Struct bevy::prelude::BorderRect

source ·
pub struct BorderRect {
    pub left: f32,
    pub right: f32,
    pub top: f32,
    pub bottom: f32,
}
Expand description

Struct defining a Sprite border with padding values

Fields§

§left: f32

Pixel padding to the left

§right: f32

Pixel padding to the right

§top: f32

Pixel padding to the top

§bottom: f32

Pixel padding to the bottom

Implementations§

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impl BorderRect

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pub const fn square(value: f32) -> BorderRect

Creates a new border as a square, with identical pixel padding values on every direction

Examples found in repository?
examples/ui/ui_texture_slice.rs (line 40)
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    let image = asset_server.load("textures/fantasy_ui_borders/panel-border-010.png");

    let slicer = TextureSlicer {
        border: BorderRect::square(22.0),
        center_scale_mode: SliceScaleMode::Stretch,
        sides_scale_mode: SliceScaleMode::Stretch,
        max_corner_scale: 1.0,
    };
    // ui camera
    commands.spawn(Camera2dBundle::default());
    commands
        .spawn(NodeBundle {
            style: Style {
                width: Val::Percent(100.0),
                height: Val::Percent(100.0),
                align_items: AlignItems::Center,
                justify_content: JustifyContent::Center,
                ..default()
            },
            ..default()
        })
        .with_children(|parent| {
            for [w, h] in [[150.0, 150.0], [300.0, 150.0], [150.0, 300.0]] {
                parent
                    .spawn((
                        ButtonBundle {
                            style: Style {
                                width: Val::Px(w),
                                height: Val::Px(h),
                                // horizontally center child text
                                justify_content: JustifyContent::Center,
                                // vertically center child text
                                align_items: AlignItems::Center,
                                margin: UiRect::all(Val::Px(20.0)),
                                ..default()
                            },
                            image: image.clone().into(),
                            ..default()
                        },
                        ImageScaleMode::Sliced(slicer.clone()),
                    ))
                    .with_children(|parent| {
                        parent.spawn(TextBundle::from_section(
                            "Button",
                            TextStyle {
                                font: asset_server.load("fonts/FiraSans-Bold.ttf"),
                                font_size: 40.0,
                                color: Color::rgb(0.9, 0.9, 0.9),
                            },
                        ));
                    });
            }
        });
}
More examples
Hide additional examples
examples/2d/sprite_slice.rs (line 42)
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fn spawn_sprites(
    commands: &mut Commands,
    texture_handle: Handle<Image>,
    mut position: Vec3,
    slice_border: f32,
    style: TextStyle,
    gap: f32,
) {
    let cases = [
        // Reference sprite
        ("Original texture", style.clone(), Vec2::splat(100.0), None),
        // Scaled regular sprite
        (
            "Stretched texture",
            style.clone(),
            Vec2::new(100.0, 200.0),
            None,
        ),
        // Stretched Scaled sliced sprite
        (
            "Stretched and sliced",
            style.clone(),
            Vec2::new(100.0, 200.0),
            Some(ImageScaleMode::Sliced(TextureSlicer {
                border: BorderRect::square(slice_border),
                center_scale_mode: SliceScaleMode::Stretch,
                ..default()
            })),
        ),
        // Scaled sliced sprite
        (
            "Sliced and Tiled",
            style.clone(),
            Vec2::new(100.0, 200.0),
            Some(ImageScaleMode::Sliced(TextureSlicer {
                border: BorderRect::square(slice_border),
                center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.5 },
                sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 },
                ..default()
            })),
        ),
        // Scaled sliced sprite horizontally
        (
            "Sliced and Tiled",
            style.clone(),
            Vec2::new(300.0, 200.0),
            Some(ImageScaleMode::Sliced(TextureSlicer {
                border: BorderRect::square(slice_border),
                center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 },
                sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.3 },
                ..default()
            })),
        ),
        // Scaled sliced sprite horizontally with max scale
        (
            "Sliced and Tiled with corner constraint",
            style,
            Vec2::new(300.0, 200.0),
            Some(ImageScaleMode::Sliced(TextureSlicer {
                border: BorderRect::square(slice_border),
                center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.1 },
                sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 },
                max_corner_scale: 0.2,
            })),
        ),
    ];

    for (label, text_style, size, scale_mode) in cases {
        position.x += 0.5 * size.x;
        let mut cmd = commands.spawn(SpriteBundle {
            transform: Transform::from_translation(position),
            texture: texture_handle.clone(),
            sprite: Sprite {
                custom_size: Some(size),
                ..default()
            },
            ..default()
        });
        if let Some(scale_mode) = scale_mode {
            cmd.insert(scale_mode);
        }
        cmd.with_children(|builder| {
            builder.spawn(Text2dBundle {
                text: Text::from_section(label, text_style).with_justify(JustifyText::Center),
                transform: Transform::from_xyz(0., -0.5 * size.y - 10., 0.0),
                text_anchor: bevy::sprite::Anchor::TopCenter,
                ..default()
            });
        });
        position.x += 0.5 * size.x + gap;
    }
}
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pub const fn rectangle(horizontal: f32, vertical: f32) -> BorderRect

Creates a new border as a rectangle, with:

  • horizontal for left and right pixel padding
  • vertical for top and bottom pixel padding

Trait Implementations§

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impl Clone for BorderRect

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fn clone(&self) -> BorderRect

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BorderRect

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for BorderRect

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fn default() -> BorderRect

Returns the “default value” for a type. Read more
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impl From<[f32; 4]> for BorderRect

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fn from(_: [f32; 4]) -> BorderRect

Converts to this type from the input type.
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impl From<f32> for BorderRect

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fn from(v: f32) -> BorderRect

Converts to this type from the input type.
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impl FromReflect for BorderRect

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fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<BorderRect>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for BorderRect

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impl PartialEq for BorderRect

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fn eq(&self, other: &BorderRect) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Reflect for BorderRect

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<BorderRect>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<BorderRect>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<BorderRect>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Struct for BorderRect

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fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field named name as a &dyn Reflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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impl TypePath for BorderRect
where BorderRect: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for BorderRect

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for BorderRect

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impl StructuralPartialEq for BorderRect

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Gets the TypeId of self. Read more
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where U: ShaderType, &'a T: for<'a> Into<U>,

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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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Immutably borrows from an owned value. Read more
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