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GltfLoader

Struct GltfLoader 

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pub struct GltfLoader {
    pub supported_compressed_formats: CompressedImageFormats,
    pub custom_vertex_attributes: HashMap<Box<str>, MeshVertexAttribute>,
    pub default_sampler: Arc<Mutex<ImageSamplerDescriptor>>,
    pub default_convert_coordinates: GltfConvertCoordinates,
    pub extensions: Arc<RwLock<Vec<Box<dyn GltfExtensionHandler>>>>,
}
Expand description

Loads glTF files with all of their data as their corresponding bevy representations.

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§supported_compressed_formats: CompressedImageFormats

List of compressed image formats handled by the loader.

§custom_vertex_attributes: HashMap<Box<str>, MeshVertexAttribute>

Custom vertex attributes that will be recognized when loading a glTF file.

Keys must be the attribute names as found in the glTF data, which must start with an underscore. See this section of the glTF specification for additional details on custom attributes.

§default_sampler: Arc<Mutex<ImageSamplerDescriptor>>

Arc to default ImageSamplerDescriptor.

§default_convert_coordinates: GltfConvertCoordinates

The default glTF coordinate conversion setting. This can be overridden per-load by GltfLoaderSettings::convert_coordinates.

§extensions: Arc<RwLock<Vec<Box<dyn GltfExtensionHandler>>>>

glTF extension data processors. These are Bevy-side processors designed to access glTF extension data during the loading process.

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impl GltfLoader

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pub async fn load_gltf<'a, 'b, 'c>( loader: &GltfLoader, bytes: &'a [u8], load_context: &'b mut LoadContext<'c>, settings: &'b GltfLoaderSettings, ) -> Result<Gltf, GltfError>

Loads an entire glTF file.

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impl AssetLoader for GltfLoader

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type Asset = Gltf

The top level Asset loaded by this AssetLoader.
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type Settings = GltfLoaderSettings

The settings type used by this AssetLoader.
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type Error = GltfError

The type of error which could be encountered by this loader.
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async fn load( &self, reader: &mut dyn Reader, settings: &GltfLoaderSettings, load_context: &mut LoadContext<'_>, ) -> Result<Gltf, <GltfLoader as AssetLoader>::Error>

Asynchronously loads AssetLoader::Asset (and any other labeled assets) from the bytes provided by Reader.
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fn extensions(&self) -> &[&str]

Returns a list of extensions supported by this AssetLoader, without the preceding dot. Note that users of this AssetLoader may choose to load files with a non-matching extension.
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impl TypePath for GltfLoader

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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Returns the name of the type, or None if it is anonymous. Read more
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Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<L> ErasedAssetLoader for L
where L: AssetLoader + Send + Sync,

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fn load<'a>( &'a self, reader: &'a mut dyn Reader, settings: &'a (dyn Settings + 'static), load_context: LoadContext<'a>, ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<ErasedLoadedAsset, BevyError>> + 'a>>

Processes the asset in an asynchronous closure.

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fn extensions(&self) -> &[&str]

Returns a list of extensions supported by this asset loader, without the preceding dot.
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fn deserialize_meta( &self, meta: &[u8], ) -> Result<Box<dyn AssetMetaDyn>, DeserializeMetaError>

Deserializes metadata from the input meta bytes into the appropriate type (erased as Box<dyn AssetMetaDyn>).
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fn default_meta(&self) -> Box<dyn AssetMetaDyn>

Returns the default meta value for the AssetLoader (erased as Box<dyn AssetMetaDyn>).
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fn type_path(&self) -> &'static str

Returns the type path of the AssetLoader.
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fn type_id(&self) -> TypeId

Returns the TypeId of the AssetLoader.
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fn asset_type_name(&self) -> &'static str

Returns the type name of the top-level Asset loaded by the AssetLoader.
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fn asset_type_id(&self) -> TypeId

Returns the TypeId of the top-level Asset loaded by the AssetLoader.
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