pub struct VolumetricFog {
pub ambient_color: Color,
pub ambient_intensity: f32,
pub jitter: f32,
pub step_count: u32,
}
Expand description
When placed on a bevy_camera::Camera3d
, enables
volumetric fog and volumetric lighting, also known as light shafts or god
rays.
Requires using WebGPU on Wasm builds.
Fields§
§ambient_color: Color
Color of the ambient light.
This is separate from Bevy’s AmbientLight
because an
EnvironmentMapLight
is
still considered an ambient light for the purposes of volumetric fog. If you’re using a
EnvironmentMapLight
, for best results,
this should be a good approximation of the average color of the environment map.
Defaults to white.
ambient_intensity: f32
The brightness of the ambient light.
If there’s no EnvironmentMapLight
,
set this to 0.
Defaults to 0.1.
jitter: f32
The maximum distance to offset the ray origin randomly by, in meters.
This is intended for use with temporal antialiasing. It helps fog look less blocky by varying the start position of the ray, using interleaved gradient noise.
step_count: u32
The number of raymarching steps to perform.
Higher values produce higher-quality results with less banding, but reduce performance.
The default value is 64.
Trait Implementations§
Source§impl Clone for VolumetricFog
impl Clone for VolumetricFog
Source§fn clone(&self) -> VolumetricFog
fn clone(&self) -> VolumetricFog
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Component for VolumetricFog
impl Component for VolumetricFog
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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
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Read moreSource§impl Debug for VolumetricFog
impl Debug for VolumetricFog
Source§impl Default for VolumetricFog
impl Default for VolumetricFog
Source§fn default() -> VolumetricFog
fn default() -> VolumetricFog
Source§impl FromArg for VolumetricFog
impl FromArg for VolumetricFog
Source§impl FromReflect for VolumetricFog
impl FromReflect for VolumetricFog
Source§fn from_reflect(
reflect: &(dyn PartialReflect + 'static),
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fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<VolumetricFog>
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using,
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if that fails. Read moreSource§impl GetOwnership for VolumetricFog
impl GetOwnership for VolumetricFog
Source§impl GetTypeRegistration for VolumetricFog
impl GetTypeRegistration for VolumetricFog
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fn get_type_registration() -> TypeRegistration
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fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl IntoReturn for VolumetricFog
impl IntoReturn for VolumetricFog
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Source§impl PartialReflect for VolumetricFog
impl PartialReflect for VolumetricFog
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fn reflect_mut(&mut self) -> ReflectMut<'_>
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fn reflect_owned(self: Box<VolumetricFog>) -> ReflectOwned
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self: Box<VolumetricFog>,
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fn into_partial_reflect(self: Box<VolumetricFog>) -> Box<dyn PartialReflect>
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Source§impl Reflect for VolumetricFog
impl Reflect for VolumetricFog
Source§fn into_any(self: Box<VolumetricFog>) -> Box<dyn Any>
fn into_any(self: Box<VolumetricFog>) -> Box<dyn Any>
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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fn into_reflect(self: Box<VolumetricFog>) -> Box<dyn Reflect>
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fn as_reflect(&self) -> &(dyn Reflect + 'static)
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Source§impl Struct for VolumetricFog
impl Struct for VolumetricFog
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impl TypePath for VolumetricFog
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impl Freeze for VolumetricFog
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