SpawnDetails

Struct SpawnDetails 

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pub struct SpawnDetails { /* private fields */ }
Expand description

The SpawnDetails query parameter fetches the Tick the entity was spawned at.

To evaluate whether the spawn happened since the last time the system ran, the system param SystemChangeTick needs to be used.

If the query should filter for spawned entities instead, use the Spawned query filter instead.

§Examples


fn print_spawn_details(query: Query<(Entity, SpawnDetails)>) {
    for (entity, spawn_details) in &query {
        if spawn_details.is_spawned() {
            print!("new ");
        }
        print!(
            "entity {:?} spawned at {:?}",
            entity,
            spawn_details.spawn_tick()
        );
        match spawn_details.spawned_by().into_option() {
            Some(location) => println!(" by {:?}", location),
            None => println!()
        }
    }
}

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impl SpawnDetails

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pub fn is_spawned(self) -> bool

Returns true if the entity spawned since the last time this system ran. Otherwise, returns false.

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pub fn spawn_tick(self) -> Tick

Returns the Tick this entity spawned at.

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pub fn spawned_by(self) -> MaybeLocation

Returns the source code location from which this entity has been spawned.

Trait Implementations§

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impl Clone for SpawnDetails

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fn clone(&self) -> SpawnDetails

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SpawnDetails

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl QueryData for SpawnDetails

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const IS_READ_ONLY: bool = true

True if this query is read-only and may not perform mutable access.
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type ReadOnly = SpawnDetails

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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type Item<'w, 's> = SpawnDetails

The item returned by this WorldQuery This will be the data retrieved by the query, and is visible to the end user when calling e.g. Query<Self>::get.
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fn shrink<'wlong, 'wshort, 's>( item: <SpawnDetails as QueryData>::Item<'wlong, 's>, ) -> <SpawnDetails as QueryData>::Item<'wshort, 's>
where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn fetch<'w, 's>( _state: &'s <SpawnDetails as WorldQuery>::State, fetch: &mut <SpawnDetails as WorldQuery>::Fetch<'w>, entity: Entity, _table_row: TableRow, ) -> <SpawnDetails as QueryData>::Item<'w, 's>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with an entity in the current archetype. Accesses components registered in WorldQuery::update_component_access. Read more
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fn provide_extra_access( _state: &mut Self::State, _access: &mut Access, _available_access: &Access, )

Offers additional access above what we requested in update_component_access. Implementations may add additional access that is a subset of available_access and does not conflict with anything in access, and must update access to include that access. Read more
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impl ReleaseStateQueryData for SpawnDetails

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fn release_state<'w>( item: <SpawnDetails as QueryData>::Item<'w, '_>, ) -> <SpawnDetails as QueryData>::Item<'w, 'static>

Releases the borrow from the query state by converting an item to have a 'static state lifetime.
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impl WorldQuery for SpawnDetails

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const IS_DENSE: bool = true

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. Read more
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type Fetch<'w> = SpawnDetailsFetch<'w>

Per archetype/table state retrieved by this WorldQuery to compute Self::Item for each entity.
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type State = ()

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink_fetch<'wlong, 'wshort>( fetch: <SpawnDetails as WorldQuery>::Fetch<'wlong>, ) -> <SpawnDetails as WorldQuery>::Fetch<'wshort>
where 'wlong: 'wshort,

This function manually implements subtyping for the query fetches.
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unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, _state: &'s <SpawnDetails as WorldQuery>::State, last_run: Tick, this_run: Tick, ) -> <SpawnDetails as WorldQuery>::Fetch<'w>

Creates a new instance of Self::Fetch, by combining data from the World with the cached Self::State. Readonly accesses resources registered in WorldQuery::update_component_access. Read more
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unsafe fn set_archetype<'w, 's>( _fetch: &mut <SpawnDetails as WorldQuery>::Fetch<'w>, _state: &'s <SpawnDetails as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w, 's>( _fetch: &mut <SpawnDetails as WorldQuery>::Fetch<'w>, _state: &'s <SpawnDetails as WorldQuery>::State, _table: &'w Table, )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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fn update_component_access( _state: &<SpawnDetails as WorldQuery>::State, _access: &mut FilteredAccess, )

Adds any component accesses used by this WorldQuery to access. Read more
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fn init_state(_world: &mut World)

Creates and initializes a State for this WorldQuery type.
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fn get_state(_components: &Components) -> Option<()>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( _state: &<SpawnDetails as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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impl Copy for SpawnDetails

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impl ReadOnlyQueryData for SpawnDetails

SAFETY: access is read only

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