pub struct RenderAssetUsages(/* private fields */);
Expand description
Defines where the asset will be used.
If an asset is set to the RENDER_WORLD
but not the MAIN_WORLD
, the asset will be
unloaded from the asset server once it’s been extracted and prepared in the render world.
Unloading the asset saves on memory, as for most cases it is no longer necessary to keep
it in RAM once it’s been uploaded to the GPU’s VRAM. However, this means you can no longer
access the asset from the CPU (via the Assets<T>
resource) once unloaded (without re-loading it).
If you never need access to the asset from the CPU past the first frame it’s loaded on,
or only need very infrequent access, then set this to RENDER_WORLD
. Otherwise, set this to
RENDER_WORLD | MAIN_WORLD
.
If you have an asset that doesn’t actually need to end up in the render world, like an Image
that will be decoded into another Image asset, use MAIN_WORLD
only.
§Platform-specific
On Wasm, it is not possible for now to free reserved memory. To control memory usage, load assets in sequence and unload one before loading the next. See this discussion about memory management for more details.
Implementations§
Source§impl RenderAssetUsages
impl RenderAssetUsages
pub const MAIN_WORLD: RenderAssetUsages = _
pub const RENDER_WORLD: RenderAssetUsages = _
Source§impl RenderAssetUsages
impl RenderAssetUsages
Sourcepub const fn empty() -> RenderAssetUsages
pub const fn empty() -> RenderAssetUsages
Get a flags value with all bits unset.
Sourcepub const fn all() -> RenderAssetUsages
pub const fn all() -> RenderAssetUsages
Get a flags value with all known bits set.
Examples found in repository?
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
let bird_left = Bird::Normal;
let bird_right = Bird::Normal;
commands.spawn(Camera2d);
let texture_left = asset_server.load_with_settings(
bird_left.get_texture_path(),
// `RenderAssetUsages::all()` is already the default, so the line below could be omitted.
// It's helpful to know it exists, however.
//
// `RenderAssetUsages` tell Bevy whether to keep the data around:
// - for the GPU (`RenderAssetUsages::RENDER_WORLD`),
// - for the CPU (`RenderAssetUsages::MAIN_WORLD`),
// - or both.
// `RENDER_WORLD` is necessary to render the image, `MAIN_WORLD` is necessary to inspect
// and modify the image (via `ResMut<Assets<Image>>`).
//
// Since most games will not need to modify textures at runtime, many developers opt to pass
// only `RENDER_WORLD`. This is more memory efficient, as we don't need to keep the image in
// RAM. For this example however, this would not work, as we need to inspect and modify the
// image at runtime.
|settings: &mut ImageLoaderSettings| settings.asset_usage = RenderAssetUsages::all(),
);
commands.spawn((
Name::new("Bird Left"),
// This marker component ensures we can easily find either of the Birds by using With and
// Without query filters.
Left,
Sprite::from_image(texture_left),
Transform::from_xyz(-200.0, 0.0, 0.0),
bird_left,
));
commands.spawn((
Name::new("Bird Right"),
// In contrast to the above, here we rely on the default `RenderAssetUsages` loader setting
Sprite::from_image(asset_server.load(bird_right.get_texture_path())),
Transform::from_xyz(200.0, 0.0, 0.0),
bird_right,
));
}
More examples
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fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
let left_shape = Shape::Cube;
let right_shape = Shape::Cube;
// In normal use, you can call `asset_server.load`, however see below for an explanation of
// `RenderAssetUsages`.
let left_shape_model = asset_server.load_with_settings(
GltfAssetLabel::Primitive {
mesh: 0,
// This field stores an index to this primitive in its parent mesh. In this case, we
// want the first one. You might also have seen the syntax:
//
// models/cube/cube.gltf#Scene0
//
// which accomplishes the same thing.
primitive: 0,
}
.from_asset(left_shape.get_model_path()),
// `RenderAssetUsages::all()` is already the default, so the line below could be omitted.
// It's helpful to know it exists, however.
//
// `RenderAssetUsages` tell Bevy whether to keep the data around:
// - for the GPU (`RenderAssetUsages::RENDER_WORLD`),
// - for the CPU (`RenderAssetUsages::MAIN_WORLD`),
// - or both.
// `RENDER_WORLD` is necessary to render the mesh, `MAIN_WORLD` is necessary to inspect
// and modify the mesh (via `ResMut<Assets<Mesh>>`).
