bevy::asset

Struct RenderAssetUsages

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pub struct RenderAssetUsages(/* private fields */);
Expand description

Defines where the asset will be used.

If an asset is set to the RENDER_WORLD but not the MAIN_WORLD, the asset will be unloaded from the asset server once it’s been extracted and prepared in the render world.

Unloading the asset saves on memory, as for most cases it is no longer necessary to keep it in RAM once it’s been uploaded to the GPU’s VRAM. However, this means you can no longer access the asset from the CPU (via the Assets<T> resource) once unloaded (without re-loading it).

If you never need access to the asset from the CPU past the first frame it’s loaded on, or only need very infrequent access, then set this to RENDER_WORLD. Otherwise, set this to RENDER_WORLD | MAIN_WORLD.

If you have an asset that doesn’t actually need to end up in the render world, like an Image that will be decoded into another Image asset, use MAIN_WORLD only.

§Platform-specific

On Wasm, it is not possible for now to free reserved memory. To control memory usage, load assets in sequence and unload one before loading the next. See this discussion about memory management for more details.

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impl RenderAssetUsages

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impl RenderAssetUsages

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pub const fn empty() -> RenderAssetUsages

Get a flags value with all bits unset.

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pub const fn all() -> RenderAssetUsages

Get a flags value with all known bits set.

Examples found in repository?
examples/asset/alter_sprite.rs (line 69)
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    let bird_left = Bird::Normal;
    let bird_right = Bird::Normal;
    commands.spawn(Camera2d);

    let texture_left = asset_server.load_with_settings(
        bird_left.get_texture_path(),
        // `RenderAssetUsages::all()` is already the default, so the line below could be omitted.
        // It's helpful to know it exists, however.
        //
        // `RenderAssetUsages` tell Bevy whether to keep the data around:
        //   - for the GPU (`RenderAssetUsages::RENDER_WORLD`),
        //   - for the CPU (`RenderAssetUsages::MAIN_WORLD`),
        //   - or both.
        // `RENDER_WORLD` is necessary to render the image, `MAIN_WORLD` is necessary to inspect
        // and modify the image (via `ResMut<Assets<Image>>`).
        //
        // Since most games will not need to modify textures at runtime, many developers opt to pass
        // only `RENDER_WORLD`. This is more memory efficient, as we don't need to keep the image in
        // RAM. For this example however, this would not work, as we need to inspect and modify the
        // image at runtime.
        |settings: &mut ImageLoaderSettings| settings.asset_usage = RenderAssetUsages::all(),
    );

    commands.spawn((
        Name::new("Bird Left"),
        // This marker component ensures we can easily find either of the Birds by using With and
        // Without query filters.
        Left,
        Sprite::from_image(texture_left),
        Transform::from_xyz(-200.0, 0.0, 0.0),
        bird_left,
    ));

    commands.spawn((
        Name::new("Bird Right"),
        // In contrast to the above, here we rely on the default `RenderAssetUsages` loader setting
        Sprite::from_image(asset_server.load(bird_right.get_texture_path())),
        Transform::from_xyz(200.0, 0.0, 0.0),
        bird_right,
    ));
}
More examples
Hide additional examples
examples/asset/alter_mesh.rs (line 86)
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fn setup(
    mut commands: Commands,
    asset_server: Res<AssetServer>,
    mut materials: ResMut<Assets<StandardMaterial>>,
) {
    let left_shape = Shape::Cube;
    let right_shape = Shape::Cube;

