Struct AnimationClip

Source
pub struct AnimationClip { /* private fields */ }
Expand description

A list of VariableCurves and the AnimationTargetIds to which they apply.

Because animation clips refer to targets by UUID, they can target any AnimationTarget with that ID.

Implementations§

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impl AnimationClip

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pub fn curves( &self, ) -> &HashMap<AnimationTargetId, Vec<VariableCurve>, NoOpHash>

VariableCurves for each animation target. Indexed by the AnimationTargetId.

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pub fn curves_mut( &mut self, ) -> &mut HashMap<AnimationTargetId, Vec<VariableCurve>, NoOpHash>

Get mutable references of VariableCurves for each animation target. Indexed by the AnimationTargetId.

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pub fn curves_for_target( &self, target_id: AnimationTargetId, ) -> Option<&Vec<VariableCurve>>

Gets the curves for a single animation target.

Returns None if this clip doesn’t animate the target.

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pub fn curves_for_target_mut( &mut self, target_id: AnimationTargetId, ) -> Option<&mut Vec<VariableCurve>>

Gets mutable references of the curves for a single animation target.

Returns None if this clip doesn’t animate the target.

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pub fn duration(&self) -> f32

Duration of the clip, represented in seconds.

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pub fn set_duration(&mut self, duration_sec: f32)

Set the duration of the clip in seconds.

Examples found in repository?
examples/animation/animation_events.rs (line 72)
37fn setup(
38    mut commands: Commands,
39    mut animations: ResMut<Assets<AnimationClip>>,
40    mut graphs: ResMut<Assets<AnimationGraph>>,
41) {
42    // Camera
43    commands.spawn((
44        Camera2d,
45        Camera {
46            clear_color: ClearColorConfig::Custom(BLACK.into()),
47            hdr: true,
48            ..Default::default()
49        },
50        Bloom {
51            intensity: 0.4,
52            ..Bloom::NATURAL
53        },
54    ));
55
56    // The text that will be changed by animation events.
57    commands.spawn((
58        MessageText,
59        Text2d::default(),
60        TextFont {
61            font_size: 119.0,
62            ..default()
63        },
64        TextColor(Color::NONE),
65    ));
66
67    // Create a new animation clip.
68    let mut animation = AnimationClip::default();
69
70    // This is only necessary if you want the duration of the
71    // animation to be longer than the last event in the clip.
72    animation.set_duration(2.0);
73
74    // Add events at the specified time.
75    animation.add_event(
76        0.0,
77        MessageEvent {
78            value: "HELLO".into(),
79            color: ALICE_BLUE.into(),
80        },
81    );
82    animation.add_event(
83        1.0,
84        MessageEvent {
85            value: "BYE".into(),
86            color: CRIMSON.into(),
87        },
88    );
89
90    // Create the animation graph.
91    let (graph, animation_index) = AnimationGraph::from_clip(animations.add(animation));
92    let mut player = AnimationPlayer::default();
93    player.play(animation_index).repeat();
94
95    commands.spawn((AnimationGraphHandle(graphs.add(graph)), player));
96}
Source

pub fn add_curve_to_target( &mut self, target_id: AnimationTargetId, curve: impl AnimationCurve, )

Adds an AnimationCurve to an AnimationTarget named by an AnimationTargetId.

If the curve extends beyond the current duration of this clip, this method lengthens this clip to include the entire time span that the curve covers.

More specifically:

  • This clip will be sampled on the interval [0, duration].
  • Each curve in the clip is sampled by first clamping the sample time to its domain.
  • Curves that extend forever never contribute to the duration.

For example, a curve with domain [2, 5] will extend the clip to cover [0, 5] when added and will produce the same output on the entire interval [0, 2] because these time values all get clamped to 2.

By contrast, a curve with domain [-10, ∞] will never extend the clip duration when added and will be sampled only on [0, duration], ignoring all negative time values.