//
// Since most games will not need to modify meshes at runtime, many developers opt to pass
// only `RENDER_WORLD`. This is more memory efficient, as we don't need to keep the mesh in
// RAM. For this example however, this would not work, as we need to inspect and modify the
// mesh at runtime.
|settings: &mut GltfLoaderSettings| settings.load_meshes = RenderAssetUsages::all(),
);
// Here, we rely on the default loader settings to achieve a similar result to the above.
let right_shape_model = asset_server.load(
GltfAssetLabel::Primitive {
mesh: 0,
primitive: 0,
}
.from_asset(right_shape.get_model_path()),
);
// Add a material asset directly to the materials storage
let material_handle = materials.add(StandardMaterial {
base_color: Color::srgb(0.6, 0.8, 0.6),
..default()
});
commands.spawn((
Left,
Name::new("Left Shape"),
Mesh3d(left_shape_model),
MeshMaterial3d(material_handle.clone()),
Transform::from_xyz(-3.0, 0.0, 0.0),
left_shape,
));
commands.spawn((
Name::new("Right Shape"),
Mesh3d(right_shape_model),
MeshMaterial3d(material_handle),
Transform::from_xyz(3.0, 0.0, 0.0),
right_shape,
));
commands.spawn((
Name::new("Point Light"),
PointLight::default(),
Transform::from_xyz(4.0, 5.0, 4.0),
));
commands.spawn((
Name::new("Camera"),
Camera3d::default(),
Transform::from_xyz(0.0, 3.0, 20.0).looking_at(Vec3::ZERO, Vec3::Y),
));
}
Sourcepub const fn bits(&self) -> u8
pub const fn bits(&self) -> u8
Get the underlying bits value.
The returned value is exactly the bits set in this flags value.
Sourcepub const fn from_bits(bits: u8) -> Option<RenderAssetUsages>
pub const fn from_bits(bits: u8) -> Option<RenderAssetUsages>
Convert from a bits value.
This method will return None
if any unknown bits are set.
Sourcepub const fn from_bits_truncate(bits: u8) -> RenderAssetUsages
pub const fn from_bits_truncate(bits: u8) -> RenderAssetUsages
Convert from a bits value, unsetting any unknown bits.
Sourcepub const fn from_bits_retain(bits: u8) -> RenderAssetUsages
pub const fn from_bits_retain(bits: u8) -> RenderAssetUsages
Convert from a bits value exactly.
Sourcepub fn from_name(name: &str) -> Option<RenderAssetUsages>
pub fn from_name(name: &str) -> Option<RenderAssetUsages>
Get a flags value with the bits of a flag with the given name set.
This method will return None
if name
is empty or doesn’t
correspond to any named flag.
Sourcepub const fn intersects(&self, other: RenderAssetUsages) -> bool
pub const fn intersects(&self, other: RenderAssetUsages) -> bool
Whether any set bits in a source flags value are also set in a target flags value.
Sourcepub const fn contains(&self, other: RenderAssetUsages) -> bool
pub const fn contains(&self, other: RenderAssetUsages) -> bool
Whether all set bits in a source flags value are also set in a target flags value.
Sourcepub fn insert(&mut self, other: RenderAssetUsages)
pub fn insert(&mut self, other: RenderAssetUsages)
The bitwise or (|
) of the bits in two flags values.
Sourcepub fn remove(&mut self, other: RenderAssetUsages)
pub fn remove(&mut self, other: RenderAssetUsages)
The intersection of a source flags value with the complement of a target flags value (&!
).
This method is not equivalent to self & !other
when other
has unknown bits set.
remove
won’t truncate other
, but the !
operator will.
Sourcepub fn toggle(&mut self, other: RenderAssetUsages)
pub fn toggle(&mut self, other: RenderAssetUsages)
The bitwise exclusive-or (^
) of the bits in two flags values.
Sourcepub fn set(&mut self, other: RenderAssetUsages, value: bool)
pub fn set(&mut self, other: RenderAssetUsages, value: bool)
Call insert
when value
is true
or remove
when value
is false
.
Sourcepub const fn intersection(self, other: RenderAssetUsages) -> RenderAssetUsages
pub const fn intersection(self, other: RenderAssetUsages) -> RenderAssetUsages
The bitwise and (&
) of the bits in two flags values.
Sourcepub const fn union(self, other: RenderAssetUsages) -> RenderAssetUsages
pub const fn union(self, other: RenderAssetUsages) -> RenderAssetUsages
The bitwise or (|
) of the bits in two flags values.
