#[repr(C)]pub struct MeshCullingData {
pub aabb_center: Vec4,
pub aabb_half_extents: Vec4,
}Expand description
Information about each mesh instance needed to cull it on GPU.
This consists of its axis-aligned bounding box (AABB).
Fields§
§aabb_center: Vec4The 3D center of the AABB in model space, padded with an extra unused float value.
aabb_half_extents: Vec4The 3D extents of the AABB in model space, divided by two, padded with an extra unused float value.
Trait Implementations§
Source§impl Clone for MeshCullingData
impl Clone for MeshCullingData
Source§fn clone(&self) -> MeshCullingData
fn clone(&self) -> MeshCullingData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl CreateFrom for MeshCullingDatawhere
MeshCullingData: ShaderType<ExtraMetadata = StructMetadata<2>>,
Vec4: for<'__> CreateFrom + for<'__> CreateFrom,
impl CreateFrom for MeshCullingDatawhere
MeshCullingData: ShaderType<ExtraMetadata = StructMetadata<2>>,
Vec4: for<'__> CreateFrom + for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> MeshCullingDatawhere
B: BufferRef,
Source§impl Default for MeshCullingData
impl Default for MeshCullingData
Source§fn default() -> MeshCullingData
fn default() -> MeshCullingData
Returns the “default value” for a type. Read more
Source§impl ReadFrom for MeshCullingDatawhere
MeshCullingData: ShaderType<ExtraMetadata = StructMetadata<2>>,
Vec4: for<'__> ReadFrom + for<'__> ReadFrom,
impl ReadFrom for MeshCullingDatawhere
MeshCullingData: ShaderType<ExtraMetadata = StructMetadata<2>>,
Vec4: for<'__> ReadFrom + for<'__> ReadFrom,
Source§impl ShaderSize for MeshCullingDatawhere
Vec4: ShaderSize,
impl ShaderSize for MeshCullingDatawhere
Vec4: ShaderSize,
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size)Source§impl ShaderType for MeshCullingData
impl ShaderType for MeshCullingData
Source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for MeshCullingDatawhere
MeshCullingData: ShaderType<ExtraMetadata = StructMetadata<2>>,
Vec4: for<'__> WriteInto + for<'__> WriteInto,
impl WriteInto for MeshCullingDatawhere
MeshCullingData: ShaderType<ExtraMetadata = StructMetadata<2>>,
Vec4: for<'__> WriteInto + for<'__> WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
impl Copy for MeshCullingData
impl Pod for MeshCullingData
Auto Trait Implementations§
impl Freeze for MeshCullingData
impl RefUnwindSafe for MeshCullingData
impl Send for MeshCullingData
impl Sync for MeshCullingData
impl Unpin for MeshCullingData
impl UnwindSafe for MeshCullingData
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impl<T, U> AsBindGroupShaderType<U> for T
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