Examples found in repository?
examples/animation/animated_ui.rs (lines 48-61)
36    fn create(
37        animation_graphs: &mut Assets<AnimationGraph>,
38        animation_clips: &mut Assets<AnimationClip>,
39    ) -> AnimationInfo {
40        // Create an ID that identifies the text node we're going to animate.
41        let animation_target_name = Name::new("Text");
42        let animation_target_id = AnimationTargetId::from_name(&animation_target_name);
43
44        // Allocate an animation clip.
45        let mut animation_clip = AnimationClip::default();
46
47        // Create a curve that animates font size.
48        animation_clip.add_curve_to_target(
49            animation_target_id,
50            AnimatableCurve::new(
51                animated_field!(TextFont::font_size),
52                AnimatableKeyframeCurve::new(
53                    [0.0, 0.5, 1.0, 1.5, 2.0, 2.5, 3.0]
54                        .into_iter()
55                        .zip([24.0, 80.0, 24.0, 80.0, 24.0, 80.0, 24.0]),
56                )
57                .expect(
58                    "should be able to build translation curve because we pass in valid samples",
59                ),
60            ),
61        );
62
63        // Create a curve that animates font color. Note that this should have
64        // the same time duration as the previous curve.
65        //
66        // This time we use a "custom property", which in this case animates TextColor under the assumption
67        // that it is in the "srgba" format.
68        animation_clip.add_curve_to_target(
69            animation_target_id,
70            AnimatableCurve::new(
71                TextColorProperty,
72                AnimatableKeyframeCurve::new([0.0, 1.0, 2.0, 3.0].into_iter().zip([
73                    Srgba::RED,
74                    Srgba::GREEN,
75                    Srgba::BLUE,
76                    Srgba::RED,
77                ]))
78                .expect(
79                    "should be able to build translation curve because we pass in valid samples",
80                ),
81            ),
82        );
83
84        // Save our animation clip as an asset.
85        let animation_clip_handle = animation_clips.add(animation_clip);
86
87        // Create an animation graph with that clip.
88        let (animation_graph, animation_node_index) =
89            AnimationGraph::from_clip(animation_clip_handle);
90        let animation_graph_handle = animation_graphs.add(animation_graph);
91
92        AnimationInfo {
93            target_name: animation_target_name,
94            target_id: animation_target_id,
95            graph: animation_graph_handle,
96            node_index: animation_node_index,
97        }
98    }
More examples
Hide additional examples
examples/animation/eased_motion.rs (lines 130-133)
93    fn create(
94        animation_graphs: &mut Assets<AnimationGraph>,
95        animation_clips: &mut Assets<AnimationClip>,
96    ) -> AnimationInfo {
97        // Create an ID that identifies the text node we're going to animate.
98        let animation_target_name = Name::new("Cube");
99        let animation_target_id = AnimationTargetId::from_name(&animation_target_name);
100
101        // Allocate an animation clip.
102        let mut animation_clip = AnimationClip::default();
103
104        // Each leg of the translation motion should take 3 seconds.
105        let animation_domain = interval(0.0, 3.0).unwrap();
106
107        // The easing curve is parametrized over [0, 1], so we reparametrize it and
108        // then ping-pong, which makes it spend another 3 seconds on the return journey.
109        let translation_curve = EasingCurve::new(
110            vec3(-6., 2., 0.),
111            vec3(6., 2., 0.),
112            EaseFunction::CubicInOut,
113        )
114        .reparametrize_linear(animation_domain)
115        .expect("this curve has bounded domain, so this should never fail")
116        .ping_pong()
117        .expect("this curve has bounded domain, so this should never fail");
118
119        // Something similar for rotation. The repetition here is an illusion caused
120        // by the symmetry of the cube; it rotates on the forward journey and never
121        // rotates back.
122        let rotation_curve = EasingCurve::new(
123            Quat::IDENTITY,
124            Quat::from_rotation_y(FRAC_PI_2),
125            EaseFunction::ElasticInOut,
126        )
127        .reparametrize_linear(interval(0.0, 4.0).unwrap())
128        .expect("this curve has bounded domain, so this should never fail");
129
130        animation_clip.add_curve_to_target(
131            animation_target_id,
132            AnimatableCurve::new(animated_field!(Transform::translation), translation_curve),
133        );
134        animation_clip.add_curve_to_target(
135            animation_target_id,
136            AnimatableCurve::new(animated_field!(Transform::rotation), rotation_curve),
137        );
138
139        // Save our animation clip as an asset.
140        let animation_clip_handle = animation_clips.add(animation_clip);
141
142        // Create an animation graph with that clip.
143        let (animation_graph, animation_node_index) =
144            AnimationGraph::from_clip(animation_clip_handle);
145        let animation_graph_handle = animation_graphs.add(animation_graph);
146
147        AnimationInfo {
148            target_name: animation_target_name,
149            target_id: animation_target_id,
150            graph: animation_graph_handle,
151            node_index: animation_node_index,
152        }
153    }
examples/animation/animated_transform.rs (lines 54-69)
22fn setup(
23    mut commands: Commands,
24    mut meshes: ResMut<Assets<Mesh>>,
25    mut materials: ResMut<Assets<StandardMaterial>>,
26    mut animations: ResMut<Assets<AnimationClip>>,
27    mut graphs: ResMut<Assets<AnimationGraph>>,
28) {
29    // Camera
30    commands.spawn((
31        Camera3d::default(),
32        Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
33    ));
34
35    // Light
36    commands.spawn((
37        PointLight {
38            intensity: 500_000.0,
39            ..default()
40        },
41        Transform::from_xyz(0.0, 2.5, 0.0),
42    ));
43
44    // Let's use the `Name` component to target entities. We can use anything we