Sourcepub const fn difference(self, other: RenderAssetUsages) -> RenderAssetUsages
pub const fn difference(self, other: RenderAssetUsages) -> RenderAssetUsages
The intersection of a source flags value with the complement of a target flags value (&!
).
This method is not equivalent to self & !other
when other
has unknown bits set.
difference
won’t truncate other
, but the !
operator will.
Sourcepub const fn symmetric_difference(
self,
other: RenderAssetUsages,
) -> RenderAssetUsages
pub const fn symmetric_difference( self, other: RenderAssetUsages, ) -> RenderAssetUsages
The bitwise exclusive-or (^
) of the bits in two flags values.
Sourcepub const fn complement(self) -> RenderAssetUsages
pub const fn complement(self) -> RenderAssetUsages
The bitwise negation (!
) of the bits in a flags value, truncating the result.
Source§impl RenderAssetUsages
impl RenderAssetUsages
Sourcepub const fn iter(&self) -> Iter<RenderAssetUsages> ⓘ
pub const fn iter(&self) -> Iter<RenderAssetUsages> ⓘ
Yield a set of contained flags values.
Each yielded flags value will correspond to a defined named flag. Any unknown bits will be yielded together as a final flags value.
Sourcepub const fn iter_names(&self) -> IterNames<RenderAssetUsages> ⓘ
pub const fn iter_names(&self) -> IterNames<RenderAssetUsages> ⓘ
Yield a set of contained named flags values.
This method is like iter
, except only yields bits in contained named flags.
Any unknown bits, or bits not corresponding to a contained flag will not be yielded.
Trait Implementations§
Source§impl Binary for RenderAssetUsages
impl Binary for RenderAssetUsages
Source§impl BitAnd for RenderAssetUsages
impl BitAnd for RenderAssetUsages
Source§fn bitand(self, other: RenderAssetUsages) -> RenderAssetUsages
fn bitand(self, other: RenderAssetUsages) -> RenderAssetUsages
The bitwise and (&
) of the bits in two flags values.
Source§type Output = RenderAssetUsages
type Output = RenderAssetUsages
&
operator.Source§impl BitAndAssign for RenderAssetUsages
impl BitAndAssign for RenderAssetUsages
Source§fn bitand_assign(&mut self, other: RenderAssetUsages)
fn bitand_assign(&mut self, other: RenderAssetUsages)
The bitwise and (&
) of the bits in two flags values.
Source§impl BitOr for RenderAssetUsages
impl BitOr for RenderAssetUsages
Source§fn bitor(self, other: RenderAssetUsages) -> RenderAssetUsages
fn bitor(self, other: RenderAssetUsages) -> RenderAssetUsages
The bitwise or (|
) of the bits in two flags values.
Source§type Output = RenderAssetUsages
type Output = RenderAssetUsages
|
operator.Source§impl BitOrAssign for RenderAssetUsages
impl BitOrAssign for RenderAssetUsages
Source§fn bitor_assign(&mut self, other: RenderAssetUsages)
fn bitor_assign(&mut self, other: RenderAssetUsages)
The bitwise or (|
) of the bits in two flags values.
Source§impl BitXor for RenderAssetUsages
impl BitXor for RenderAssetUsages
Source§fn bitxor(self, other: RenderAssetUsages) -> RenderAssetUsages
fn bitxor(self, other: RenderAssetUsages) -> RenderAssetUsages
The bitwise exclusive-or (^
) of the bits in two flags values.
Source§type Output = RenderAssetUsages
type Output = RenderAssetUsages
^
operator.Source§impl BitXorAssign for RenderAssetUsages
impl BitXorAssign for RenderAssetUsages
Source§fn bitxor_assign(&mut self, other: RenderAssetUsages)
fn bitxor_assign(&mut self, other: RenderAssetUsages)
The bitwise exclusive-or (^
) of the bits in two flags values.
Source§impl Clone for RenderAssetUsages
impl Clone for RenderAssetUsages
Source§fn clone(&self) -> RenderAssetUsages
fn clone(&self) -> RenderAssetUsages
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for RenderAssetUsages
impl Debug for RenderAssetUsages
Source§impl Default for RenderAssetUsages
impl Default for RenderAssetUsages
Source§fn default() -> RenderAssetUsages
fn default() -> RenderAssetUsages
Returns the default render asset usage flags:
RenderAssetUsages::MAIN_WORLD | RenderAssetUsages::RENDER_WORLD
This default configuration ensures the asset persists in the main world, even after being prepared for rendering.