    // In normal use, you can call `asset_server.load`, however see below for an explanation of
    // `RenderAssetUsages`.
    let left_shape_model = asset_server.load_with_settings(
        GltfAssetLabel::Primitive {
            mesh: 0,
            // This field stores an index to this primitive in its parent mesh. In this case, we
            // want the first one. You might also have seen the syntax:
            //
            //     models/cube/cube.gltf#Scene0
            //
            // which accomplishes the same thing.
            primitive: 0,
        }
        .from_asset(left_shape.get_model_path()),
        // `RenderAssetUsages::all()` is already the default, so the line below could be omitted.
        // It's helpful to know it exists, however.
        //
        // `RenderAssetUsages` tell Bevy whether to keep the data around:
        //   - for the GPU (`RenderAssetUsages::RENDER_WORLD`),
        //   - for the CPU (`RenderAssetUsages::MAIN_WORLD`),
        //   - or both.
        // `RENDER_WORLD` is necessary to render the mesh, `MAIN_WORLD` is necessary to inspect
        // and modify the mesh (via `ResMut<Assets<Mesh>>`).
        //
        // Since most games will not need to modify meshes at runtime, many developers opt to pass
        // only `RENDER_WORLD`. This is more memory efficient, as we don't need to keep the mesh in
        // RAM. For this example however, this would not work, as we need to inspect and modify the
        // mesh at runtime.
        |settings: &mut GltfLoaderSettings| settings.load_meshes = RenderAssetUsages::all(),
    );

    // Here, we rely on the default loader settings to achieve a similar result to the above.
    let right_shape_model = asset_server.load(
        GltfAssetLabel::Primitive {
            mesh: 0,
            primitive: 0,
        }
        .from_asset(right_shape.get_model_path()),
    );

    // Add a material asset directly to the materials storage
    let material_handle = materials.add(StandardMaterial {
        base_color: Color::srgb(0.6, 0.8, 0.6),
        ..default()
    });

    commands.spawn((
        Left,
        Name::new("Left Shape"),
        Mesh3d(left_shape_model),
        MeshMaterial3d(material_handle.clone()),
        Transform::from_xyz(-3.0, 0.0, 0.0),
        left_shape,
    ));

    commands.spawn((
        Name::new("Right Shape"),
        Mesh3d(right_shape_model),
        MeshMaterial3d(material_handle),
        Transform::from_xyz(3.0, 0.0, 0.0),
        right_shape,
    ));

    commands.spawn((
        Name::new("Point Light"),
        PointLight::default(),
        Transform::from_xyz(4.0, 5.0, 4.0),
    ));

    commands.spawn((
        Name::new("Camera"),
        Camera3d::default(),
        Transform::from_xyz(0.0, 3.0, 20.0).looking_at(Vec3::ZERO, Vec3::Y),
    ));
}
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pub const fn bits(&self) -> u8

Get the underlying bits value.

The returned value is exactly the bits set in this flags value.

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pub const fn from_bits(bits: u8) -> Option<RenderAssetUsages>

Convert from a bits value.

This method will return None if any unknown bits are set.

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pub const fn from_bits_truncate(bits: u8) -> RenderAssetUsages

Convert from a bits value, unsetting any unknown bits.

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pub const fn from_bits_retain(bits: u8) -> RenderAssetUsages

Convert from a bits value exactly.

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pub fn from_name(name: &str) -> Option<RenderAssetUsages>

Get a flags value with the bits of a flag with the given name set.

This method will return None if name is empty or doesn’t correspond to any named flag.

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pub const fn is_empty(&self) -> bool

Whether all bits in this flags value are unset.

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pub const fn is_all(&self) -> bool

Whether all known bits in this flags value are set.

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pub const fn intersects(&self, other: RenderAssetUsages) -> bool

Whether any set bits in a source flags value are also set in a target flags value.

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pub const fn contains(&self, other: RenderAssetUsages) -> bool

Whether all set bits in a source flags value are also set in a target flags value.

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pub fn insert(&mut self, other: RenderAssetUsages)

The bitwise or (|) of the bits in two flags values.

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pub fn remove(&mut self, other: RenderAssetUsages)

The intersection of a source flags value with the complement of a target flags value (&!).

This method is not equivalent to self & !other when other has unknown bits set. remove won’t truncate other, but the ! operator will.

