pub struct AlphaMask3dDeferred {
pub batch_set_key: OpaqueNoLightmap3dBatchSetKey,
pub bin_key: OpaqueNoLightmap3dBinKey,
pub representative_entity: (Entity, MainEntity),
pub batch_range: Range<u32>,
pub extra_index: PhaseItemExtraIndex,
}Expand description
Alpha mask phase of the 3D Deferred pass.
Sorted by pipeline, then by mesh to improve batching.
Used to render all meshes with a material with an alpha mask.
Fields§
§batch_set_key: OpaqueNoLightmap3dBatchSetKeyDetermines which objects can be placed into a batch set.
Objects in a single batch set can potentially be multi-drawn together, if it’s enabled and the current platform supports it.
bin_key: OpaqueNoLightmap3dBinKeyInformation that separates items into bins.
representative_entity: (Entity, MainEntity)§batch_range: Range<u32>§extra_index: PhaseItemExtraIndexTrait Implementations§
Source§impl BinnedPhaseItem for AlphaMask3dDeferred
impl BinnedPhaseItem for AlphaMask3dDeferred
Source§type BatchSetKey = OpaqueNoLightmap3dBatchSetKey
type BatchSetKey = OpaqueNoLightmap3dBatchSetKey
The key used to combine batches into batch sets. Read more
Source§type BinKey = OpaqueNoLightmap3dBinKey
type BinKey = OpaqueNoLightmap3dBinKey
The key used for binning
PhaseItems into bins. Order the members of
BinnedPhaseItem::BinKey by the order of binding for best
performance. For example, pipeline id, draw function id, mesh asset id,
lowest variable bind group id such as the material bind group id, and
its dynamic offsets if any, next bind group and offsets, etc. This
reduces the need for rebinding between bins and improves performance.Source§fn new(
batch_set_key: <AlphaMask3dDeferred as BinnedPhaseItem>::BatchSetKey,
bin_key: <AlphaMask3dDeferred as BinnedPhaseItem>::BinKey,
representative_entity: (Entity, MainEntity),
batch_range: Range<u32>,
extra_index: PhaseItemExtraIndex,
) -> AlphaMask3dDeferred
fn new( batch_set_key: <AlphaMask3dDeferred as BinnedPhaseItem>::BatchSetKey, bin_key: <AlphaMask3dDeferred as BinnedPhaseItem>::BinKey, representative_entity: (Entity, MainEntity), batch_range: Range<u32>, extra_index: PhaseItemExtraIndex, ) -> AlphaMask3dDeferred
Creates a new binned phase item from the key and per-entity data. Read more
Source§impl CachedRenderPipelinePhaseItem for AlphaMask3dDeferred
impl CachedRenderPipelinePhaseItem for AlphaMask3dDeferred
Source§fn cached_pipeline(&self) -> CachedRenderPipelineId
fn cached_pipeline(&self) -> CachedRenderPipelineId
The id of the render pipeline, cached in the
PipelineCache, that will be used to draw
this phase item.Source§impl PhaseItem for AlphaMask3dDeferred
impl PhaseItem for AlphaMask3dDeferred
Source§fn main_entity(&self) -> MainEntity
fn main_entity(&self) -> MainEntity
The main world entity represented by this
PhaseItem.Source§fn draw_function(&self) -> DrawFunctionId
fn draw_function(&self) -> DrawFunctionId
Specifies the
Draw function used to render the item.Source§fn batch_range(&self) -> &Range<u32> ⓘ
fn batch_range(&self) -> &Range<u32> ⓘ
The range of instances that the batch covers. After doing a batched draw, batch range
length phase items will be skipped. This design is to avoid having to restructure the
render phase unnecessarily.
fn batch_range_mut(&mut self) -> &mut Range<u32> ⓘ
Source§fn extra_index(&self) -> PhaseItemExtraIndex
fn extra_index(&self) -> PhaseItemExtraIndex
Returns the
PhaseItemExtraIndex. Read moreSource§fn batch_range_and_extra_index_mut(
&mut self,
) -> (&mut Range<u32>, &mut PhaseItemExtraIndex)
fn batch_range_and_extra_index_mut( &mut self, ) -> (&mut Range<u32>, &mut PhaseItemExtraIndex)
Returns a pair of mutable references to both the batch range and extra
index.
Source§const AUTOMATIC_BATCHING: bool = true
const AUTOMATIC_BATCHING: bool = true
Whether or not this
PhaseItem should be subjected to automatic batching. (Default: true)Auto Trait Implementations§
impl Freeze for AlphaMask3dDeferred
impl RefUnwindSafe for AlphaMask3dDeferred
impl Send for AlphaMask3dDeferred
impl Sync for AlphaMask3dDeferred
impl Unpin for AlphaMask3dDeferred
impl UnwindSafe for AlphaMask3dDeferred
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