If your asset does not change, consider using RenderAssetUsages::RENDER_WORLD
exclusively. This will cause
the asset to be unloaded from the main world once it has been prepared for rendering. If the asset does not need
to reach the render world at all, use RenderAssetUsages::MAIN_WORLD
exclusively.
Source§impl<'de> Deserialize<'de> for RenderAssetUsages
impl<'de> Deserialize<'de> for RenderAssetUsages
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<RenderAssetUsages, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<RenderAssetUsages, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl Extend<RenderAssetUsages> for RenderAssetUsages
impl Extend<RenderAssetUsages> for RenderAssetUsages
Source§fn extend<T>(&mut self, iterator: T)where
T: IntoIterator<Item = RenderAssetUsages>,
fn extend<T>(&mut self, iterator: T)where
T: IntoIterator<Item = RenderAssetUsages>,
The bitwise or (|
) of the bits in each flags value.
Source§fn extend_one(&mut self, item: A)
fn extend_one(&mut self, item: A)
extend_one
)Source§fn extend_reserve(&mut self, additional: usize)
fn extend_reserve(&mut self, additional: usize)
extend_one
)Source§impl Flags for RenderAssetUsages
impl Flags for RenderAssetUsages
Source§const FLAGS: &'static [Flag<RenderAssetUsages>] = _
const FLAGS: &'static [Flag<RenderAssetUsages>] = _
Source§fn from_bits_retain(bits: u8) -> RenderAssetUsages
fn from_bits_retain(bits: u8) -> RenderAssetUsages
Source§fn from_bits_truncate(bits: Self::Bits) -> Self
fn from_bits_truncate(bits: Self::Bits) -> Self
Source§fn from_name(name: &str) -> Option<Self>
fn from_name(name: &str) -> Option<Self>
Source§fn iter_names(&self) -> IterNames<Self> ⓘ
fn iter_names(&self) -> IterNames<Self> ⓘ
Source§fn intersects(&self, other: Self) -> boolwhere
Self: Sized,
fn intersects(&self, other: Self) -> boolwhere
Self: Sized,
Source§fn contains(&self, other: Self) -> boolwhere
Self: Sized,
fn contains(&self, other: Self) -> boolwhere
Self: Sized,
Source§fn insert(&mut self, other: Self)where
Self: Sized,
fn insert(&mut self, other: Self)where
Self: Sized,
|
) of the bits in two flags values.Source§fn remove(&mut self, other: Self)where
Self: Sized,
fn remove(&mut self, other: Self)where
Self: Sized,
&!
). Read moreSource§fn toggle(&mut self, other: Self)where
Self: Sized,
fn toggle(&mut self, other: Self)where
Self: Sized,
^
) of the bits in two flags values.Source§fn intersection(self, other: Self) -> Self
fn intersection(self, other: Self) -> Self
&
) of the bits in two flags values.Source§fn difference(self, other: Self) -> Self
fn difference(self, other: Self) -> Self
&!
). Read moreSource§fn symmetric_difference(self, other: Self) -> Self
fn symmetric_difference(self, other: Self) -> Self
^
) of the bits in two flags values.Source§fn complement(self) -> Self
fn complement(self) -> Self
!
) of the bits in a flags value, truncating the result.Source§impl FromArg for &'static RenderAssetUsages
impl FromArg for &'static RenderAssetUsages
Source§impl FromArg for &'static mut RenderAssetUsages
impl FromArg for &'static mut RenderAssetUsages
Source§impl FromArg for RenderAssetUsages
impl FromArg for RenderAssetUsages
Source§impl FromIterator<RenderAssetUsages> for RenderAssetUsages
impl FromIterator<RenderAssetUsages> for RenderAssetUsages
Source§fn from_iter<T>(iterator: T) -> RenderAssetUsageswhere
T: IntoIterator<Item = RenderAssetUsages>,
fn from_iter<T>(iterator: T) -> RenderAssetUsageswhere
T: IntoIterator<Item = RenderAssetUsages>,
The bitwise or (|
) of the bits in each flags value.