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pub fn toggle(&mut self, other: RenderAssetUsages)

The bitwise exclusive-or (^) of the bits in two flags values.

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pub fn set(&mut self, other: RenderAssetUsages, value: bool)

Call insert when value is true or remove when value is false.

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pub const fn intersection(self, other: RenderAssetUsages) -> RenderAssetUsages

The bitwise and (&) of the bits in two flags values.

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pub const fn union(self, other: RenderAssetUsages) -> RenderAssetUsages

The bitwise or (|) of the bits in two flags values.

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pub const fn difference(self, other: RenderAssetUsages) -> RenderAssetUsages

The intersection of a source flags value with the complement of a target flags value (&!).

This method is not equivalent to self & !other when other has unknown bits set. difference won’t truncate other, but the ! operator will.

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pub const fn symmetric_difference( self, other: RenderAssetUsages, ) -> RenderAssetUsages

The bitwise exclusive-or (^) of the bits in two flags values.

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pub const fn complement(self) -> RenderAssetUsages

The bitwise negation (!) of the bits in a flags value, truncating the result.

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impl RenderAssetUsages

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pub const fn iter(&self) -> Iter<RenderAssetUsages>

Yield a set of contained flags values.

Each yielded flags value will correspond to a defined named flag. Any unknown bits will be yielded together as a final flags value.

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pub const fn iter_names(&self) -> IterNames<RenderAssetUsages>

Yield a set of contained named flags values.

This method is like iter, except only yields bits in contained named flags. Any unknown bits, or bits not corresponding to a contained flag will not be yielded.

Trait Implementations§

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impl Binary for RenderAssetUsages

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl BitAnd for RenderAssetUsages

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fn bitand(self, other: RenderAssetUsages) -> RenderAssetUsages

The bitwise and (&) of the bits in two flags values.

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type Output = RenderAssetUsages

The resulting type after applying the & operator.
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impl BitAndAssign for RenderAssetUsages

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fn bitand_assign(&mut self, other: RenderAssetUsages)

The bitwise and (&) of the bits in two flags values.

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impl BitOr for RenderAssetUsages

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fn bitor(self, other: RenderAssetUsages) -> RenderAssetUsages

The bitwise or (|) of the bits in two flags values.

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type Output = RenderAssetUsages

The resulting type after applying the | operator.
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impl BitOrAssign for RenderAssetUsages

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fn bitor_assign(&mut self, other: RenderAssetUsages)

The bitwise or (|) of the bits in two flags values.

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impl BitXor for RenderAssetUsages

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fn bitxor(self, other: RenderAssetUsages) -> RenderAssetUsages

The bitwise exclusive-or (^) of the bits in two flags values.

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type Output = RenderAssetUsages

The resulting type after applying the ^ operator.
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impl BitXorAssign for RenderAssetUsages

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fn bitxor_assign(&mut self, other: RenderAssetUsages)

The bitwise exclusive-or (^) of the bits in two flags values.

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impl Clone for RenderAssetUsages

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fn clone(&self) -> RenderAssetUsages

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RenderAssetUsages

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for RenderAssetUsages

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fn default() -> RenderAssetUsages

Returns the default render asset usage flags: RenderAssetUsages::MAIN_WORLD | RenderAssetUsages::RENDER_WORLD

This default configuration ensures the asset persists in the main world, even after being prepared for rendering.

If your asset does not change, consider using RenderAssetUsages::RENDER_WORLD exclusively. This will cause the asset to be unloaded from the main world once it has been prepared for rendering. If the asset does not need to reach the render world at all, use RenderAssetUsages::MAIN_WORLD exclusively.

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impl<'de> Deserialize<'de> for RenderAssetUsages

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fn deserialize<__D>( __deserializer: __D, ) -> Result<RenderAssetUsages, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Extend<RenderAssetUsages> for RenderAssetUsages

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fn extend<T>(&mut self, iterator: T)

The bitwise or (|) of the bits in each flags value.

