pub struct CommandQueue { /* private fields */ }
Expand description
Densely and efficiently stores a queue of heterogenous types implementing Command
.
Implementations§
Source§impl CommandQueue
impl CommandQueue
Sourcepub fn push(&mut self, command: impl Command)
pub fn push(&mut self, command: impl Command)
Push a Command
onto the queue.
Examples found in repository?
examples/async_tasks/async_compute.rs (lines 73-95)
52fn spawn_tasks(mut commands: Commands) {
53 let thread_pool = AsyncComputeTaskPool::get();
54 for x in 0..NUM_CUBES {
55 for y in 0..NUM_CUBES {
56 for z in 0..NUM_CUBES {
57 // Spawn new task on the AsyncComputeTaskPool; the task will be
58 // executed in the background, and the Task future returned by
59 // spawn() can be used to poll for the result
60 let entity = commands.spawn_empty().id();
61 let task = thread_pool.spawn(async move {
62 let duration = Duration::from_secs_f32(rand::thread_rng().gen_range(0.05..5.0));
63
64 // Pretend this is a time-intensive function. :)
65 async_std::task::sleep(duration).await;
66
67 // Such hard work, all done!
68 let transform = Transform::from_xyz(x as f32, y as f32, z as f32);
69 let mut command_queue = CommandQueue::default();
70
71 // we use a raw command queue to pass a FnOnce(&mut World) back to be
72 // applied in a deferred manner.
73 command_queue.push(move |world: &mut World| {
74 let (box_mesh_handle, box_material_handle) = {
75 let mut system_state = SystemState::<(
76 Res<BoxMeshHandle>,
77 Res<BoxMaterialHandle>,
78 )>::new(world);
79 let (box_mesh_handle, box_material_handle) =
80 system_state.get_mut(world);
81
82 (box_mesh_handle.clone(), box_material_handle.clone())
83 };
84
85 world
86 .entity_mut(entity)
87 // Add our new `Mesh3d` and `MeshMaterial3d` to our tagged entity
88 .insert((
89 Mesh3d(box_mesh_handle),
90 MeshMaterial3d(box_material_handle),
91 transform,
92 ))
93 // Task is complete, so remove task component from entity
94 .remove::<ComputeTransform>();
95 });
96
97 command_queue
98 });
99
100 // Spawn new entity and add our new task as a component
101 commands.entity(entity).insert(ComputeTransform(task));
102 }
103 }
104 }
105}
Sourcepub fn apply(&mut self, world: &mut World)
pub fn apply(&mut self, world: &mut World)
Execute the queued Command
s in the world after applying any commands in the world’s internal queue.
This clears the queue.
Sourcepub fn append(&mut self, other: &mut CommandQueue)
pub fn append(&mut self, other: &mut CommandQueue)
Take all commands from other
and append them to self
, leaving other
empty
Trait Implementations§
Source§impl Debug for CommandQueue
impl Debug for CommandQueue
Source§impl Default for CommandQueue
impl Default for CommandQueue
Source§fn default() -> CommandQueue
fn default() -> CommandQueue
Returns the “default value” for a type. Read more
Source§impl Drop for CommandQueue
impl Drop for CommandQueue
Source§impl SystemBuffer for CommandQueue
impl SystemBuffer for CommandQueue
Source§fn apply(&mut self, _system_meta: &SystemMeta, world: &mut World)
fn apply(&mut self, _system_meta: &SystemMeta, world: &mut World)
Applies any deferred mutations to the
World
.Source§fn queue(&mut self, _system_meta: &SystemMeta, world: DeferredWorld<'_>)
fn queue(&mut self, _system_meta: &SystemMeta, world: DeferredWorld<'_>)
Queues any deferred mutations to be applied at the next
ApplyDeferred
.impl Send for CommandQueue
impl Sync for CommandQueue
Auto Trait Implementations§
impl Freeze for CommandQueue
impl RefUnwindSafe for CommandQueue
impl Unpin for CommandQueue
impl UnwindSafe for CommandQueue
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