Source§impl FromReflect for RenderAssetUsages
impl FromReflect for RenderAssetUsages
Source§fn from_reflect(
reflect: &(dyn PartialReflect + 'static),
) -> Option<RenderAssetUsages>
fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<RenderAssetUsages>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetOwnership for &RenderAssetUsages
impl GetOwnership for &RenderAssetUsages
Source§impl GetOwnership for &mut RenderAssetUsages
impl GetOwnership for &mut RenderAssetUsages
Source§impl GetOwnership for RenderAssetUsages
impl GetOwnership for RenderAssetUsages
Source§impl GetTypeRegistration for RenderAssetUsages
impl GetTypeRegistration for RenderAssetUsages
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl Hash for RenderAssetUsages
impl Hash for RenderAssetUsages
Source§impl IntoIterator for RenderAssetUsages
impl IntoIterator for RenderAssetUsages
Source§type Item = RenderAssetUsages
type Item = RenderAssetUsages
Source§type IntoIter = Iter<RenderAssetUsages>
type IntoIter = Iter<RenderAssetUsages>
Source§fn into_iter(self) -> <RenderAssetUsages as IntoIterator>::IntoIter
fn into_iter(self) -> <RenderAssetUsages as IntoIterator>::IntoIter
Source§impl IntoReturn for &RenderAssetUsages
impl IntoReturn for &RenderAssetUsages
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
&RenderAssetUsages: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
&RenderAssetUsages: 'into_return,
Source§impl IntoReturn for &mut RenderAssetUsages
impl IntoReturn for &mut RenderAssetUsages
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
&mut RenderAssetUsages: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
&mut RenderAssetUsages: 'into_return,
Source§impl IntoReturn for RenderAssetUsages
impl IntoReturn for RenderAssetUsages
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
RenderAssetUsages: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
RenderAssetUsages: 'into_return,
Source§impl LowerHex for RenderAssetUsages
impl LowerHex for RenderAssetUsages
Source§impl Not for RenderAssetUsages
impl Not for RenderAssetUsages
Source§fn not(self) -> RenderAssetUsages
fn not(self) -> RenderAssetUsages
The bitwise negation (!
) of the bits in a flags value, truncating the result.
Source§type Output = RenderAssetUsages
type Output = RenderAssetUsages
!
operator.Source§impl Octal for RenderAssetUsages
impl Octal for RenderAssetUsages
Source§impl PartialEq for RenderAssetUsages
impl PartialEq for RenderAssetUsages
Source§impl PartialReflect for RenderAssetUsages
impl PartialReflect for RenderAssetUsages
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn clone_value(&self) -> Box<dyn PartialReflect>
fn clone_value(&self) -> Box<dyn PartialReflect>
Reflect
trait object. Read moreSource§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<RenderAssetUsages>) -> ReflectOwned
fn reflect_owned(self: Box<RenderAssetUsages>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<RenderAssetUsages>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<RenderAssetUsages>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<RenderAssetUsages>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<RenderAssetUsages>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Source§fn reflect_partial_eq(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Source§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for RenderAssetUsages
impl Reflect for RenderAssetUsages
Source§fn into_any(self: Box<RenderAssetUsages>) -> Box<dyn Any>
fn into_any(self: Box<RenderAssetUsages>) -> Box<dyn Any>
Box<dyn Any>
. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
. Read moreSource§fn into_reflect(self: Box<RenderAssetUsages>) -> Box<dyn Reflect>
fn into_reflect(self: Box<RenderAssetUsages>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Serialize for RenderAssetUsages
impl Serialize for RenderAssetUsages
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Source§impl Sub for RenderAssetUsages
impl Sub for RenderAssetUsages
Source§fn sub(self, other: RenderAssetUsages) -> RenderAssetUsages
fn sub(self, other: RenderAssetUsages) -> RenderAssetUsages
The intersection of a source flags value with the complement of a target flags value (&!
).
This method is not equivalent to self & !other
when other
has unknown bits set.
difference
won’t truncate other
, but the !
operator will.
Source§type Output = RenderAssetUsages
type Output = RenderAssetUsages
-
operator.Source§impl SubAssign for RenderAssetUsages
impl SubAssign for RenderAssetUsages
Source§fn sub_assign(&mut self, other: RenderAssetUsages)
fn sub_assign(&mut self, other: RenderAssetUsages)
The intersection of a source flags value with the complement of a target flags value (&!
).
This method is not equivalent to self & !other
when other
has unknown bits set.
difference
won’t truncate other
, but the !
operator will.
Source§impl TypePath for RenderAssetUsages
impl TypePath for RenderAssetUsages
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
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