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fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
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fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
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impl Flags for RenderAssetUsages

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const FLAGS: &'static [Flag<RenderAssetUsages>] = _

The set of defined flags.
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type Bits = u8

The underlying bits type.
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fn bits(&self) -> u8

Get the underlying bits value. Read more
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fn from_bits_retain(bits: u8) -> RenderAssetUsages

Convert from a bits value exactly.
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fn empty() -> Self

Get a flags value with all bits unset.
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fn all() -> Self

Get a flags value with all known bits set.
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fn from_bits(bits: Self::Bits) -> Option<Self>

Convert from a bits value. Read more
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fn from_bits_truncate(bits: Self::Bits) -> Self

Convert from a bits value, unsetting any unknown bits.
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fn from_name(name: &str) -> Option<Self>

Get a flags value with the bits of a flag with the given name set. Read more
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fn iter(&self) -> Iter<Self>

Yield a set of contained flags values. Read more
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fn iter_names(&self) -> IterNames<Self>

Yield a set of contained named flags values. Read more
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fn is_empty(&self) -> bool

Whether all bits in this flags value are unset.
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fn is_all(&self) -> bool

Whether all known bits in this flags value are set.
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fn intersects(&self, other: Self) -> bool
where Self: Sized,

Whether any set bits in a source flags value are also set in a target flags value.
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fn contains(&self, other: Self) -> bool
where Self: Sized,

Whether all set bits in a source flags value are also set in a target flags value.
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fn insert(&mut self, other: Self)
where Self: Sized,

The bitwise or (|) of the bits in two flags values.
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fn remove(&mut self, other: Self)
where Self: Sized,

The intersection of a source flags value with the complement of a target flags value (&!). Read more
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fn toggle(&mut self, other: Self)
where Self: Sized,

The bitwise exclusive-or (^) of the bits in two flags values.
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fn set(&mut self, other: Self, value: bool)
where Self: Sized,

Call Flags::insert when value is true or Flags::remove when value is false.
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fn intersection(self, other: Self) -> Self

The bitwise and (&) of the bits in two flags values.
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fn union(self, other: Self) -> Self

The bitwise or (|) of the bits in two flags values.
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fn difference(self, other: Self) -> Self

The intersection of a source flags value with the complement of a target flags value (&!). Read more
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fn symmetric_difference(self, other: Self) -> Self

The bitwise exclusive-or (^) of the bits in two flags values.
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fn complement(self) -> Self

The bitwise negation (!) of the bits in a flags value, truncating the result.
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impl FromArg for &'static RenderAssetUsages

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type This<'from_arg> = &'from_arg RenderAssetUsages

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<&'static RenderAssetUsages as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromArg for &'static mut RenderAssetUsages

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type This<'from_arg> = &'from_arg mut RenderAssetUsages

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<&'static mut RenderAssetUsages as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromArg for RenderAssetUsages

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type This<'from_arg> = RenderAssetUsages

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<RenderAssetUsages as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromIterator<RenderAssetUsages> for RenderAssetUsages

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fn from_iter<T>(iterator: T) -> RenderAssetUsages

The bitwise or (|) of the bits in each flags value.

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impl FromReflect for RenderAssetUsages

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fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<RenderAssetUsages>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetOwnership for &RenderAssetUsages

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetOwnership for &mut RenderAssetUsages

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetOwnership for RenderAssetUsages

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetTypeRegistration for RenderAssetUsages

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl Hash for RenderAssetUsages

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl IntoIterator for RenderAssetUsages

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type Item = RenderAssetUsages

The type of the elements being iterated over.
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type IntoIter = Iter<RenderAssetUsages>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> <RenderAssetUsages as IntoIterator>::IntoIter

Creates an iterator from a value. Read more
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impl IntoReturn for &RenderAssetUsages

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fn into_return<'into_return>(self) -> Return<'into_return>
where &RenderAssetUsages: 'into_return,