45    // like, but names are convenient.
46    let planet = Name::new("planet");
47    let orbit_controller = Name::new("orbit_controller");
48    let satellite = Name::new("satellite");
49
50    // Creating the animation
51    let mut animation = AnimationClip::default();
52    // A curve can modify a single part of a transform: here, the translation.
53    let planet_animation_target_id = AnimationTargetId::from_name(&planet);
54    animation.add_curve_to_target(
55        planet_animation_target_id,
56        AnimatableCurve::new(
57            animated_field!(Transform::translation),
58            UnevenSampleAutoCurve::new([0.0, 1.0, 2.0, 3.0, 4.0].into_iter().zip([
59                Vec3::new(1.0, 0.0, 1.0),
60                Vec3::new(-1.0, 0.0, 1.0),
61                Vec3::new(-1.0, 0.0, -1.0),
62                Vec3::new(1.0, 0.0, -1.0),
63                // in case seamless looping is wanted, the last keyframe should
64                // be the same as the first one
65                Vec3::new(1.0, 0.0, 1.0),
66            ]))
67            .expect("should be able to build translation curve because we pass in valid samples"),
68        ),
69    );
70    // Or it can modify the rotation of the transform.
71    // To find the entity to modify, the hierarchy will be traversed looking for
72    // an entity with the right name at each level.
73    let orbit_controller_animation_target_id =
74        AnimationTargetId::from_names([planet.clone(), orbit_controller.clone()].iter());
75    animation.add_curve_to_target(
76        orbit_controller_animation_target_id,
77        AnimatableCurve::new(
78            animated_field!(Transform::rotation),
79            UnevenSampleAutoCurve::new([0.0, 1.0, 2.0, 3.0, 4.0].into_iter().zip([
80                Quat::IDENTITY,
81                Quat::from_axis_angle(Vec3::Y, PI / 2.),
82                Quat::from_axis_angle(Vec3::Y, PI / 2. * 2.),
83                Quat::from_axis_angle(Vec3::Y, PI / 2. * 3.),
84                Quat::IDENTITY,
85            ]))
86            .expect("Failed to build rotation curve"),
87        ),
88    );
89    // If a curve in an animation is shorter than the other, it will not repeat
90    // until all other curves are finished. In that case, another animation should
91    // be created for each part that would have a different duration / period.
92    let satellite_animation_target_id = AnimationTargetId::from_names(
93        [planet.clone(), orbit_controller.clone(), satellite.clone()].iter(),
94    );
95    animation.add_curve_to_target(
96        satellite_animation_target_id,
97        AnimatableCurve::new(
98            animated_field!(Transform::scale),
99            UnevenSampleAutoCurve::new(
100                [0.0, 0.5, 1.0, 1.5, 2.0, 2.5, 3.0, 3.5, 4.0]
101                    .into_iter()
102                    .zip([
103                        Vec3::splat(0.8),
104                        Vec3::splat(1.2),
105                        Vec3::splat(0.8),
106                        Vec3::splat(1.2),
107                        Vec3::splat(0.8),
108                        Vec3::splat(1.2),
109                        Vec3::splat(0.8),
110                        Vec3::splat(1.2),
111                        Vec3::splat(0.8),
112                    ]),
113            )
114            .expect("Failed to build scale curve"),
115        ),
116    );
117    // There can be more than one curve targeting the same entity path.
118    animation.add_curve_to_target(
119        AnimationTargetId::from_names(
120            [planet.clone(), orbit_controller.clone(), satellite.clone()].iter(),
121        ),
122        AnimatableCurve::new(
123            animated_field!(Transform::rotation),
124            UnevenSampleAutoCurve::new([0.0, 1.0, 2.0, 3.0, 4.0].into_iter().zip([
125                Quat::IDENTITY,
126                Quat::from_axis_angle(Vec3::Y, PI / 2.),
127                Quat::from_axis_angle(Vec3::Y, PI / 2. * 2.),
128                Quat::from_axis_angle(Vec3::Y, PI / 2. * 3.),
129                Quat::IDENTITY,
130            ]))
131            .expect("should be able to build translation curve because we pass in valid samples"),
132        ),
133    );
134
135    // Create the animation graph
136    let (graph, animation_index) = AnimationGraph::from_clip(animations.add(animation));
137
138    // Create the animation player, and set it to repeat
139    let mut player = AnimationPlayer::default();
140    player.play(animation_index).repeat();
141
142    // Create the scene that will be animated
143    // First entity is the planet
144    let planet_entity = commands
145        .spawn((
146            Mesh3d(meshes.add(Sphere::default())),
147            MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))),
148            // Add the animation graph and player
149            planet,
150            AnimationGraphHandle(graphs.add(graph)),
151            player,
152        ))
153        .id();
154    commands
155        .entity(planet_entity)
156        .insert(AnimationTarget {
157            id: planet_animation_target_id,
158            player: planet_entity,
159        })
160        .with_children(|p| {
161            // This entity is just used for animation, but doesn't display anything
162            p.spawn((
163                Transform::default(),
164                Visibility::default(),
165                orbit_controller,
166                AnimationTarget {
167                    id: orbit_controller_animation_target_id,
168                    player: planet_entity,
169                },
170            ))
171            .with_children(|p| {
172                // The satellite, placed at a distance of the planet
173                p.spawn((
174                    Mesh3d(meshes.add(Cuboid::new(0.5, 0.5, 0.5))),
175                    MeshMaterial3d(materials.add(Color::srgb(0.3, 0.9, 0.3))),
176                    Transform::from_xyz(1.5, 0.0, 0.0),
177                    AnimationTarget {
178                        id: satellite_animation_target_id,
179                        player: planet_entity,
180                    },
181                    satellite,
182                ));
183            });
184        });
185}
Source

