§impl Default for DynamicSceneRoot
impl Default for DynamicSceneRoot
Source§fn default() -> DynamicSceneRoot
fn default() -> DynamicSceneRoot
Returns the “default value” for a type. Read more
Source§impl Deref for DynamicSceneRoot
impl Deref for DynamicSceneRoot
Source§impl DerefMut for DynamicSceneRoot
impl DerefMut for DynamicSceneRoot
Source§impl From<Handle<DynamicScene>> for DynamicSceneRoot
impl From<Handle<DynamicScene>> for DynamicSceneRoot
Source§fn from(value: Handle<DynamicScene>) -> DynamicSceneRoot
fn from(value: Handle<DynamicScene>) -> DynamicSceneRoot
Converts to this type from the input type.
Source§impl FromArg for DynamicSceneRoot
impl FromArg for DynamicSceneRoot
Source§impl FromReflect for DynamicSceneRoot
impl FromReflect for DynamicSceneRoot
Source§fn from_reflect(
reflect: &(dyn PartialReflect + 'static),
) -> Option<DynamicSceneRoot>
fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<DynamicSceneRoot>
Constructs a concrete instance of
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetOwnership for DynamicSceneRoot
impl GetOwnership for DynamicSceneRoot
Source§impl GetTypeRegistration for DynamicSceneRoot
impl GetTypeRegistration for DynamicSceneRoot
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
Source§impl IntoReturn for DynamicSceneRoot
impl IntoReturn for DynamicSceneRoot
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
DynamicSceneRoot: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
DynamicSceneRoot: 'into_return,
Source§impl PartialEq for DynamicSceneRoot
impl PartialEq for DynamicSceneRoot
Source§impl PartialReflect for DynamicSceneRoot
impl PartialReflect for DynamicSceneRoot
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Returns a zero-sized enumeration of “kinds” of type. Read more
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an immutable enumeration of “kinds” of type. Read more
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
Source§fn reflect_owned(self: Box<DynamicSceneRoot>) -> ReflectOwned
fn reflect_owned(self: Box<DynamicSceneRoot>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
Source§fn try_into_reflect(
self: Box<DynamicSceneRoot>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<DynamicSceneRoot>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Attempts to cast this type to a boxed, fully-reflected value.
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Attempts to cast this type to a fully-reflected value.
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Attempts to cast this type to a mutable, fully-reflected value.
Source§fn into_partial_reflect(self: Box<DynamicSceneRoot>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<DynamicSceneRoot>) -> Box<dyn PartialReflect>
Casts this type to a boxed, reflected value. Read more
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Casts this type to a reflected value. Read more
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Casts this type to a mutable, reflected value. Read more
Source§fn reflect_partial_eq(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
Returns a “partial equality” comparison result. Read more
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
Source§fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
Attempts to clone
Self
using reflection. Read moreSource§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Applies a reflected value to this value. Read more
Source§fn to_dynamic(&self) -> Box<dyn PartialReflect>
fn to_dynamic(&self) -> Box<dyn PartialReflect>
Source§fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
For a type implementing
PartialReflect
, combines reflect_clone
and
take
in a useful fashion, automatically constructing an appropriate
ReflectCloneError
if the downcast fails. Read moreSource§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
Source§impl Reflect for DynamicSceneRoot
impl Reflect for DynamicSceneRoot
Source§fn into_any(self: Box<DynamicSceneRoot>) -> Box<dyn Any>
fn into_any(self: Box<DynamicSceneRoot>) -> Box<dyn Any>
Returns the value as a
Box<dyn Any>
. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
. Read moreSource§fn into_reflect(self: Box<DynamicSceneRoot>) -> Box<dyn Reflect>
fn into_reflect(self: Box<DynamicSceneRoot>) -> Box<dyn Reflect>
Casts this type to a boxed, fully-reflected value.
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a fully-reflected value.
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable, fully-reflected value.
Source§impl TupleStruct for DynamicSceneRoot
impl TupleStruct for DynamicSceneRoot
Source§fn field(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
Returns a reference to the value of the field with index
index
as a
&dyn Reflect
.Source§fn field_mut(
&mut self,
index: usize,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>
Returns a mutable reference to the value of the field with index
index
as a &mut dyn Reflect
.Source§fn iter_fields(&self) -> TupleStructFieldIter<'_> ⓘ
fn iter_fields(&self) -> TupleStructFieldIter<'_> ⓘ
Returns an iterator over the values of the tuple struct’s fields.
Source§fn to_dynamic_tuple_struct(&self) -> DynamicTupleStruct
fn to_dynamic_tuple_struct(&self) -> DynamicTupleStruct
Creates a new
DynamicTupleStruct
from this tuple struct.Source§fn get_represented_tuple_struct_info(&self) -> Option<&'static TupleStructInfo>
fn get_represented_tuple_struct_info(&self) -> Option<&'static TupleStructInfo>
Will return
None
if TypeInfo
is not available.Source§impl TypePath for DynamicSceneRoot
impl TypePath for DynamicSceneRoot
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for DynamicSceneRoot
impl Typed for DynamicSceneRoot
impl Eq for DynamicSceneRoot
impl StructuralPartialEq for DynamicSceneRoot
Auto Trait Implementations§
impl Freeze for DynamicSceneRoot
impl !RefUnwindSafe for DynamicSceneRoot
impl Send for DynamicSceneRoot
impl Sync for DynamicSceneRoot
impl Unpin for DynamicSceneRoot
impl !UnwindSafe for DynamicSceneRoot
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )
Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§impl<C> BundleFromComponents for Cwhere
C: Component,
impl<C> BundleFromComponents for Cwhere
C: Component,
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
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(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
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