Converts Self into a Return value.
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impl IntoReturn for &mut RenderAssetUsages

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fn into_return<'into_return>(self) -> Return<'into_return>
where &mut RenderAssetUsages: 'into_return,

Converts Self into a Return value.
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impl IntoReturn for RenderAssetUsages

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fn into_return<'into_return>(self) -> Return<'into_return>
where RenderAssetUsages: 'into_return,

Converts Self into a Return value.
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impl LowerHex for RenderAssetUsages

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Not for RenderAssetUsages

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fn not(self) -> RenderAssetUsages

The bitwise negation (!) of the bits in a flags value, truncating the result.

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type Output = RenderAssetUsages

The resulting type after applying the ! operator.
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impl Octal for RenderAssetUsages

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for RenderAssetUsages

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fn eq(&self, other: &RenderAssetUsages) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialReflect for RenderAssetUsages

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn clone_value(&self) -> Box<dyn PartialReflect>

Clones the value as a Reflect trait object. Read more
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fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<RenderAssetUsages>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<RenderAssetUsages>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<RenderAssetUsages>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)

Casts this type to a mutable, reflected value. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for RenderAssetUsages

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fn into_any(self: Box<RenderAssetUsages>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<RenderAssetUsages>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Serialize for RenderAssetUsages

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Sub for RenderAssetUsages

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fn sub(self, other: RenderAssetUsages) -> RenderAssetUsages

The intersection of a source flags value with the complement of a target flags value (&!).

This method is not equivalent to self & !other when other has unknown bits set. difference won’t truncate other, but the ! operator will.

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type Output = RenderAssetUsages

The resulting type after applying the - operator.
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impl SubAssign for RenderAssetUsages

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fn sub_assign(&mut self, other: RenderAssetUsages)

The intersection of a source flags value with the complement of a target flags value (&!).

This method is not equivalent to self & !other when other has unknown bits set. difference won’t truncate other, but the ! operator will.

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impl TypePath for RenderAssetUsages

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for RenderAssetUsages

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl UpperHex for RenderAssetUsages

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Copy for RenderAssetUsages

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impl Eq for RenderAssetUsages

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impl StructuralPartialEq for RenderAssetUsages

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impl<T> Any for T
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fn type_id(&self) -> TypeId

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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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fn borrow(&self) -> &T

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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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impl<T> Downcast<T> for T

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impl<T> Downcast for T
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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Casts the type to dyn Any.
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This method tests for self and other values to be equal. Read more
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Casts the type to dyn Any.
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Feeds this value into the given Hasher.
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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Checks if this value is equivalent to the given key. Read more
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
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fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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fn from(t: T) -> T

Returns the argument unchanged.

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Creates Self using default().

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fn reflect_path<'p>( &self, path: impl ReflectPath<'p>, ) -> Result<&(dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
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Returns a mutable reference to the value specified by path. Read more
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fn path<'p, T>( &self, path: impl ReflectPath<'p>, ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
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fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_sample(self) -> T

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where T: Default,

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type NoneType = T

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fn null_value() -> T

The none-equivalent value.
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impl<T> Pipe for T
where T: ?Sized,

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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
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fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
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where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
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fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
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where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
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where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
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Mutably borrows self, then passes self.as_mut() into the pipe function.
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where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
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where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> Tap for T

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fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
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Mutable access to a value. Read more
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Immutable access to the Borrow<B> of a value. Read more
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Mutable access to the BorrowMut<B> of a value. Read more
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Immutable access to the AsRef<R> view of a value. Read more
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Mutable access to the AsMut<R> view of a value. Read more
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where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
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Mutable access to the Deref::Target of a value. Read more
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
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Calls .tap_mut() only in debug builds, and is erased in release builds.
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fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
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fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
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where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
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fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
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where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
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type Owned = T

The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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fn to_sample_(self) -> U

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Attempts to convert self into T using TryInto<T>. Read more
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The type returned in the event of a conversion error.
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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
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Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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