pub fn add_variable_curve_to_target( &mut self, target_id: AnimationTargetId, variable_curve: VariableCurve, )

Like add_curve_to_target, but adding a VariableCurve directly.

Under normal circumstances, that method is generally more convenient.

Source

pub fn add_event(&mut self, time: f32, event: impl Event + Clone)

Add a untargeted Event to this AnimationClip.

The event will be cloned and triggered on the AnimationPlayer entity once the time (in seconds) is reached in the animation.

See also add_event_to_target.

Examples found in repository?
examples/animation/animation_events.rs (lines 75-81)
37fn setup(
38    mut commands: Commands,
39    mut animations: ResMut<Assets<AnimationClip>>,
40    mut graphs: ResMut<Assets<AnimationGraph>>,
41) {
42    // Camera
43    commands.spawn((
44        Camera2d,
45        Camera {
46            clear_color: ClearColorConfig::Custom(BLACK.into()),
47            hdr: true,
48            ..Default::default()
49        },
50        Bloom {
51            intensity: 0.4,
52            ..Bloom::NATURAL
53        },
54    ));
55
56    // The text that will be changed by animation events.
57    commands.spawn((
58        MessageText,
59        Text2d::default(),
60        TextFont {
61            font_size: 119.0,
62            ..default()
63        },
64        TextColor(Color::NONE),
65    ));
66
67    // Create a new animation clip.
68    let mut animation = AnimationClip::default();
69
70    // This is only necessary if you want the duration of the
71    // animation to be longer than the last event in the clip.
72    animation.set_duration(2.0);
73
74    // Add events at the specified time.
75    animation.add_event(
76        0.0,
77        MessageEvent {
78            value: "HELLO".into(),
79            color: ALICE_BLUE.into(),
80        },
81    );
82    animation.add_event(
83        1.0,
84        MessageEvent {
85            value: "BYE".into(),
86            color: CRIMSON.into(),
87        },
88    );
89
90    // Create the animation graph.
91    let (graph, animation_index) = AnimationGraph::from_clip(animations.add(animation));
92    let mut player = AnimationPlayer::default();
93    player.play(animation_index).repeat();
94
95    commands.spawn((AnimationGraphHandle(graphs.add(graph)), player));
96}
Source

pub fn add_event_to_target( &mut self, target_id: AnimationTargetId, time: f32, event: impl Event + Clone, )

Add an Event to an AnimationTarget named by an AnimationTargetId.

