pub struct EntityComponentsTrigger<'a> {
pub components: &'a [ComponentId],
}
Expand description
An EntityEvent
Trigger
that, in addition to behaving like a normal EntityTrigger
, also runs observers
that watch for components that match the slice of ComponentId
s referenced in EntityComponentsTrigger
. This includes
both global observers of those components and “entity scoped” observers that watch the EntityEvent::event_target
.
This is used by Bevy’s built-in lifecycle events.
Fields§
§components: &'a [ComponentId]
All of the components whose observers were triggered together for the target entity. For example,
if components A
and B
are added together, producing the Add
event, this will
contain the ComponentId
for both A
and B
.
Trait Implementations§
Source§impl<'a> Default for EntityComponentsTrigger<'a>
impl<'a> Default for EntityComponentsTrigger<'a>
Source§fn default() -> EntityComponentsTrigger<'a>
fn default() -> EntityComponentsTrigger<'a>
Returns the “default value” for a type. Read more
Source§impl<'a, E> Trigger<E> for EntityComponentsTrigger<'a>
impl<'a, E> Trigger<E> for EntityComponentsTrigger<'a>
Source§unsafe fn trigger(
&mut self,
world: DeferredWorld<'_>,
observers: &CachedObservers,
trigger_context: &TriggerContext,
event: &mut E,
)
unsafe fn trigger( &mut self, world: DeferredWorld<'_>, observers: &CachedObservers, trigger_context: &TriggerContext, event: &mut E, )
Auto Trait Implementations§
impl<'a> Freeze for EntityComponentsTrigger<'a>
impl<'a> RefUnwindSafe for EntityComponentsTrigger<'a>
impl<'a> Send for EntityComponentsTrigger<'a>
impl<'a> Sync for EntityComponentsTrigger<'a>
impl<'a> Unpin for EntityComponentsTrigger<'a>
impl<'a> UnwindSafe for EntityComponentsTrigger<'a>
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