The event will be cloned and triggered on the entity matching the target once the time (in seconds) is reached in the animation.

Use add_event instead if you don’t have a specific target.

Examples found in repository?
examples/animation/animated_mesh_events.rs (line 167)
137fn setup_scene_once_loaded(
138    mut commands: Commands,
139    animations: Res<Animations>,
140    feet: Res<FoxFeetTargets>,
141    graphs: Res<Assets<AnimationGraph>>,
142    mut clips: ResMut<Assets<AnimationClip>>,
143    mut players: Query<(Entity, &mut AnimationPlayer), Added<AnimationPlayer>>,
144) {
145    fn get_clip<'a>(
146        node: AnimationNodeIndex,
147        graph: &AnimationGraph,
148        clips: &'a mut Assets<AnimationClip>,
149    ) -> &'a mut AnimationClip {
150        let node = graph.get(node).unwrap();
151        let clip = match &node.node_type {
152            AnimationNodeType::Clip(handle) => clips.get_mut(handle),
153            _ => unreachable!(),
154        };
155        clip.unwrap()
156    }
157
158    for (entity, mut player) in &mut players {
159        // Send `OnStep` events once the fox feet hits the ground in the running animation.
160
161        let graph = graphs.get(&animations.graph_handle).unwrap();
162        let running_animation = get_clip(animations.index, graph, &mut clips);
163
164        // You can determine the time an event should trigger if you know witch frame it occurs and
165        // the frame rate of the animation. Let's say we want to trigger an event at frame 15,
166        // and the animation has a frame rate of 24 fps, then time = 15 / 24 = 0.625.
167        running_animation.add_event_to_target(feet.front_left, 0.625, OnStep);
168        running_animation.add_event_to_target(feet.front_right, 0.5, OnStep);
169        running_animation.add_event_to_target(feet.back_left, 0.0, OnStep);
170        running_animation.add_event_to_target(feet.back_right, 0.125, OnStep);
171
172        // Start the animation
173
174        let mut transitions = AnimationTransitions::new();
175
176        // Make sure to start the animation via the `AnimationTransitions`
177        // component. The `AnimationTransitions` component wants to manage all
178        // the animations and will get confused if the animations are started
179        // directly via the `AnimationPlayer`.
180        transitions
181            .play(&mut player, animations.index, Duration::ZERO)
182            .repeat();
183
184        commands
185            .entity(entity)
186            .insert(AnimationGraphHandle(animations.graph_handle.clone()))
187            .insert(transitions);
188    }
189}
Source

pub fn add_event_fn( &mut self, time: f32, func: impl Fn(&mut Commands<'_, '_>, Entity, f32, f32) + Send + Sync + 'static, )

Add a untargeted event function to this AnimationClip.

The func will trigger on the AnimationPlayer entity once the time (in seconds) is reached in the animation.

For a simpler Event-based alternative, see AnimationClip::add_event. See also add_event_to_target.

clip.add_event_fn(1.0, |commands, entity, time, weight| {
  println!("Animation Event Triggered {entity:#?} at time {time} with weight {weight}");
})
Source

pub fn add_event_fn_to_target( &mut self, target_id: AnimationTargetId, time: f32, func: impl Fn(&mut Commands<'_, '_>, Entity, f32, f32) + Send + Sync + 'static, )

Add an event function to an AnimationTarget named by an AnimationTargetId.

The func will trigger on the entity matching the target once the time (in seconds) is reached in the animation.

For a simpler Event-based alternative, see AnimationClip::add_event_to_target. Use add_event instead if you don’t have a specific target.

clip.add_event_fn_to_target(AnimationTargetId::from_iter(["Arm", "Hand"]), 1.0, |commands, entity, time, weight| {
  println!("Animation Event Triggered {entity:#?} at time {time} with weight {weight}");
})

Trait Implementations§

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impl Clone for AnimationClip

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fn clone(&self) -> AnimationClip

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AnimationClip

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for AnimationClip

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fn default() -> AnimationClip

Returns the “default value” for a type. Read more
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impl FromArg for &'static AnimationClip
where AnimationClip: Any + Send + Sync, HashMap<AnimationEventTarget, Vec<TimedAnimationEvent>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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type This<'from_arg> = &'from_arg AnimationClip

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<&'static AnimationClip as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromArg for &'static mut AnimationClip
where AnimationClip: Any + Send + Sync, HashMap<AnimationEventTarget, Vec<TimedAnimationEvent>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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type This<'from_arg> = &'from_arg mut AnimationClip

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<&'static mut AnimationClip as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromArg for AnimationClip
where AnimationClip: Any + Send + Sync, HashMap<AnimationEventTarget, Vec<TimedAnimationEvent>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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type This<'from_arg> = AnimationClip

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<AnimationClip as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromReflect for AnimationClip
where AnimationClip: Any + Send + Sync, HashMap<AnimationEventTarget, Vec<TimedAnimationEvent>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<AnimationClip>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetOwnership for &AnimationClip
where AnimationClip: Any + Send + Sync, HashMap<AnimationEventTarget, Vec<TimedAnimationEvent>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetOwnership for &mut AnimationClip
where AnimationClip: Any + Send + Sync, HashMap<AnimationEventTarget, Vec<TimedAnimationEvent>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetOwnership for AnimationClip
where AnimationClip: Any + Send + Sync, HashMap<AnimationEventTarget, Vec<TimedAnimationEvent>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetTypeRegistration for AnimationClip
where AnimationClip: Any + Send + Sync, HashMap<AnimationEventTarget, Vec<TimedAnimationEvent>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl IntoReturn for &AnimationClip
where AnimationClip: Any + Send + Sync, HashMap<AnimationEventTarget, Vec<TimedAnimationEvent>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_return<'into_return>(self) -> Return<'into_return>
where &AnimationClip: 'into_return,

Converts Self into a Return value.
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impl IntoReturn for &mut AnimationClip
where AnimationClip: Any + Send + Sync, HashMap<AnimationEventTarget, Vec<TimedAnimationEvent>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_return<'into_return>(self) -> Return<'into_return>
where &mut AnimationClip: 'into_return,

Converts Self into a Return value.
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impl IntoReturn for AnimationClip
where AnimationClip: Any + Send + Sync, HashMap<AnimationEventTarget, Vec<TimedAnimationEvent>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_return<'into_return>(self) -> Return<'into_return>
where AnimationClip: 'into_return,

Converts Self into a Return value.
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impl PartialReflect for AnimationClip
where AnimationClip: Any + Send + Sync, HashMap<AnimationEventTarget, Vec<TimedAnimationEvent>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<AnimationClip>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<AnimationClip>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<AnimationClip>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>

Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn clone_value(&self) -> Box<dyn PartialReflect>

👎Deprecated since 0.16.0: to clone reflected values, prefer using reflect_clone. To convert reflected values to dynamic ones, use to_dynamic.
Clones Self into its dynamic representation. Read more
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fn to_dynamic(&self) -> Box<dyn PartialReflect>

Converts this reflected value into its dynamic representation based on its kind. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for AnimationClip
where AnimationClip: Any + Send + Sync, HashMap<AnimationEventTarget, Vec<TimedAnimationEvent>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_any(self: Box<AnimationClip>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<AnimationClip>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Struct for AnimationClip
where AnimationClip: Any + Send + Sync, HashMap<AnimationEventTarget, Vec<TimedAnimationEvent>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field named name as a &dyn PartialReflect.
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fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn PartialReflect.
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fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn to_dynamic_struct(&self) -> DynamicStruct

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fn clone_dynamic(&self) -> DynamicStruct

👎Deprecated since 0.16.0: use to_dynamic_struct instead
Clones the struct into a DynamicStruct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for AnimationClip

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for AnimationClip
where AnimationClip: Any + Send + Sync, HashMap<AnimationEventTarget, Vec<TimedAnimationEvent>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl VisitAssetDependencies for AnimationClip

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fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))

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impl Asset for AnimationClip

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<A> AssetContainer for A
where A: Asset,

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fn insert(self: Box<A>, id: UntypedAssetId, world: &mut World)

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fn asset_type_name(&self) -> &'static str

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Converts self into T using Into<T>. Read more
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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where Self: Binary,

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where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
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where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
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Returns the argument unchanged.

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where T: Reflect,

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where T: Reflect,

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Calls U::from(self).

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The none-equivalent value.
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where R: 'a,

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where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

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where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

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where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

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const ALIGN: usize

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type Init = T

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where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,